Homebrew [Release] Quake2CTR - Quake 2 port

  • Thread starter Thread starter MasterFeizz
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Ok, how about this.
I've created two server lists.

For Quake II
Code:
set adr0 "tastyspleen.net:27927"
set adr1 "tastyspleen.net:27916"
set adr2 "tastyspleen.net:27912"
set adr3 "tastyspleen.net:27920"
set adr4 "tastyspleen.net:27922"
set adr5 "q2.playground.ru:27910"

set allow_download "1"
set allow_download_players "1"
set allow_download_models "1"
set allow_download_sounds "1"
set allow_download_maps "1"
and for Quake II - Capture the Flag
Code:
set adr0 "tastyspleen.net:27914"
set adr1 "tastyspleen.net:27924"
set adr2 "74.91.125.189:27911"
set adr3 "quake.parks.lv:27910"
set adr4 "208.83.20.179:27999"
set adr5 "quake.ldznet.lv:27910"

set allow_download "1"
set allow_download_players "1"
set allow_download_models "1"
set allow_download_sounds "1"
set allow_download_maps "1"

This sets 6 default servers for both Quake 2 and CTF. It also enables the download options by default.

-Replace / add these lines to your current 'config.cfg'
or
-Download and replace your current 'config.cfg' in: sd:\3ds\Quake2\baseq2 and or ctf

Next time you start Quake2 it will regenerate the other settings, to default.
Re-enter your player name and join a server.
Thanks man! I'll give these a try.
 
Hi,
the installation of the 0.2 update always fails. I downloaded the update several times. The v0.2 has now a size of 42,2 MB. Is that correct?

Edit:
After downloading the file again, now it´s only 30MB, what could that be?

Edit2:
Now suddenly the file size is correct. Very mysterious..............
 
Last edited by Muxi,
Hi,
the installation of the 0.2 update always fails. I downloaded the update several times. The v0.2 has now a size of 42,2 MB. Is that correct?

Edit:
After downloading the file again, now it´s only 30MB, what could that be?

Edit2:
Now suddenly the file size is correct. Very mysterious..............
Yeah this update kind of made my Cia installer stop working so no I cant install other cias......
 
I am aware of the problem, I fixed the loading problem but for some unrelated reason the old save files crash the game.
Yeah, same thing here. But still, I've started this game so many times in so many different platforms, It won't kill me starting all over once again. Keep up the good job, man.
 
I am aware of the problem, I fixed the loading problem but for some unrelated reason the old save files crash the game.
Iirc this is a know issue with the quake 2 engine. I want to say the save files contain memory address or offsets that can change across builds. This can cause crashes when loading old save files with a new build. It has been a while since I have looked at the quake 2 source so I may be mistaken.
 
My fbi keeps saying something about a argument and permanent so I dont know
 

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