ROM Hack [Release] Every File Explorer

Demonslayerx8

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Is there a reason why some BCRES files with env textures are broken? Sometimes when a model has an ENV texture to it, it wont preview the model.
 

Asia81

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As I said in another topic, I can't fully read all sections of bcmdl files. Therefore I can't fully write it back. If I would save now, animations would be lost for example.

Thanks but I can't compil the latest source (I see you added the import).
I'm using VS2015, I have a lot a problems...
 

Gericom

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Thanks but I can't compil the latest source (I see you added the import).
I'm using VS2015, I have a lot a problems...

same here :(
Use Visual Studio 2010

And the latest build is not the latest, I always can't re-import

it's because the latest build is from 2015-03-09 O:

i know
we have to wait for a new compiled (friday)

I have updated the EFE.zip, so I don't know why it wouldn't work. I am sure it's the new version.
 

Demonslayerx8

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What are env textures? I am 100% sure EFE does not support them.
its like a env map that most games have for either armor/water/metal shine

here's the error it gave me
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.InvalidCastException: Unable to cast object of type '_3DS.NintendoWare.GFX.TXOB' to type '_3DS.NintendoWare.GFX.ImageTextureCtr'.
at _3DS.UI.CGFXViewer.treeView1_AfterSelect(Object sender, TreeViewEventArgs e)
at System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e)
at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
at System.Windows.Forms.TreeView.WmNotify(Message& m)
at System.Windows.Forms.TreeView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.127.1 built by: NETFXREL3STAGE
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
EveryFileExplorer
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/wolfs/Desktop/Nintendo%20Rips/3ds/Every%20File%20Explorer/EveryFileExplorer.exe
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
LibEveryFileExplorer
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/wolfs/Desktop/Nintendo%20Rips/3ds/Every%20File%20Explorer/LibEveryFileExplorer.DLL
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.93.0 built by: NETFXREL2STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
3DS
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/wolfs/Desktop/Nintendo%20Rips/3ds/Every%20File%20Explorer/Plugins/3DS.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
CommonCompressors
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/wolfs/Desktop/Nintendo%20Rips/3ds/Every%20File%20Explorer/Plugins/CommonCompressors.dll
----------------------------------------
CommonFiles
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/wolfs/Desktop/Nintendo%20Rips/3ds/Every%20File%20Explorer/Plugins/CommonFiles.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
GCNWii
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/wolfs/Desktop/Nintendo%20Rips/3ds/Every%20File%20Explorer/Plugins/GCNWii.dll
----------------------------------------
LegoPirates
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/wolfs/Desktop/Nintendo%20Rips/3ds/Every%20File%20Explorer/Plugins/LegoPirates.dll
----------------------------------------
MarioKart
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/wolfs/Desktop/Nintendo%20Rips/3ds/Every%20File%20Explorer/Plugins/MarioKart.dll
----------------------------------------
Microsoft.VisualBasic.PowerPacks.Vs
Assembly Version: 10.0.0.0
Win32 Version: 11.0.50727.1
CodeBase: file:///C:/Users/wolfs/Desktop/Nintendo%20Rips/3ds/Every%20File%20Explorer/Plugins/Microsoft.VisualBasic.PowerPacks.Vs.dll
----------------------------------------
NAudio
Assembly Version: 1.5.4.0
Win32 Version: 1.5.4.0
CodeBase: file:///C:/Users/wolfs/Desktop/Nintendo%20Rips/3ds/Every%20File%20Explorer/Plugins/NAudio.dll
----------------------------------------
NDS
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/wolfs/Desktop/Nintendo%20Rips/3ds/Every%20File%20Explorer/Plugins/NDS.dll
----------------------------------------
Tao.OpenGl
Assembly Version: 2.1.0.12
Win32 Version: 2.1.0.12
CodeBase: file:///C:/Users/wolfs/Desktop/Nintendo%20Rips/3ds/Every%20File%20Explorer/Plugins/Tao.OpenGl.dll
----------------------------------------
Tao.Platform.Windows
Assembly Version: 1.0.0.5
Win32 Version: 1.0.0.5
CodeBase: file:///C:/Users/wolfs/Desktop/Nintendo%20Rips/3ds/Every%20File%20Explorer/Plugins/Tao.Platform.Windows.dll
----------------------------------------
WiiU
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/wolfs/Desktop/Nintendo%20Rips/3ds/Every%20File%20Explorer/Plugins/WiiU.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
Microsoft.CSharp
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
----------------------------------------
System.Dynamic
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
Assembly Version: 0.0.0.0
Win32 Version: 4.6.127.1 built by: NETFXREL3STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

