ROM Hack [Release] Sm4shCommand

  • Thread starter Thread starter Sammi Husky
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I have a problem, whenever I try to save some edits (just putting Allow_Interrupt() on a few select actions) it gives me an error. I've tried opening as a Fighter, as a File, saving, saving as.. nothing works. I can't copy the error down because Windows puts it in my language instead of English.
 
I have a problem, whenever I try to save some edits (just putting Allow_Interrupt() on a few select actions) it gives me an error. I've tried opening as a Fighter, as a File, saving, saving as.. nothing works. I can't copy the error down because Windows puts it in my language instead of English.
Is there a Script_End() at the end?
Also, do you close all the mini windows before you save?
And lastly, are you using the beta or the stable version?
 
Is there a Script_End() at the end?
Also, do you close all the mini windows before you save?
And lastly, are you using the beta or the stable version?
Ooooh, thanks. I didn't know I had to close all the mini windows before saving. Thanks, it worked now.
 
did you compare the gun and yoshi's knockback? did yoshi have rage? maybe thats what decides it. Maybe the character's damage also affect this.
Just did some vigorous testing on it...

Attack knockback is not a factor; IE upping knockback on a move that doesn't free them will still not free them. Nothing changes.
The percentage of the player does not affect if a hit frees them or not.
The ray gun always breaks them free on the second hit, but never the first hit.
Not specific to just throwing items, since a thrown Super Scope frees in a single hit.

This is really weird. Especially if you consider one more thing...
(Really, don't ask how I did this)
If Yoshi is grabbing someone, and, WHILE GRABBING THEM, performs a flutter jump (double jump), and the super scope (not the ray gun) is thrown at them, it does not free them the first hit, but always frees them on the second hit.

In other words, during Yoshi's double jump, the grabbed player is suddenly harder to free for some reason, as the super scope now requires two hits to rescue them all of a sudden; It used to free them right away.
 
Last edited by Mattshark,
fuk :(
Cf3wHgyXIAAr7rx.jpg:large
Just curious, what tool did you use to accomplish this?

EDIT: [SARCASM] Could it possibly be the tool this thread is about? [/SARCASM]
 
Last edited by Logan Pockrus,
Man, I'm posting so many questions in this thread...

Has anyone figured out how to change a fighter's model animations?
Not necessarily editing them, but changing which move triggers which animation, or overwriting one animation with another one?
 
Man, I'm posting so many questions in this thread...

Has anyone figured out how to change a fighter's model animations?
Not necessarily editing them, but changing which move triggers which animation, or overwriting one animation with another one?

I recall Trinitro posting a video on his youtube where he triggered Lucario's final smash by inputting a move (replaced with down B I assume). How he did this is beyond me but either way, it appears to be possible.
 
I recall Trinitro posting a video on his youtube where he triggered Lucario's final smash by inputting a move (replaced with down B I assume). How he did this is beyond me but either way, it appears to be possible.
I just took the code I found in his Final Smash and pasted it into his jab and nair. That's it.
 
So I tried editing a few moves (Captain Falcon's side-b, Captain Falcon's up-b, Little Mac's up-b, Greninja's down-taunt) and now they don't have hitboxes. What gives? The hitbox command is still there, and with cases like Little Mac's up-b I reverted my changes and Greninja's down-taunt I deleted my edits and saved again before even trying it out.
 
So I tried editing a few moves (Captain Falcon's side-b, Captain Falcon's up-b, Little Mac's up-b, Greninja's down-taunt) and now they don't have hitboxes. What gives? The hitbox command is still there, and with cases like Little Mac's up-b I reverted my changes and Greninja's down-taunt I deleted my edits and saved again before even trying it out.
you have to close all tabs before saving, and make sure there's a Script_End() in every move you edited
 
you have to close all tabs before saving, and make sure there's a Script_End() in every move you edited
I did do that, there are Script_End() commands on all of the actions I changed, and I opened them again and my edits were saved, but for some reason in-game they do not have any hitboxes.
 
Okay seems that everytime I edit something, end up going back on it and deleting my edits, save, it breaks that move. I broke Captain Falcon's d-tilt now. What can I do besides extracting the files and starting over?
 
Okay seems that everytime I edit something, end up going back on it and deleting my edits, save, it breaks that move. I broke Captain Falcon's d-tilt now. What can I do besides extracting the files and starting over?
open move, write change,close tab, save(not save as), and move the game.bin to your sd card and test. It's important to close the tab BEFORE saving
 
open move, write change,close tab, save(not save as), and move the game.bin to your sd card and test. It's important to close the tab BEFORE saving
Yes I know, and I am closing the tabs, but there's not even a real edit. I edit something, then I delete it because I didn't like it, save with no ACTUAL edits, and put the files in the SD card (because of other edits). And now those moves don't work. Some cases I did put an Allow_Interrupt() command, but I did close the tab THEN save, and I don't why it breaks the hitboxes (I have since deleted those Allow_Interrupt() commands and saved, it still didn't work)
 
Yes I know, and I am closing the tabs, but there's not even a real edit. I edit something, then I delete it because I didn't like it, save with no ACTUAL edits, and put the files in the SD card (because of other edits). And now those moves don't work. Some cases I did put an Allow_Interrupt() command, but I did close the tab THEN save, and I don't why it breaks the hitboxes (I have since deleted those Allow_Interrupt() commands and saved, it still didn't work)
The only error I've ever had close to this one was a modification to Toon Link that Unexpectedly deleted all his items. By that, I mean his sword (Up-B), Bow, arrows, bombs, and boomerangs. They would simply not appear when he tried to use them. I have no idea what caused it, but he suddenly didn't have any hitboxes in his Up B because of his sword, and no actual items could be used.

I simply just stopped editing him though, so I don't have an idea on how to fix it. Maybe try downloading the latest events.cfg from the github?
 
The only error I've ever had close to this one was a modification to Toon Link that Unexpectedly deleted all his items. By that, I mean his sword (Up-B), Bow, arrows, bombs, and boomerangs. They would simply not appear when he tried to use them. I have no idea what caused it, but he suddenly didn't have any hitboxes in his Up B because of his sword, and no actual items could be used.

I simply just stopped editing him though, so I don't have an idea on how to fix it. Maybe try downloading the latest events.cfg from the github?
What now? I didn't change any hitbox commands in the moves that were broken, so what do I after replacing the events.cfg?
 
I'm trying the latest update on the github, and the parsing animations doesn't doing anything (i'm following the instructions in the update log it shows)
 
What exactly do I do with the Angle on the Hitbox() thing? Is 0 down, left, right, or up, and what would be 360 to that, and which is clockwise/coutnerclockwise
 

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