[RELEASE] X-PROJECT 5.05 SELF HOST

Discussion in 'PS4 - Hacking & Homebrew' started by KiiWii, Jul 20, 2018.

  1. KiiWii
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    KiiWii Contributor

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    I haven’t seen stooged around for a while....
     
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  2. jammybudga777

    jammybudga777 GBAtemp Addict

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    I changed which host I was using and its working fine now. Thank you
     
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  3. Joelb

    Joelb Member

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    Thanks KiiWii for your answer, but what is DNS host AKA because I can not find it. :unsure:
     
    Last edited by Joelb, Jul 21, 2019
  4. KiiWii
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    KiiWii Contributor

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    https://mir.cr/1GJMZHJF
     
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  5. Johno75

    Johno75 Member

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    Mar 9, 2012
    Thanks mate but I can’t ftp into the esp for some reason (I’ve tried FileZilla and winscp) using the details from the info ie
    FTP: 7.7.7.7
    Port: 21
    User: ESPFTP
    Password: 12345678

    But just can’t connect. Am I doing something wrong?
     
  6. KiiWii
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    KiiWii Contributor

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    You need to setup Filezilla(or other client) to only allow 1 connection.. To force FileZilla to use the primary connection for data transfers: Go to File/Site Manager then select your site. In Transfer Settings, check "Limit number of simultaneous connections" and set the maximum to 1

    only supports Passive ftp mode....

    It does NOT support any encryption, so you'll have to disable any form of encryption...
     
  7. Johno75

    Johno75 Member

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    Mar 9, 2012
    Ok. I connected to it successfully but I only get a directory if gzip flies and not the .js file I need to modify?? Did I flash the image wrong to start with or something??


    Sent from my iPhone using Tapatalk Pro
     
  8. Leeful

    Leeful GBAtemp Member

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    You flashed the image OK, it is ment to be like that. All the files on the ESP are gzipped to make everything fit on there.

    This is what you need to do:
    1: Find the files you need to change and copy them to your PC. eg index.html.gz, index.js.gz
    2: Extract the files. (you will now have the original index.html, index.js that you can edit:))

    After you have made the changes you MUST gzip the files up again or they will not fit on the ESP!

    When I was creating this version of ESP for X-Project I was very very close to reaching the maximum file size allowed that would fit onto the ESP.
    If your new files are much larger than the original there is a chance that they will not fit on there anymore.

    3: You can gzip the files using 7zip. When you have installed 7zip right click the index.html and select 7-Zip > Add to archive...
    Set the archive format to 'gzip' and the Compression level to 'Max or Ultra' then click OK. Now do the same for any other files you wish to edit.

    4: Now using FTP again, Overwrite the gzip files on the ESP.
     
    Last edited by Leeful, Jul 24, 2019
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  9. Johno75

    Johno75 Member

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    Mar 9, 2012
    Thanks mate. All fixed now. Thanks very much for all your help. I really appreciate it!
     
  10. Leeful

    Leeful GBAtemp Member

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    No problem. Glad you got it working.:)
     
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  11. Joelb

    Joelb Member

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    Thank you kiiwii it's very nice work but I go back to "Host Menu v6.5.2" from leeful waiting for a new ESP version that I find more clear and fluid for me. :)
     
    Last edited by Joelb, Jul 25, 2019
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  12. KiiWii
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    KiiWii Contributor

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    No problem Joelb
     
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  13. Kyonex

    Kyonex Newbie

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    Mar 30, 2018
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    Hi, KiiWii. May you answer some questions about latest 1.5.6 update?
    1. Does the fan control payload in your x-project based on the RetroGamer74's PS4_Fan_Booster ?
    2. Have you included any linux blackscreen patches like in threads "street-racing-pkg-gm8-street-racing-game-ps4-port-by-silicadevs.6585" on psxhax (google it) and "not-enough-free-system-memory-psxitarch.531262/page-6" on gbatemp (google it too) in your linux payloads section?
     
