Hacking Translation [ES/EN Fan Translation - Complete] Twilight Syndrome: Kinjirareta Toshi Densetsu (NDS)

Gurple_Puy

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Hey everyone,

Sharing a finished Spanish AND English fan translation of **Twilight Syndrome: Kinjirareta Toshi Densetsu** for the Nintendo DS — the urban-legend/horror mystery game where high schoolers trade creepy stories about their town (Kokkuri-san, Hitori Kakurenbo, Hanako-san, and several legends original to this game). As far as I know, this is a standalone entry in the Twilight Syndrome series with no prior English or Spanish translation (unlike Tansaku-hen/Kyuumei-hen on PS1, which already have active translation projects elsewhere).

**Status: both translations are complete and submitted.**

- Full script (6653 lines of dialogue) extracted, translated, and reinserted in both languages.
- Custom Latin font built from scratch: the original NFTR font only ships kanji/kana glyphs plus a handful of pre-existing Latin letters, so a full A-Z/a-z/Ñ/ñ alphabet plus accented characters (á é í ó ú ¿ ¡) and punctuation were designed and injected, matching the game's pixel style.
- Text reinsertion problem solved: the game embeds the whole script directly in the ARM9 binary with hardcoded pointers and no length field, so longer translated lines don't fit in place. Solved with a pointer-relocation scheme into unused RAM space.
- Inventory items (38 item description screens) and character name tags, which are baked directly into tile graphics rather than the script system, redrawn per language.
- In-game menus with text burned into tile graphics (story/ending selection menu — 45 cards across 6 story arcs with fortune results and gameplay hints — and the save/load menu) reverse-engineered and redrawn per language too.

**Download / submission pages** (pending moderation review):
- Spanish: https://www.romhacking.net/?page=queue&action=getitem&subid=116411
- English: https://www.romhacking.net/?page=queue&action=getitem&subid=116409

Both apply as a BPS patch (e.g. with Floating IPS) over a clean Japanese ROM.

Source, tooling, and the full script CSVs are up on GitHub if anyone's curious about the technical side or wants to reuse the pipeline for another language: https://github.com/Secabel/twilight-syndrome

Happy to answer questions about the ROM-hacking side (font/NFTR structure, pointer tables, RAM layout, the tile-graphics menu redraws) if anyone's curious or working on something similar.











 
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