Hello.
I've decided to do some hacks with "Resident Evil Deadly Silence" videogame.
First, I thought about the "simple" stream music replacing, but I've got problems almost from the start.
I've read a ton of tutorials and forum threads, and I've managed to replace .strm files inside .sdat archive...but I've got a problem. The game just simply doesn't run anymore. I'm getting only white screen of nothing.
The "original" stream file from .sdat have next parameters: "22 767 Hz; 16 Bit; Mono, Uncompressed"
I've created the same length file, also 22 767 Hz; 16 Bit; Mono, Uncompressed.
After my first fail I've reduced Hz to 22 050 (kinda standart on saving in audio programs), but got the same white screen.
I suppose the game still don't like the difference in sizes, but I don't know what to do exactly. Some hex modding? But what exactly I should "hex"?
I didn't find anything similar to my problem, so I decided to ask here.
Thanks for replies in advance and sorry for bad eng.
I've decided to do some hacks with "Resident Evil Deadly Silence" videogame.
First, I thought about the "simple" stream music replacing, but I've got problems almost from the start.
I've read a ton of tutorials and forum threads, and I've managed to replace .strm files inside .sdat archive...but I've got a problem. The game just simply doesn't run anymore. I'm getting only white screen of nothing.
The "original" stream file from .sdat have next parameters: "22 767 Hz; 16 Bit; Mono, Uncompressed"
I've created the same length file, also 22 767 Hz; 16 Bit; Mono, Uncompressed.
After my first fail I've reduced Hz to 22 050 (kinda standart on saving in audio programs), but got the same white screen.
I suppose the game still don't like the difference in sizes, but I don't know what to do exactly. Some hex modding? But what exactly I should "hex"?
I didn't find anything similar to my problem, so I decided to ask here.
Thanks for replies in advance and sorry for bad eng.
Last edited by Dexiaz,






