Hacking [release]LoadiineV4 + Pygecko

  • Thread starter Thread starter Onion_Knight
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Hi,

I tried loadiine and pygecko v4 successfully on my WiiU and I was able to connect with TCPGecko. So I tried to change my money account on XCX and Monster Hunter 3 and it was also successfull "ingame". The problem is that i am not able to save my games correctly after these changes. XCX said "save succesfull" but whenever i load it again it stays on the last save. For Monster Hunter 3 I had a system error with SD access (don't remember the code). Is it a problem with my SD card (although the games save correctly when no changes are made with TCPGecko) ? Or should I search somewhere else ?

I would talk with the XCX folks..I don't have the game so can't tell you how it works.

--------------------- MERGED ---------------------------

Will this work on 5.4.0 ? Thanks in advance

once Loadiine is compatible with 5.4, I'll release a compatible version of this.
 
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Hi,
i need some help to get it working here :(
I use the DefinitivePackage-20151119.zip and host the file local.
I renamed the loadiine directory from the DefinitivePackage and copied the loadine+pygecko from this thread into to root of the DefinitivePackage.

Here the steps i do to get it running:
1. i startet the kernel exploit and selected loadiine kernel
2. in the webbrowser i selected loadine, then selected to A to install loadine and it loads loadine with pygecko and displays the ip-adress of pygecko
3. then i select some game like Super Mario 3D World

so far so good and then i try to connect with "Gecko dNet.exe" as administrator (Firewall also deactivated) and it crashes my wiiu
I also tried some other games but no difference :(
Can someone explain me what i am doing wrong or give me some hints what i can try ?

best regards,
Thomas
 
@Onion_Knight can you tell us whats important when merging loadiine + pygecko, or better loadiineGX + pygecko ;-)
do you have the sources from this project somewhere in github ?

i think there must be some additional code that pygecko still stays alive while loadiine main app exits
 
Last edited by FunThomas,
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@Onion_Knight please share your knowledge with us :)

if i knew how you build it in loadiine_v4 maybe i could do for loadiineGX2

So, I've about 80% ported Pygecko to GX2. Should finish it up by tomorrow and start testing it out. Once the port is good, I'll start actually making it stable this time for a release.
 
if you would put your sources in your github maybe some people could learn from it and find bugs and get it stable together
 
if you would put your sources in your github maybe some people could learn from it and find bugs and get it stable together

he'll do it perfectly don't worry, just wait


@Onion_Knight we still waiting for your tutorial to how setup the exploit offline in the browser's cache memory :P
 
So, I've about 80% ported Pygecko to GX2. Should finish it up by tomorrow and start testing it out. Once the port is good, I'll start actually making it stable this time for a release.
You know I'm always up for testing. 5.4u spoofed to 5.5.1
 
if you would put your sources in your github maybe some people could learn from it and find bugs and get it stable together


It was in my github, but somehow I accidently merged my V4 and libwiiu repos together. I deleted them and will upload the source once I have it working.
 
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I'm excited to see your progress with GX2Gecko. Hopefully you can get it stable enough to be mixed into the main GX2 repo as a standard feature.
 
@Onion_Knight do you need help to get pygecko working with loadiinegx2 ? or do you have no more time to work on it ?

would be nice if you could publish the sources till now (even if its not working) -> i would like to unterstand how it is possible to keep pygecko alive when loadiine exits and how v4 worked

hope to hear from you soon
 

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