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Hello again! :3
Today I'm here to present you a game I made for a game jam: Speaking is Hard 3DS
I just tested this on Citra and New 3DS XL but should work on Old3DS.
Screenshots:
How to Play:
Speaking is Hard is a game where you are a candidate for becoming the president of Speaking City. You are in politic campaign and must say things right.
For doing so, you have to solve a simple puzzle. If you do it right, your campaign continues. If you fail, you must resign.
Controls:
- Tap on buttons or press A to go through screens when needed.
- Tap on the tokens for moving them to solve the puzzle
- Press B for resign directly
- Press Y for Restart the puzzle (It will be shuffled again and you will lose 2 points)
- Press Select for exiting the game at any time
- Press Start for pausing the game
Debug Controls:
- Press L for showing FPS
- Press R for adding 10 points
- Press X for always beating the puzzle without depending on how it actual state is
What does it have:
- Custom Splash Screen
- Sound: dspdump is needed.
- A better done Stereoscopic 3D
- Data saved in /3ds/data/SpeakingIsHard3DS/data.sav
- Resources loaded from RomFS.
- Custom fonts and stuff
- Sprites and background animated by frames
- Some bugs I don't care so much right now xD
- Title Unique ID: 0xFAC7C
Bugs & Stuff:
- Some times it doesn't read the sentences properly from RomFS.
- Just have 3 sentences and 3 levels (It's a small game for a Game Jam I made alone, don't expect so much): I won't make this better, so check the source code if you want to see how I made it.
- Sentence and levels are selected randomly so it may be repetitive.
Downloads:
- Source Code: https://github.com/Manurocker95/Speaking_Is_Hard
- Binaries/Release (.3dsx and .cia): https://github.com/Manurocker95/Speaking_Is_Hard/releases
Credits:
- Smealum & Yellows8: Scene3DS and stuff, you know.
- Xerpi: SF2D, SFTD, SFIL, Portlibs
- Sound Class: Cheuble
Today I'm here to present you a game I made for a game jam: Speaking is Hard 3DS

I just tested this on Citra and New 3DS XL but should work on Old3DS.
Screenshots:



How to Play:
Speaking is Hard is a game where you are a candidate for becoming the president of Speaking City. You are in politic campaign and must say things right.
For doing so, you have to solve a simple puzzle. If you do it right, your campaign continues. If you fail, you must resign.
Controls:
- Tap on buttons or press A to go through screens when needed.
- Tap on the tokens for moving them to solve the puzzle
- Press B for resign directly
- Press Y for Restart the puzzle (It will be shuffled again and you will lose 2 points)
- Press Select for exiting the game at any time
- Press Start for pausing the game
Debug Controls:
- Press L for showing FPS
- Press R for adding 10 points
- Press X for always beating the puzzle without depending on how it actual state is
What does it have:
- Custom Splash Screen
- Sound: dspdump is needed.
- A better done Stereoscopic 3D
- Data saved in /3ds/data/SpeakingIsHard3DS/data.sav
- Resources loaded from RomFS.
- Custom fonts and stuff
- Sprites and background animated by frames
- Some bugs I don't care so much right now xD
- Title Unique ID: 0xFAC7C
Bugs & Stuff:
- Some times it doesn't read the sentences properly from RomFS.
- Just have 3 sentences and 3 levels (It's a small game for a Game Jam I made alone, don't expect so much): I won't make this better, so check the source code if you want to see how I made it.
- Sentence and levels are selected randomly so it may be repetitive.
Downloads:
- Source Code: https://github.com/Manurocker95/Speaking_Is_Hard
- Binaries/Release (.3dsx and .cia): https://github.com/Manurocker95/Speaking_Is_Hard/releases
Credits:
- Smealum & Yellows8: Scene3DS and stuff, you know.
- Xerpi: SF2D, SFTD, SFIL, Portlibs
- Sound Class: Cheuble
Last edited by Manurocker95,