Emulation [RELEASE] Cemu - Wii U emulator

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Sanchez said:
what are your specs?
In my sig, as always
60FPS in single player mode , 45-60FPS in multiplayer mode . I'm not using the default ini gameprofile though
I changed "hostbased" to "cyclecounter" . "Hostbased" is really slow for this game
 
Xenoblade X JPN Still Crash in 1.6.4 When Start a New Game!

Crashlog for CEMU 1.6.4
Date: 20-12-2016 03:09:38

-----------------------------------------
Stack trace
-----------------------------------------
0x0000000000000000 (+0x0000000000000000) Cemu.exe
0x0000000000000000 (+0x0000000000000000) Cemu.exe
0x00007ffbd98bbb70 (+0x00007ffbd98bbb70) Cemu.exe RtlInitializeCriticalSection
0x00007ffbd9899490 (+0x00007ffbd9899490) Cemu.exe RtlImageNtHeaderEx
0x00007ffbd98f9c80 (+0x00007ffbd98f9c80) Cemu.exe KiUserExceptionDispatcher
0x00007ffbd98f9c80 (+0x00007ffbd98f9c80) Cemu.exe KiUserExceptionDispatcher
0x00007ffbd98f9c80 (+0x00007ffbd98f9c80) Cemu.exe KiUserExceptionDispatcher
0x00007ffbd98f9c80 (+0x00007ffbd98f9c80) Cemu.exe KiUserExceptionDispatcher
0x00007ffbd98f9c80 (+0x00007ffbd98f9c80) Cemu.exe KiUserExceptionDispatcher
0x00007ffbd98f9c80 (+0x00007ffbd98f9c80) Cemu.exe KiUserExceptionDispatcher
0x00007ffbd7c48350 (+0x00007ffbd7c48350) Cemu.exe BaseThreadInitThunk
0x00007ffbd98b70b0 (+0x00007ffbd98b70b0) Cemu.exe RtlUserThreadStart
Exception 0xc0000005 at 0x7ff7ef59ea81(+0x9ea81) in module Cemu.exe
cemu.exe at 0x7ff7ef500000

-----------------------------------------
Game info
-----------------------------------------
Game: XenobladeX [JPN]
TitleId: 5000010116100
RPXHash: d9a8afa2

-----------------------------------------
Active PPC instance
-----------------------------------------
IP 0x01d8010c LR 0x01d81788 Thread 0x50e24d60

-----------------------------------------
PPC threads
-----------------------------------------
50e24d60 Ent 02af0a78 IP 024c70a0 LR a0704c02 RUNNING Aff 010 Pri 80 Name NULL
50920010 Ent 00000000 IP 0212dbd8 LR d8db1202 SUSPENDED Aff 100 Pri 80 Name Default Core 0
50b20d10 Ent 00000000 IP 0212dbd8 LR d8db1202 SUSPENDED Aff 001 Pri 80 Name Default Core 2
13535680 Ent 01fdb8dc IP 0212dbd8 LR d8db1202 SUSPENDED Aff 100 Pri 80 Name CRI
11770b18 Ent 02b8b60c IP 02b8b5ac LR acb5b802 SUSPENDED Aff 001 Pri 76 Name NULL
11791bf0 Ent 02b8b60c IP 02b8b5ac LR acb5b802 SUSPENDED Aff 001 Pri 84 Name NULL
1176be40 Ent 02b8b60c IP 02b8b5ac LR acb5b802 SUSPENDED Aff 001 Pri 88 Name NULL
117bd8b0 Ent 02b8b60c IP 02b8b810 LR 10b8b802 WAITING Aff 100 Pri 72 Name NULL
164175f0 Ent 02a13b84 IP 02a123f0 LR f023a102 SUSPENDED Aff 100 Pri 80 Name NULL
179bfe18 Ent 02b8b60c IP 02b8b5ac LR acb5b802 SUSPENDED Aff 100 Pri 66 Name NULL
181d94b0 Ent 02b8b60c IP 02b8b810 LR 10b8b802 READY Aff 010 Pri 87 Name NULL
11799b40 Ent 02b8b60c IP 02b8b5ac LR acb5b802 SUSPENDED Aff 100 Pri 87 Name NULL
1179e540 Ent 02b8b60c IP 02b8b5ac LR acb5b802 SUSPENDED Aff 001 Pri 87 Name NULL
13568f80 Ent 01963d14 IP 01963d14 LR 0c00e000 SUSPENDED Aff 001 Pri 80 Name ST_NET_CNETJOB
13569710 Ent 01964064 IP 01957a4c LR 4c7a9501 WAITING Aff 001 Pri 80 Name ST_NET
1356bae0 Ent 01940e80 IP 01940e70 LR 700e9401 WAITING Aff 100 Pri 80 Name SAVE
1356cb30 Ent 019495ac IP 01949580 LR 80959401 SUSPENDED Aff 100 Pri 82 Name swkbd::CalcSubThreadFont
1356d2c0 Ent 01949650 IP 01949624 LR 24969401 SUSPENDED Aff 100 Pri 83 Name swkbd::CalcSubThreadPredict
1356da50 Ent 019497e0 IP 019496d0 LR d0969401 SUSPENDED Aff 100 Pri 81 Name nn::ngc::ProfanityWords
 
