Maybe you have to many plugins running on the background, I have turned a few off myself in ur0:tai by putting a hash sign in front of the plugin name.Not sure why, but the App keeps crashing on me when I try to run it. Will try again, as might be missing something, or might need to update some items
Just Updated the 2 suprx Files, and it works. However, unable to remap Controls. No L or R Triggers Set.Maybe you have to many plugins running on the background, I have turned a few off myself in ur0:tai by putting a hash sign in front of the plugin name.
I don't know actually ready to rumble boxing 2 definitely plays better... Rayman 2 was supposed to be playable prior to the patch.. But I didn't try it before the patch but it works well hereSorry to say this, but patching the images to get 1 frame more is just not a good idea. And the test members from rinne are wrong, there are talking about games with 20fps, there is nothing in the world with 20fps, we have 25fps or 29,97fps for TVcable consoles. I end up with the same result like all the other testers, but using different video settings. In the end the patches are not the solution.
Example :
Real videos has a framerate of 60%.
The gameplay for self has mostly a framerate of 70% - 80%.
When rinne fix the framerate for real videos, the gameplay will get a massiv booster, thats it.
I am done with testing, we need a update with +20% or 30% more framerate thats all. But compared version 1 where only a small handfull was starting and the framerate was 10% or 20%. Rinne was doing a great job for version 2, mostly all games starting and he was give it +70% more framerate. So lets see when rinne brings version 3, hopefully. Anyway version 2 was a great job and a little bit is playable so far ! Dont waste time with patching images.
In the controls settings of Flycast, choose the 2nd PSVita Controller option (at the bottom) and choose Map.Just Updated the 2 suprx Files, and it works. However, unable to remap Controls. No L or R Triggers Set.
Use the 2nd one !! i had the same issueIn the controls settings of Flycast, choose the 2nd PSVita Controller option (at the bottom) and choose Map.
Then unmap the triggers from C and Z, and map them to left trigger right trigger.
Hell yeah!!!!! BRING IT ON!!!!!!!! Not sure why, but the Games I tried, all seem to work pretty great. GDIs, and only Game to run kind of slow was MK GoldIn the controls settings of Flycast, choose the 2nd PSVita Controller option (at the bottom) and choose Map.
Then unmap the triggers from C and Z, and map them to left trigger right trigger.
All mine are GDI's just ok so farHell yeah!!!!! BRING IT ON!!!!!!!! Not sure why, but the Games I tried, all seem to work pretty great. GDIs, and only Game to run kind of slow was MK Gold
Well, correction: GDIs --> CHDsAll mine are GDI's just ok so far
I may give this a try now sounds like a substantial updateUpdate, lets hope it runs faster now.
Flycast Vita v.1.0.3
Changelog (v.1.0.3):
- Replaced AutoPlugin2 warning with a check on kubridge versioning.
- Added a check for kubridge existence.
- Increased available memory for the emulator by 6 MBs.
- Fixed an error causing a crash when attempting to boot unsupported platforms roms. Now it'll nicely error instead.
- Added Fast Sorting option for Transparency Sorting for a faster but less precise sorting algorithm usage.
- Updated to latest vitaGL commit.
I have a day off too! Let me test a few favorites again!Update, lets hope it runs faster now.
Flycast Vita v.1.0.3
Changelog (v.1.0.3):
- Replaced AutoPlugin2 warning with a check on kubridge versioning.
- Added a check for kubridge existence.
- Increased available memory for the emulator by 6 MBs.
- Fixed an error causing a crash when attempting to boot unsupported platforms roms. Now it'll nicely error instead.
- Added Fast Sorting option for Transparency Sorting for a faster but less precise sorting algorithm usage.
- Updated to latest vitaGL commit.
Some games are running well already...I may give this a try now sounds like a substantial update
Doesn't Ocarina of Time for the N64 runs at 20fps?Sorry to say this, but patching the images to get 1 frame more is just not a good idea. And the test members from rinne are wrong, there are talking about games with 20fps, there is nothing in the world with 20fps, we have 25fps or 29,97fps for TVcable consoles. I end up with the same result like all the other testers, but using different video settings. In the end the patches are not the solution.
Example :
Real videos has a framerate of 60%.
The gameplay for self has mostly a framerate of 70% - 80%.
When rinne fix the framerate for real videos, the gameplay will get a massiv booster, thats it.
I am done with testing, we need a update with +20% or 30% more framerate thats all. But compared version 1 where only a small handfull was starting and the framerate was 10% or 20%. Rinne was doing a great job for version 2, mostly all games starting and he was give it +70% more framerate. So lets see when rinne brings version 3, hopefully. Anyway version 2 was a great job and a little bit is playable so far ! Dont waste time with patching images.