Homebrew [Release] Lua Player Plus 3DS (lpp-3ds) - LUA interpreter for 3DS

Ev1l0rd

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try TOP_SCREEN? I don't know if it'll do anything differently but it might
If you look at the demo video, the top screen is were the information (FPS, samplerate, progress, time) is located. I can try to reverse them?

EDIT: Reversing them causes the progress bar code to fail. Any suggestions/changing dimensions to make the bar fit? (More specifically it fails at this line:
Screen.fillEmptyRect(2,398,214,234,white,BOTTOM_SCREEN

)
 
Last edited by Ev1l0rd,

erman1337

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It would be very cool if this had asynchronous functions. Network functions take a lot of time, hanging the application while it's doing its thing
 

Rinnegatamante

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erman1337

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Rinnegatamante

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Oh, it's kinda like cURL, right? thanks :D

cURL uses sockets. It's just an higher level of abstraction. (Also httpc:service uses sockets but they're not configurable as asynchronous. Network module uses httpc:service for easy and fast basic functions. Basically anything network related uses sockets which are the lower abstraction of the thing).
 

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So I'm really sorry to keep bothering you with these questions, but here is my final one: How do I compile the finished part as a cia? I understand that you have to use makerom and edit the correct rsf file to match your needs, but there is still one question left: Do index.lua, lpp-3ds.xml and output.jpgv get put in the cia as well or do I need to add something to makerom?
 

Rinnegatamante

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So I'm really sorry to keep bothering you with these questions, but here is my final one: How do I compile the finished part as a cia? I understand that you have to use makerom and edit the correct rsf file to match your needs, but there is still one question left: Do index.lua, lpp-3ds.xml and output.jpgv get put in the cia as well or do I need to add something to makerom?

Without modifying and re-compiling the sourcecode you can't include any kind of file in lpp-3ds as CIA.
 

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