Hey everyone, I decided to make a Fire Emblem Fates plugin with a character and hair modifier I made for the USA version of the game. The hair color modifier allows Corrin and the child unit characters in Slot 1 to change their hair to any hair color from the main cast, amiibos, or Heirs of Fate cast. Changing any other unit's hair will not cause a cosmetic change but any child unit they have will inherit the modified hair color. The character modifier allows you to turn any Slot 1 character into any of the main cast, child, amiibo, named NPC, OR Generic NPC character. I also included codes that remove any shield icons and a code that zeroes the logbook pointer so you can turn Einherjar units into a real unit. There's also a code to give the Slot 1 character royal blood to use dragon veins. It is also possible to create Twin Kanas this way. Simply create a second Kana, put the Kana you just made into slot 1 and the Kana you recruited into Slot 2. Use my code called, "Slot 2&Slot 1 are Siblings." This code copies the parent pointer from Slot 2 and pastes it into Slot 1 effectively given both units the same parents. I also made a code to copy the Slot 2 character's hair color to Slot 1 to also give them the same hair color. I made the Max Stats code from scratch since I couldn't find one on Fort42, otherwise the rest of the codes came from there. Special thanks to Nanquitas for his Gateshark2NTR program. Other notes: -In order to put a character into Slot 1, enter a skirmish and arrange it so the unit you want to edit is in the first slot, etc. Then save the game, and reload your save either by making a bookmark or resetting the console. DO THIS FIRST OR ELSE THE CODES WILL WORK ON THE WRONG CHARACTER!!! -Using the code to remove shield icons and royal blood also deselects the unit in the preparations menu, however the unit will still be considered in Slot 1. -There are actually more units after the generic ones, they have names but there were tons of them so I didn't really wanna put in the effort for genericish units.