In my sig, as always
60FPS in single player mode , 45-60FPS in multiplayer mode . I'm not using the default ini gameprofile though
I changed "hostbased" to "cyclecounter" . "Hostbased" is really slow for this game
ohh ill try to change it to cyclecounter, thanks.
 
What's new in version 1.6.4b?

I don't know, but one thing I can tell you for sure is , on 1.6.4, every game runs at 30fps for me, Super Mario 3D world, and any other 60 fps game is hard locked at 30 fps playing in slow motion, while on previous versions they just run at pretty much locked 60 fps, on 1.6.4b everything works as it used to.

So maybe this is part of the changes,
 
@Exzap when the cemu will have an option to quit the game and not of emulator, it is very annoying every time you go to exchange a game you have to exit the emulator and hope to continue improvements in the texture filtering nice work on the cemu 1.6 .4
 
Last edited by NiagA,
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No more vertex crashes in CTTT with 1.6.4b :yay:
getting random texture flickering in alot games now though
New Super Mario Bros U + New Super Luigi U, The Legend of Zelda Twilight Princess HD etc
even with Gpu texture accuracy set to high.
fps in yoshi still sucks, talking of vertex i noticed some massive speed drops in the beyond good and evil game that ubisoft gave away recently, in some scenes I was dropping down to 18fps until I turned on hw vertex processing and W Buffer in the advanced compatibility options, now i'm getting 55-60fps.
 
Out of nowhere, I started to get the following crashlog by just launching Cemu (Win 10 i7 4770 + 16Gb DDR3 Corsair + GTX 770 2Gb). Does anyone have seen something like this happening? My NVidia drivers are up to date (and they worked fine). It just stopped.

Well, just for the sake of information, I rollbacked the NVidia drivers (by 2 versions) and now Cemu is working again. EDIT: Disabled XMP on the BIOS too. Don't know if related, tho.
 
Last edited by journeyman,
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My crashlog for Yoshi's Woolly World with Phenom II X6 and HD 5770, in case it's any useful (it crashes right after controller green screen):

