Homebrew [Release] Griffon Legend 3ds

  • Thread starter Thread starter nop90
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The problems is that the linear memory is not enough to load all the gfx of the game (the original code is very unoptimized and my fake SDL layer makes the situation worse).

I can fix it, but I have to change a big part of the original code. This will take a lot of time because I have other projects ongoing and I'm very busy with my work too.
 
Found a way to free some memory and it's enough to load all the resources.

Just released v1.0 with CIA version of the game too.
 
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