Let me elaborate a bit more.
To be able to create a 3DS version of a mod, the source code must be available. As this needs to be compiled alongside the Quake2CTR source. By replacing the default game 'baseq2' ('GAME' folder in source)
with the mods source.
The current available Quake2CTR builds crash as soon as we try to load a custom folder. This is caused by the program trying to set the CD-dir. Which isn't available-->crash.
A simple fix to be able to load custom folders is to disable the CD-dir in the code.
@MasterFeizz Are you with me? You've probably already figured this out. Else, let me know.
With this solved we're able to use to commandline to set a game. eg. (XML) '+set game ctc', or (console) 'game ctc'. Since a mod is precompiled, it's already set in the code to avoid the need for xml's.
I've succesfully build (.3dsx AND .cia):
expect them soonTM
Capture the Flag
Catch the Chicken
Xatrix
DDay - with bots YES! (still need to fix default bindings)
*Rogue is giving me a headache...
Here's a .3DSX build with Catch the Chicken. Complete with icon this time!
The v2.2 version of the client is included, also works on PC / similar.
Copy all files included to: 'sd:/3ds/quake2/'
Let me know if they run ok for you,
Have (some multiplayer) fun!