Homebrew [Release] Meritous for 3ds (using lib SDL 1.2 )

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@CaptainHIT , the game problems you reported should be fixed now, now I'm trying to fix rhe random crash before releasing an update.

But about the home button not working to exit the game, I can't reproduce it. Does it happen always or only in a situation of the game?

I've installed Luma 8.1.1, some say it's because of Luma. But happens only sometimes. I can't recreate it too when I want to. :(
 
I've installed Luma 8.1.1, some say it's because of Luma. But happens only sometimes. I can't recreate it too when I want to. :(

The home key handling is managed by SDL lib, not by the game code, and works fine AFAIK. Latest luma could have problems (can't test it) but if not, pressing the home button the game should be paused.

What could happens is that, after the pause screes is showed and the users select to closethe game, it the game code is in a loop without checking for events, the game may hang.

If you can find a specific place where this happens, I can check the code for that case to fix it.

For example, I never finished the game and don't know if is possible to exit the game this way during the ending sequence (I saw it on youtube)). That is a point where this problem could happen.

If I have time, I'll release a new meritous version this evening (European time) so while I continue sercibg for the crash bug, if you want you cancheck if the other things are fixed now.
 
By the way, I forgot to add, whenever I enter the map, it's not centered, instead the character is always at the left upper corner. Doesn't matter wherever I go, always at the same place. There is also a room which is on the minimap, but not on the big map and cannot be entered. Is this some kind of secret/easteregg of the game? Or is it just a bug? Because of this room I'm always at 2999 and will never be 3000. :(
 

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The home key handling is managed by SDL lib, not by the game code, and works fine AFAIK. Latest luma could have problems (can't test it) but if not, pressing the home button the game should be paused.

What could happens is that, after the pause screes is showed and the users select to closethe game, it the game code is in a loop without checking for events, the game may hang.

If you can find a specific place where this happens, I can check the code for that case to fix it.

For example, I never finished the game and don't know if is possible to exit the game this way during the ending sequence (I saw it on youtube)). That is a point where this problem could happen.

If I have time, I'll release a new meritous version this evening (European time) so while I continue sercibg for the crash bug, if you want you cancheck if the other things are fixed now.

Yes, it mostly happened on the ending screen.
 
Man, just a fact: what font have you used in the main menu screen? It is awesome, I like that one because it is so old stylish...
 
Man, just a fact: what font have you used in the main menu screen? It is awesome, I like that one because it is so old stylish...
The game isn't by me, I only ported it to 3ds.

The font is encoded in a dat file with no hint about it's source.
 
New version with requested fixes is out.

About hidden room, it's in the original sources. Don't know if it's a bug or something else.
 
Thank you. I'm trying to fix everything, already added more padding on all the borders. I'm also tracing the crash, pobably caused by a memory leak in the original code, hope to fix it too.

I'll release it something next week. About the QR codes, I think it's the https that causes the problem. I'll fix the QR codes soon.

New FBI 2.4.12 fixed those QR problems. It was a fault of FBI 2.4.11, not yours. Now installing with FBI QR read is working. I've tried the same QR code with 2.4.11 and afterwards with 2.4.12. 2.4.11 gave an error whereas 2.4.12 downloaded and installed it successfully. Sorry about that. :shy:
 
New FBI 2.4.12 fixed those QR problems. It was a fault of FBI 2.4.11, not yours. Now installing with FBI QR read is working. I've tried the same QR code with 2.4.11 and afterwards with 2.4.12. 2.4.11 gave an error whereas 2.4.12 downloaded and installed it successfully. Sorry about that. :shy:

Not your fault, you where only reporting a problem. Thak you for let me know that the ptoblem is now solved.

And, not related to this thread, but I'm working to remove the blur effect from not scaled rendering in the SDL lib (that you reported in the Sqrxz3 release thread). I should release it next week, with an update of the games.
 
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Not your fault, you where only reporting a problem. Thak you for let me know that the ptoblem is now solved.

And, not related to this thread, but I'm working to remove the blur effect from not scaled rendering in the SDL lib (that you reported in the Sqrxz3 release thread). I should release it next week, with an update of the games.

To all of retroguru games? ;)
 
To all of retroguru games? ;)
Only Hermes and Sqrxz3 use SDL, and next week I'll release the updated files (the fix to the SDL libc is finished and now pixels are perfectly clear). I'm making a new port of Xump using SDL, and probaly I'll move to SDL all the other titles, but I'll work on thrm when I have time, and it's not to be soon.

I'm also porting a new Retroguru tile now, but it's a surprise!
 
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Only Hermes and Sqrxz3 use SDL, and next week I'll release the updated files (the fix to the SDL libc is finished and now pixels are perfectly clear). I'm making a new port of Xump using SDL, and probaly I'll move to SDL all the other titles, but I'll work on thrm when I have time, and it's not to be soon.

I'm also porting a new Retroguru tile now, but it's a surprise!

I can wait for those SDL conversions. And my fingers are crossed for this new retroguru title. ;)
 

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