Njam ia a pacman-like game well known for it's distributions on linux and has been ported on many platform.
It has a lot of levelset and isn't as simply as you may think.
In this port I inserted only the single player mode. I would like to add to add the multiplayer mode using the uds service (3ds to 3ds wifi connection) but I'm having problems with it. Also the level editor is disabled.
To adapt the screen resolution from 800x600 to 400*240 I had to change some of the graphics, because the resized original ones didn't look good. I'm not good with graphic so I used some free images found with google.
There are some little things to fix, so I'm releasing it as an alpha version, but the game seems to not crash.
As always let me know if you find a bug.
The homepage of the author is http://njam.sourceforge.net/.
The source code of this port is on my github (https://github.com/nop90/Njam3ds).
The compiled game (3DSX format only at the moment) is released on github (https://github.com/nop90/Njam3ds/releases).
The original game is made by Milan Babuskov
This game uses the sf2d and sfil libraries created by @xerpi
Ver. 1.0 alpha (14 August 2016)
- First release
In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher. All the resources are included in the executable using romfs.
The game creates a Njam3ds subfolder inside the 3ds folder if doesn't exist.
- Move : arrows keys
- Select/Change options : A
- Pause/Restart the game : B
- Exit play/game: Start
- The pause doesen't wotk fine
- The cfg file is saved in the wrong position
To Do List
- Add the multiplayer mode (not in the near future)
Last edited by nop90,