Pippin666 said:
It was to my believe that bootmii was well coded enough not to write back on bad blocks.
Pip'
It writes the dump "as-is", i.e. if there are bad blocks marked in the dump, it will "skip" those blocks, but if there is stuff in a block on the dump, BootMii will try to write stuff to that block on NAND, regardless of if its bad or not. The handling of bad blocks is done when making the NAND dump in BootMii. Blocks in the dump are marked as bad when making a dump, so when the dump is restored, it doesn't need to check again. It is only in very rare occasions, when there is no other option, that a dump from a different Wii is used (via Betwiin), and so it probably isn't worth the hassle of handling bad blocks both in dumping and flashing.
EDIT: tueidj's explanation is probably better than mine. In fact, i think bits of mine are wrong. In an attempt to clarify teuidj's post for those who need it: BootMii takes a NAND dump sequentially, writing each block from the dump to the NAND (e.g. writes first block from dump to first block of NAND). If it finds a bad block on NAND, say at block 6, it'll skip that block, but it will also skip the corresponding block of the dump, so will then write block 7 from the dump to block 7 of the NAND. When dump is made, a bad block is replaced by some sort of filler in the dump, so it doesn't matter that it does not get written. But if a dump has an important piece of information at block 6, when BootMii gets to it and sees block 6 on NAND is bad, it'll skip the block, regardless of the fact that the dump has important information, and will continue to write block 7 from the dump to block 7 of the NAND.
I think