Homebrew [Release] Quake2CTR - Quake 2 port

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First, thank you for this awesome port!!! I can finally play quake 2 on the go :)
Secondly loading a save in single player will load the level but take away all the weapons besides the blaster and start you from the begining instead of from where you saved at, loading the auto save seems to work the way it's intended though
 
DspDump is incompatible with Luma 8.0. CFW users should use DSP1 instead. Also, since DSP1 is under a permissive license would it be possible to make it so the DSP is automatically dumped by quake2ctr/crtquake if it is not found?

I wasn't aware of that, I'll take a look at the source later.
 
DspDump is incompatible with Luma 8.0. CFW users should use DSP1 instead. Also, since DSP1 is under a permissive license would it be possible to make it so the DSP is automatically dumped by quake2ctr/crtquake if it is not found?
Thanks man you are a life saver!
 
I wasn't aware of that, I'll take a look at the source later.

Apparently DSP1 works by simply opening the home menu .code and dumping the dsp from there which is not a problem since cia homebrew has more access than *hax/3dsx based homebrew.
 
I`ve got problems with saving/loading a gamesave. After saving a game and reloading it, the game always starts from the beginning.
What could that be ?
 
I found the best setup for fps games on the 3ds,if you set it up to where the left trigger shoots you can use the left thumb pad to move and your right finger to aim.It works real nicely
 
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It's absolutely fantastic, high fps and gameplay. Only loading times are a little bit long. And after watching the first demo, after it quit and went to the "loading" screen, the game froze, could be I pressed a few buttons though. Quitting it by pressing the home button was possible though.
 
this is great! thank you so much for your work! looking forward to future updates :) I hope in time it's possible to implement 3D and a little more polish
 
Don't know if anything was said about this, but none of my settings are saving after I relaunch the game. Player settings and button maps only, as the regular sensitivity settings and such work for me. Either way, this is an awesome port, keep up the good work!
 
Awesome work, You've made my month.

Any chance of adding a toggle to move the touch buttons to the other side of the screen? I've found using my thumbnail to aim to work best but I have stubby thumbs so I keep hitting the touch buttons.

The control scheme I'm using if others want it:

Circle strafe on, always run on.

Left Trigger- Fire
Left Bumper - Jump
Right Trigger- Previous weapon (Must be bound using the console)
Right Bumper - Next weapon

Y Button - Crouch


(These Must be bound using the console)
T1 Double shotgun
T2 Machine Gun / Hyperblaster when picked up
T3 Chaingun
T4 Rocket Launcher
T5 Grenade Launcher

Pad Down- Help Computer

The rest is default.
 
Wow! This is an amazing port. Seriously, great work. All it really needs is 3D support and the ability to map a touchscreen tap as a button input (I'd love to use a Metroid Prime Hunters style control scheme where you can tap to jump). The ability to remap other buttons without having to use console commands would be nice too.
 
Last edited by coinblock,
Wow! This is an amazing port. Seriously, great work. All it really needs is 3D support and the ability to map a touchscreen tap as a button input (I'd love to use a Metroid Prime Hunters style control scheme where you can tap to jump). The ability to remap other buttons without having to use console commands would be nice too.
You can remap most commands through the options menu.

I'm making a list of bugs and suggestions to be fixed/implemented on the next update. So if anyone has any thing to share, please do.
 

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