Thanks for the update for translation support. I plan to just run all the text through google translate. I like the transliteration of the text over the English translation. I will see if I can add some english to this program
You have to install Visual C++ 2013 redistributable package.
https://www.microsoft.com/en-us/download/details.aspx?id=40784
choose vcredist_x86.exe.
Currently no save editor for shinnuchi is available. Use yw_save instead.
It is not hard to make a save editor because savedata processing of shinnuchi is very similar to one of Busters (shinnuchi is a bit simpler). I'll try it before long.
Thank you very much for your software!
I want to spread YOKAI WATCH culture, so that more people understand. So I have to translate it.
But I have encountered difficulties, unable to ROM (yw1_a.fa) and the picture to carry on decrypter / encrypter.
So can you help me?
Level-5 3DS Archive Tool will help you extract the yw1_a.fa file.Thank you very much for your software!
I want to spread YOKAI WATCH culture, so that more people understand. So I have to translate it.
But I have encountered difficulties, unable to ROM (yw1_a.fa) and the picture to carry on decrypter / encrypter.
So can you help me?
Are the yokai data encrypted ?
Cause back in time I tried to edit stuff through AR codes injections, but I couldn't find anything related to the yokai "monsters", their stats, lvl, held items, not even their nicknames or name in the fcram...
And after many (succesfull) experimentations I have decided to inject back a clean save with SaveDataFiler, but for some reason the game told the save was corrupted or something like that... So I lost everything and can't inject the save back.
Not sure if I understood correctly but you're trying to edit the rom of the game (to translate the dialogs etc), that's correct ?
Yo-kai data in the RAM are not encrypted.
As for save data injecting, clearing current save data before injecting might solve your problem. I'm not sure though.
No way, I've searched for hours, even manually, looking for なまはげ or its equivalence in hexadecimal 6A30 7E30 6F30 5230, no results. Couldn't find any yokai's nickname.
I could edit my inventory without any problem by the way... so that's weird. I've been doing ram edits for ages, so I know what I'm doing, just can't find the yokai data.
I'll keep that in mind. Can't try now because i've deleted the game from my 3ds.
Level-5 3DS Archive Tool will help you extract the yw1_a.fa file.
https://gbatemp.net/threads/release-level-5-3ds-archive-tool.371116/
AFAIK there's no way to update the contents of the archive.
Yo-kai data in the RAM are not encrypted.
As for save data injecting, clearing current save data before injecting might solve your problem. I'm not sure though.
I third this. I added items but I don't know what the #1 and #2 values mean. When I load up the save, the items appear but they appear at the very beginning of the inventory, do not have a description window on the top screen, nor do they have quantity numbers attached to them. I cannot "use" them with the A button either. They're glitched in.I would also like to know this.
I third this. I added items but I don't know what the #1 and #2 values mean. When I load up the save, the items appear but they appear at the very beginning of the inventory, do not have a description window on the top screen, nor do they have quantity numbers attached to them. I cannot "use" them with the A button either. They're glitched in.
Hey this worked! The items became usable when I followed the pattern! Here's hoping this doesn't create any weird side effects.you need to continue the count previous items have. for example for a purple coin #1 is 12 and #2 is 14, just add a new item, let's say a green coin, so it's numbers will be #1 14 & #2 16 and so on. That how it was on my save and it worked like a charm.
Hey this worked! The items became usable when I followed the pattern! Here's hoping this doesn't create any weird side effects.