ROM Hack [Release] Every File Explorer

  • Thread starter Thread starter Gericom
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That's my wiki. I was already planning support for it.

Yeah, I was inferring about you adding support since you had it there. But anyways, good to hear, I have a few files I'm wanting to peek at, but it seems there's not much of a viewer unless you gouge your eyes out using a hex editor. I'll be looking forward to support for it, I'll be checking the weekly builds from now on.
 
The new weekly build is up!
- EFE Script Fixes
- SMDH (icon.bin) saving
- Fixed little IMA-ADPCM decmpression bug
- U8 Support (for example mkwii szs)
- New map for NKM editor. (it might be buggy because it is not finished yet)
- Fixed Firefox bug
- Added more names to the sarc hashtable
 
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Are we able to batch textures and audio conversion now?

Was quietly praying for BCH support but I guess that'll take a while longer.

Did you have a chance to fix the bug with converting that 1 bcmdl I sent you? I'm not at my PC so I can't test atm.
 
The new weekly build is up!
- EFE Script Fixes
- SMDH (icon.bin) saving
- Fixed little IMA-ADPCM decmpression bug
- U8 Support (for example mkwii szs)
- New map for NKM editor. (it might be buggy because it is not finished yet)
- Fixed Firefox bug
- Added more names to the sarc hashtable

Thanks for icon.bin saving!
Still no .png->.bflim convert. (File->New from File->nintendo3DS plugin-> CLIM only...)
And still bad quality in opened .png-s... :(
 
Are we able to batch textures and audio conversion now?

Was quietly praying for BCH support but I guess that'll take a while longer.

Did you have a chance to fix the bug with converting that 1 bcmdl I sent you? I'm not at my PC so I can't test atm.

No. Not yet. (answer to all 3 questions)

Thanks for icon.bin saving!
Still no .png->.bflim convert. (File->New from File->nintendo3DS plugin-> CLIM only...)
And still bad quality in opened .png-s... :(

@Both
I hope you understand that I am busy with a lot of stuff at the same time, and a lot of people want stuff from me, but I only have limited time to work on this (since I have a life aswell). So it will all be implemented eventually, but it might take some time.
 
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@Both
I hope you understand that I am busy with a lot of stuff at the same time, and a lot of people want stuff from me, but I only have limited time to work on this (since I have a life aswell). So it will all be implemented eventually, but it might take some time.

Sure, no problem. Sorry for being asked about this every time. )
But those damn .bflims are converted to .png, redrawn to my language and just waiting to be converted back into .bflim and inserted into the game...
I'll continue translating the game text. There are lot of work with it...
I'm also hope for .ctxb->img->.ctxb support in the future. Zelda OoT 3D needs translation, too. )
 
Are there any plans for a release at all this weekend? I know you said you were busy and all.
 

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