[Release]Kame Editor - 3DS Theme Editor for non-Windows Users

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by Tychon, Jul 7, 2019.

  1. Tychon
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    Tychon Member

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    Feb 22, 2010
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    So finally, Kame Editor has reached v1.0.0 and can be used to create full featured 3DS themes. You can find the Mac builds here: https://bitbucket.org/beelzy/kame-editor/downloads/
    I have a PKGBUILD in the AUR for Archlinux users here: https://aur.archlinux.org/packages/kame-editor-git
    And you can find the source code here: https://gitlab.com/beelzy/kame-editor

    If you are or know a distro maintainer who would be interested in packaging this app, there are packaging notes in the source repo, but it shouldn't be too complicated.

    There will be more to come; currently, Kame Editor doesn't display the 3D folder in the top screen. I'm still trying to decide how best to do that.

    Theoretically, Kame Editor should work on Windows; I've just never tried it and wasn't sure if there was interest for it.
     

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  2. valiantheart18

    valiantheart18 Member

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    Dec 19, 2018
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    Looks good!
     
  3. Tychon
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    Tychon Member

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    Feb 22, 2010
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    Another update.

    1.0.2
    * Transparent textures will show up in the preview with a black background like they do on the 3DS. The image picker thumbnail still looks the same.
    * Certain elements in the preview will show their pressed state when you try to change the pressed colors.
    * Thanks to fpm, I am now including some .deb builds for Debian/Ubuntu-based distro users.

    And the biggest change: Translations are now included. I started with a German one, but it's probably got plenty of grammar issues; feel free to improve on it or add another one. If you're interested, there are some instructions on the Qt page for how to go about it: https://doc.qt.io/qt-5/linguist-translators.html And in the README: https://gitlab.com/beelzy/kame-editor#translations
    If you're not interested in building from source, I'd recommend getting Linguist from here instead of downloading the entire Qt framework: https://github.com/lelegard/qtlinguist-installers/releases
    If you're on Linux, you probably already have it anyways, or your package manager provides it in a more reasonable size.

    I haven't created the Settings widget yet, so you can't manually change the language yet; it's still tied to your OS system language.
     
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  4. Tychon
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    Tychon Member

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    Big update, with some nice changes. Most notably the 3D folder in the top screen preview and the settings widget. Also, thanks to some other contributors on the Homebrew discord, I've received some Windows builds. A side-effect of using Qt5, I guess.

    Downloads are here, as always: https://bitbucket.org/beelzy/kame-editor/downloads/
    I now include unofficial deb packages, but they're made with fpm, so they're not distro compliant or anything and they're untested; if you want it in your distro, try to get a distro maintainer interested, or do it yourself. Some packaging notes are listed in the README.

    I'm still open for translations.

    1.1.0
    * Add 3D folder to top screen
    * Add settings widget
    * Save hidden color values
    * Add a configurable deploy path
    * Save dock widget and window state

    1.0.3
    * Make code compatible with MinGW
    * Add unit tests
    * Color dialog no longer covers the preview window when it opens
    * Use more QStylesheet colors
    * Prevent loading another wav in the audio converter if a wav is already loading
     

    Attached Files:

    Last edited by Tychon, Jul 21, 2019
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  5. Moona6

    Moona6 Newbie

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    Jul 29, 2019
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    Perfect, exactly what I was looking for. I can't wait to try and make my first custom theme.
     
  6. Tychon
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    Tychon Member

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    Kame Editor is now at 1.2.1. I've fixed a few minor bugs and included new console skins.

    Builds here: https://bitbucket.org/beelzy/kame-editor/downloads/
    Translations are still welcomed.

    1.2.1
    * Don't use reserved NOERROR enums
    * Update translations
    * Fix New 2DS XL frame

    1.2.0
    * Update credits
    * Add BGM autoplay settings option
    * Improve console menu functionality
    * Fix long SFX warning duration
    * Add warning about unsupported WAV bps (16 and 8 bit only because rstmcpp does not have encoding for anything else)
    * Add skins for other 3DS consoles
     

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  7. Tychon
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    Tychon Member

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  8. Ryumaru

    Ryumaru Creator of themes for 3DS

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    Feb 1, 2015
    Brazil
    It would be possible, you add to the editor, direct editing of body_LZ.bin files ?
     
  9. Tychon
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    Tychon Member

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    There were some plans for that, as I wrote about in the documentation. The problem is that the functionality for that would be provided by kame-tools, but I never added that functionality. There is some demand for it, and we did discuss how it could work (we have to dump the images and such somewhere). I just haven't gotten around to working on that yet. It wasn't what I was going to be working on next though; that was going to be palette management and improvements for selecting and managing colors. There is some form of that in the latest source code, but I never finished that, so I didn't make builds of that yet.
     
  10. Ryumaru

    Ryumaru Creator of themes for 3DS

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    I see, looking forward to this update
    You could also add an option to hide the filename ?
    aaaaaaaaaaaaaaaa.
    Which appears when the theme has a single line.
    I love your editor, it has many features.
     
    Last edited by Ryumaru, Nov 8, 2019 at 8:37 PM
  11. Tychon
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    Tychon Member

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    That's just the way the 3DS works, if I understand what you're getting at. If you don't want that game text to show up, change the zoom. Those buttons work.
     
  12. Ryumaru

    Ryumaru Creator of themes for 3DS

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    Feb 1, 2015
    Brazil
    I did not refer to hiding this field in the editor but in the body_LZ.bin file.
    The Usagi Editor allows you to remove this field in the theme, the body_LZ.bin file is missing this text.
    preview-site.
     
    Last edited by Ryumaru, Nov 9, 2019 at 12:07 AM
  13. Tychon
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    Tychon Member

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    Feb 22, 2010
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    Thanks for the feedback; I found the flag you were talking about. It's unusual in that it takes 3 values and not 2. This has now been fixed, and I've included it along with some other features in the next update:

    Builds: https://bitbucket.org/beelzy/kame-editor/downloads/
    Kame-Editor v1.2.3
    * Implement color palette management
    * Add missing hidden game text option
    * Add optional small icon to SMDH optional section

    Another minor improvement: If you're on Windows, and have an unusual graphics card or it's an integrated Intel graphics card, and you've experienced some odd issues, you can now run Kame Editor in no-msaa mode with a batch script, so you don't need command line for it. The .bat file is now included starting in 1.2.3 builds from the downloads page.

    You can find more details about the color palette management in the documentation: https://gitlab.com/beelzy/kame-editor/wikis/home#palette-management

    Translations are welcomed as always.
     
    Last edited by Tychon, Nov 10, 2019 at 7:08 PM
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  14. Ryumaru

    Ryumaru Creator of themes for 3DS

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    Feb 1, 2015
    Brazil
    Loved the updates
     
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