also this is mainly a question for @rusyaas but if anyone else knows feel free to answer...
after scrolling through the textures i’ve noticed that most of the pokemon use their unused running animations in battle etc. and well obviously i want to do dat coz why not (ill make the whole world run ) so im just wondering how do you do that... i could find the files on Ohana but i do not know what i do with it
Well you need to work with the battle and walk/run animations file in a094. They're the fifth and seventh file for each pokemon. Refer to this a094 pokemon list thread by @Rosieplier .
What you need to do is decompress those files first, then unpack them, then get the walking animation from the seventh bin and copy paste them into battle animation folder. Rename them properly, of course.
In most versions you can find them by interacting with the shadow at dividing peak tunnel. Later at memorial hill and abandoned mart.Where can marshadow be found?
In v0.2 you can find them much earlier at hauoli cemetery.
Im not sure old Citra builds have the same save locations but for most Citra builds, the save file location should be something like thishow to take the save file out for use in PKHeX?
C:\Users\UserName\AppData\Roaming\Citra\sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000\001b5100\data\00000001
Yea I think I gave some Pokemon to have a held itemUh so, my pichu was holding a shiny charm is that supposed to happen?
May I know if you caught that Poipole in an old version? I think the new moveset changes only apply if you catch a Poipole in the new patch. Sorry.I'd like to report a bug on V0.2, I got my poipole to level 30 and it didn't learn Dragon Pulse. I had to use PKHeX.
Last edited by rusyaas,