You can open the banner.bin file with 3DSExplorer and use that to extract the CGFX file. You can also extract the CWAV file if it has one. But I got an error when I attempted to extract it.
Not that big of an issue. If I need the original I can just have the 3DS play the sound on the home menu with it connected to Line-In input on myPC. The background music of the current theme on the Home Menu gets muted when it plays the sound for the app that got selected. So I can get a clean sample of it that way.
I think you have to rename the bin file to a file with "bnr" extension (example, banner.bnr) as it's not setup to read it with the BIN file extension. After that you just extract the CGFX file which can be opened with EveryFileExplorer. From there I exported it as a DAE file and imported to 3DS Max.![]()
Wait... Why when i try to open with EFE my banner.cgfx from the banner.bnr, i can't see the full banner ? It's not like on your screens :
http://image.noelshack.com/fichiers/2015/09/1424930945-test1.gif
And if i use this for export .dae file :
http://image.noelshack.com/fichiers/2015/09/1424930938-1.jpg
I can't see anything on Photoshop CC :
http://image.noelshack.com/fichiers/2015/09/1424930942-test2.gif
And with Photoshop i can't even export as .obj file...




damn i was looking forward for this!...i wanted to mod some games so badly.. what are the conditions to be able to launch modded roms.. CFW or GW?