    Last edited by Kyonex, Aug 3, 2019
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  14. Leeful

    Leeful GBAtemp Member

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    @Kyonex I can answer those questions for you.:)
    The Fan Control payload in X-Project does the same thing as RetroGamer74's PS4_Fan_Booster and all the other Fan Control Payloads out there but it was created by myself. The difference with my Fan Control payload and what makes it unique from all the rest, is that with my version you can set the Temperature over and over again without having to close and reopen the menu. The temperature setting is set dynamically when you move the slider on the screen.

    The blackscreen patches are nothing to do with the Linux Loader payloads in the exploit menu's. The patches are inside the 'initramfs.cpio.gz' files that you put on your USB drive.
    One thing that can help with the blackscreen issue is the 'NO EDID' version of Linux loader payload which IS included in X-Project.:)
     
    Last edited by Leeful, Aug 3, 2019
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  15. Leeful

    Leeful GBAtemp Member

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    Here is a patch to update the latest version of X-Project with the new GTAV Lotus Mod Menu v1.03.:)

    To update the Regular Edition:
    Download and extract X-Project GTAV Lotus Menu 1.03 update patch.zip.
    Overwrite the files and re-cache X-Project.

    To update the UserGuide Edition:
    Download and extract X-Project GTAV Lotus Menu 1.03 update patch.zip.
    Go to: \files\exploit\host\v1.5.6\
    Overwrite the files and re-cache X-Project.

    To update the UserGuide Edition:
    Download and extract ESP - X-Project GTAV Lotus Menu 1.03 update patch.zip.
    FTP in to your ESP device. (instructions here search for 'FTP SERVER')
    Overwrite the files and re-cache X-Project.
     

    Attached Files:

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  16. Kyonex

    Kyonex Newbie

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    thank you for the answers, but there is patches that do things with .bin payload itself. Look for the files named like linuxloader5.05-displaypatch.bin or linuxloader5.05-displaypatch-labelpsxitarch.zip in two threads that I mentioned. How about that type of blackscreen pacthes?
     
    Last edited by Kyonex, Aug 4, 2019
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  17. Leeful

    Leeful GBAtemp Member

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    I've just had a look and those files are for the USB-Stick-Less version. Not for the regular USB Linux loaders that are included with exploit menus.
    The display patches are inside the 'initramfs.cpio.gz' which is inside the USB-Stick-Less bin.
    (Basically the USB-Stick-Less bin cotains the Linux loader and the bzImage and initramfs.cpio.gz files that you usually put on a USB)

    The USB-Stick-Less Linux loaders are too big to include in an exploit menu and were only ever used for test purposes to load the rescue shell.
    In the thread you mentioned I compiled and uploaded several versions of the USB-Stick-Less Loader with and without the blackscreen patches if you want to try them.
     
    Last edited by Leeful, Aug 4, 2019
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  18. Kyonex

    Kyonex Newbie

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    I think, that we are still talking about different patches. I am talking not about USB-Stick-Less payloads, but about linuxloader5.05-displaypatch.bin created by ps4gentoo (despite it is now unavailable to view on github) that mentioned in the end of street-racing-pkg-gm8-street-racing-game-ps4-port-by-silicadevs.6585 thread.
     
    Last edited by Kyonex, Aug 4, 2019
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  19. Leeful

    Leeful GBAtemp Member

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    Yeah, the linuxloader5.05-displaypatch.bin was a USB-Stick-Less payload. Here is the source from where it was compiled.

    As I said before, the pach part is in the initramfs.cpio.gz, which is inside the linuxloader5.05-displaypatch.bin.

    It even says '//i added this on the initramfs ##' under the links.
    Untitled-1.

    It also says :
    Sent the linuxloader5.05-displaypatch.bin with a Payload Sender look here for sending payloads more than 3mb Filesize.

    That proves that it was a USB-Stick-Less payload because it was too large to send with the regular binloader exploits.
     
    Last edited by Leeful, Aug 4, 2019
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