Homebrew [Release] Quake III (ioQuake3DS)

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This works good and all but whenever I try to join a multiplayer server that doesn't have 0 players, it runs into an error.

Also, because we have quake 3 on 3ds, is it possible to port rtcw to 3ds, just curious.
 

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I know this thread is old but when I try to build the ioQuake3ds on windows 10 I get error
fatal error: tremor/ivorbisfile.h no such file or directory

I got the code from github

Any advice would be greatly appreciated

thanks!
 
For some reason when i try to load a singleplayer arena in Quake 3 some of the textures does not load but in Modern Vintage Gamer O2DS homebrew beast video It works "Fine" with all of the textures loaded, idk If its because i have to many game or its Just my hardware dying..
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For some reason when i try to load a singleplayer arena in Quake 3 some of the textures does not load but in Modern Vintage Gamer O2DS homebrew beast video It works "Fine" with all of the textures loaded, idk If its because i have to many game or its Just my hardware dying..
downloading a old release fix the Issue smh
 
Last edited by pnickolas,
For some reason when i try to load a singleplayer arena in Quake 3 some of the textures does not load but in Modern Vintage Gamer O2DS homebrew beast video It works "Fine" with all of the textures loaded, idk If its because i have to many game or its Just my hardware dying..
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downloading a old release fix the Issue smh
If you play on old 3ds, this is normal behaviour. The latest release is for N3DS.
 
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does anyone have a good tutorial on how to get this running? i keep getting an error that its missing the .pk3 file, idk what im doing wrong. using an old 3ds
 
no idea why it's saying this

nevermind, had an odd base pak0 file but steam install made it work, but still cant get past id logo
 

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Last edited by Delirious17,
So I noticed the .cia version loads the main menu extremely slowly (or loads slower in general) while the .3dsx one loads quickly.

Is that normal behavior for .cia and .3dsx files?
 

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