and then some bcres files just wont load (but they do load up in Ohana Rebirth for some that wont load up in EFE)
ZfpClG8.png


and then there's a few bcmdl files (mostly Fire Emblem Awakening) wont load up at all, due to broken uv's it seems like
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at _3DS.UI.CMDLViewer.UploadTex(TexInfo TextureMapper, Int32 Id)
at _3DS.UI.CMDLViewer.MDL0Viewer_Load(Object sender, EventArgs e)
at System.Windows.Forms.UserControl.OnLoad(EventArgs e)
at System.Windows.Forms.UserControl.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.ControlCollection.Add(Control value)
at _3DS.UI.CGFXViewer.treeView1_AfterSelect(Object sender, TreeViewEventArgs e)
at System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e)
at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
at System.Windows.Forms.TreeView.WmNotify(Message& m)
at System.Windows.Forms.TreeView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.127.1 built by: NETFXREL3STAGE
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
EveryFileExplorer
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/wolfs/Desktop/Nintendo%20Rips/3ds/Every%20File%20Explorer/EveryFileExplorer.exe
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
LibEveryFileExplorer
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/wolfs/Desktop/Nintendo%20Rips/3ds/Every%20File%20Explorer/LibEveryFileExplorer.DLL
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.93.0 built by: NETFXREL2STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
3DS
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/wolfs/Desktop/Nintendo%20Rips/3ds/Every%20File%20Explorer/Plugins/3DS.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
CommonCompressors
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/wolfs/Desktop/Nintendo%20Rips/3ds/Every%20File%20Explorer/Plugins/CommonCompressors.dll
----------------------------------------
CommonFiles
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/wolfs/Desktop/Nintendo%20Rips/3ds/Every%20File%20Explorer/Plugins/CommonFiles.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
GCNWii
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/wolfs/Desktop/Nintendo%20Rips/3ds/Every%20File%20Explorer/Plugins/GCNWii.dll
----------------------------------------
LegoPirates
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/wolfs/Desktop/Nintendo%20Rips/3ds/Every%20File%20Explorer/Plugins/LegoPirates.dll
----------------------------------------
MarioKart
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/wolfs/Desktop/Nintendo%20Rips/3ds/Every%20File%20Explorer/Plugins/MarioKart.dll
----------------------------------------
Microsoft.VisualBasic.PowerPacks.Vs
Assembly Version: 10.0.0.0
Win32 Version: 11.0.50727.1
CodeBase: file:///C:/Users/wolfs/Desktop/Nintendo%20Rips/3ds/Every%20File%20Explorer/Plugins/Microsoft.VisualBasic.PowerPacks.Vs.dll
----------------------------------------
NAudio
Assembly Version: 1.5.4.0
Win32 Version: 1.5.4.0
CodeBase: file:///C:/Users/wolfs/Desktop/Nintendo%20Rips/3ds/Every%20File%20Explorer/Plugins/NAudio.dll
----------------------------------------
NDS
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/wolfs/Desktop/Nintendo%20Rips/3ds/Every%20File%20Explorer/Plugins/NDS.dll
----------------------------------------
Tao.OpenGl
Assembly Version: 2.1.0.12
Win32 Version: 2.1.0.12
CodeBase: file:///C:/Users/wolfs/Desktop/Nintendo%20Rips/3ds/Every%20File%20Explorer/Plugins/Tao.OpenGl.dll
----------------------------------------
Tao.Platform.Windows
Assembly Version: 1.0.0.5
Win32 Version: 1.0.0.5
CodeBase: file:///C:/Users/wolfs/Desktop/Nintendo%20Rips/3ds/Every%20File%20Explorer/Plugins/Tao.Platform.Windows.dll
----------------------------------------
WiiU
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/wolfs/Desktop/Nintendo%20Rips/3ds/Every%20File%20Explorer/Plugins/WiiU.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
Microsoft.CSharp
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
----------------------------------------
System.Dynamic
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
Assembly Version: 0.0.0.0
Win32 Version: 4.6.127.1 built by: NETFXREL3STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 
Last edited by Demonslayerx8,

Gericom

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xXDungeon_CrawlerXx

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@Gericom, Importing textures seems working very well BUT... I can't save the edited bcmdl^^' (tried with "save as" but nothing happens)
import0wqqw.png


//EDIT:
Decompressed the file (was originally lz11 compressed) and the save-icon was useable now.
The problem is, everytime I try to save the (un)modified file, I get this error:
anerror8csdd.png
Would you implement this feature?
 
Last edited by xXDungeon_CrawlerXx,
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