ROM Hack [Release] Ultimate GBA VC Injector for 3DS

Add the feature to patch already existing GBA CIAs to modify ghosting and color options?

  • Yes

    Votes: 73 82.0%
  • No

    Votes: 2 2.2%
  • I don't care!

    Votes: 14 15.7%

  • Total voters
    89
  • Poll closed .

discodance77

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How would the Boktai games work with this? They utilize a sun sensor. What about WarioWare Twisted? Anyway to take advantage of the 3ds gyroscope for that?
 

Clydefrosch

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How would the Boktai games work with this? They utilize a sun sensor. What about WarioWare Twisted? Anyway to take advantage of the 3ds gyroscope for that?

there are hacks that allow you to fake the sensor data. i.e. select+L = less light on sensor, select+R = more light.

as for twisted, there too is a hack that makes left/right fool the system into thinking its being tilted. it doesnt work perfectly, but is playable.

pretty sure agb firm cuts off things like gyroscope
 
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MushGuy

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This occurs after using the feature involving editing existing CIAs. When I go to resave the new CIA, this happens near the end:

View attachment 60509

It appears to occur after the CIA is saved so it doesn't seem to be breaking anything....
The same happens to me now when making a new CIA. Using Super Mario Advance 4 with SRAM patch on.

Edit: This is the message I get:
Untitled-1.png
 
Last edited by MushGuy,

MushGuy

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lets say i got the nds roms, nothing else
Then wait until a loader is made. If it's a port of an existing flashcard, you could even get to use the cheat codes, and even Moonshell. But that's a theory. Besides, their goal is to load NDS roms from SD, and individual loaders like the ones you're asking for are likely to be installed to NAND, just like the DSiWare releases.
 
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Yokujin

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Then wait until a loader is made. If it's a port of an existing flashcard, you could even get to use the cheat codes, and even Moonshell. But that's a theory. Besides, their goal is to load NDS roms from SD, and individual loaders like the ones you're asking for are likely to be installed to NAND, just like the DSiWare releases.
lets say i got an old r4i cart but it doesnt work in any case
 

Giodude

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So ive made quite a few gba cias, 65 in fact due to requests. The issue is the banner textures on mine dont look as smooth as these, and they dont have ghosting and brightness patch. If i import a cia, can i fix the picture and add the patches?
 

Asdolo

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So ive made quite a few gba cias, 65 in fact due to requests. The issue is the banner textures on mine dont look as smooth as these, and they dont have ghosting and brightness patch. If i import a cia, can i fix the picture and add the patches?
Currently you can only change ghosting and bright settings when importing a CIA. The CIA import option is just made for fixing that.
 

RoosterCogburno

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Crazy how easy you've made this process. Gotta say thanks for that.

Curious though. Any way you could incorporate custom in-game borders like GBC and GB when running native resolution?
 

x7l7j8cc

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Someone can help me with the Pokemon Ruby/Sapphire/Emerald Games?
Ive tried the the "00 00 00" Hex Patch, but i cant save, savign the game give me an error.

Can someone tell what i have to do, to let this work?
 

Swiftloke

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This is a very useful tool, and it works great for most of my games. Thanks :yay3ds:
The same happens to me now when making a new CIA. Using Super Mario Advance 4 with SRAM patch on.

Edit: This is the message I get:
View attachment 61091
However, when I try to apply the SRAM patch [as I've been told I need to for PMD:RRS] the app gives this exact same error. It seems like the SRAM patch system is broken. Is it just me, or are there any alternatives?
 
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