Homebrew [Release] Lua Player Plus 3DS (lpp-3ds) - LUA interpreter for 3DS

  • Thread starter Thread starter Rinnegatamante
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try TOP_SCREEN? I don't know if it'll do anything differently but it might
If you look at the demo video, the top screen is were the information (FPS, samplerate, progress, time) is located. I can try to reverse them?

EDIT: Reversing them causes the progress bar code to fail. Any suggestions/changing dimensions to make the bar fit? (More specifically it fails at this line:
Screen.fillEmptyRect(2,398,214,234,white,BOTTOM_SCREEN

)
 
Last edited by Ev1l0rd,
It would be very cool if this had asynchronous functions. Network functions take a lot of time, hanging the application while it's doing its thing
 
Oh, it's kinda like cURL, right? thanks :D

cURL uses sockets. It's just an higher level of abstraction. (Also httpc:service uses sockets but they're not configurable as asynchronous. Network module uses httpc:service for easy and fast basic functions. Basically anything network related uses sockets which are the lower abstraction of the thing).
 
So I'm really sorry to keep bothering you with these questions, but here is my final one: How do I compile the finished part as a cia? I understand that you have to use makerom and edit the correct rsf file to match your needs, but there is still one question left: Do index.lua, lpp-3ds.xml and output.jpgv get put in the cia as well or do I need to add something to makerom?
 
So I'm really sorry to keep bothering you with these questions, but here is my final one: How do I compile the finished part as a cia? I understand that you have to use makerom and edit the correct rsf file to match your needs, but there is still one question left: Do index.lua, lpp-3ds.xml and output.jpgv get put in the cia as well or do I need to add something to makerom?

Without modifying and re-compiling the sourcecode you can't include any kind of file in lpp-3ds as CIA.
 

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