Crashlog for CEMU 1.6.4b
Date: 21-12-2016 19:05:36

-----------------------------------------
Stack trace
-----------------------------------------
0x0000000000000000 (+0x0000000000000000) ntdll.dll
0x0000000000000000 (+0x0000000000000000) ntdll.dll
0x0000000077109720 (+0x0000000077109720) ntdll.dll vsprintf_s
0x0000000077107910 (+0x0000000077107910) ntdll.dll RtlUnwindEx
0x0000000077108880 (+0x0000000077108880) ntdll.dll RtlRaiseException
0x00000000771aef90 (+0x00000000771aef90) ntdll.dll RtlUnhandledExceptionFilter
0x00000000771af690 (+0x00000000771af690) ntdll.dll EtwEnumerateProcessRegGuids
0x00000000771b00e0 (+0x00000000771b00e0) ntdll.dll RtlQueryProcessLockInformation
0x00000000771b1e00 (+0x00000000771b1e00) ntdll.dll RtlLogStackBackTrace
0x000000007714a0f0 (+0x000000007714a0f0) ntdll.dll RtlFreeHeap
0x000000007714a0f0 (+0x000000007714a0f0) ntdll.dll RtlFreeHeap
0x0000000076ef1a00 (+0x0000000076ef1a00) ntdll.dll HeapFree
0x000000005fc1f940 (+0x000000005fc1f940) ntdll.dll DrvPresentBuffers
0x000000005fc1f940 (+0x000000005fc1f940) ntdll.dll DrvPresentBuffers
0x000000005fc1f940 (+0x000000005fc1f940) ntdll.dll DrvPresentBuffers
0x000000005fc1f940 (+0x000000005fc1f940) ntdll.dll DrvPresentBuffers
0x000000005fc1f940 (+0x000000005fc1f940) ntdll.dll DrvPresentBuffers
0x000000005fc1f940 (+0x000000005fc1f940) ntdll.dll DrvPresentBuffers
0x000000005fc1f940 (+0x000000005fc1f940) ntdll.dll DrvPresentBuffers
0x0000000076ee59c0 (+0x0000000076ee59c0) ntdll.dll BaseThreadInitThunk
0x000000007711a2c0 (+0x000000007711a2c0) ntdll.dll RtlUserThreadStart
Exception 0xc0000374 at 0x771af262(+0xbf262) in module ntdll.dll
cemu.exe at 0x13fb80000

-----------------------------------------
Game info
-----------------------------------------
Game: Yoshi's Woolly World [EU]
TitleId: 5000010184e00
RPXHash: 31537a8c

-----------------------------------------
Active PPC instance
-----------------------------------------
Not active

-----------------------------------------
PPC threads
-----------------------------------------
50e24d60 Ent 01cccbbc IP 00e009b8 LR 38d0bb01 READY Aff 010 Pri 80 Name NULL
14709768 Ent 01c32a58 IP 01c30a44 LR 440ac301 READY Aff 010 Pri 10084 Name BgTaskMng::bgThread_
18bd1350 Ent 01c084e0 IP 01c084e0 LR 0c00e000 SUSPENDED Aff 100 Pri 79 Name gfl::ShadowMap::thread_[0]
18be1a30 Ent 01c0859c IP 01c0859c LR 0c00e000 SUSPENDED Aff 001 Pri 79 Name gfl::ShadowMap::thread_[1]
18bf5aa0 Ent 01bee104 IP 01bee104 LR 0c00e000 SUSPENDED Aff 100 Pri 79 Name gfl::EffectSystem::thread_[0]
18c06190 Ent 01bee184 IP 01bee184 LR 0c00e000 SUSPENDED Aff 001 Pri 79 Name gfl::EffectSystem::thread_[1]
15487190 Ent 01bdf59c IP 01bdf5f0 LR f0f5bd01 WAITING Aff 010 Pri 74 Name gfl::ErrorViewer:: pollingThread_
10022bc0 Ent 01d0a2d8 IP 01d0a49c LR 9ca4d001 SUSPENDED Aff 001 Pri 68 Name nw::snd::SoundThread
10026b08 Ent 01d0a2d8 IP 01d0a49c LR 9ca4d001 SUSPENDED Aff 001 Pri 67 Name nw::snd::TaskThread
50920010 Ent 00000000 IP 00e0159c LR 9c65be01 READY Aff 100 Pri 64 Name Default Core 0
50b20d10 Ent 00000000 IP 00e0159c LR 9c65be01 READY Aff 001 Pri 10064 Name Default Core 2
1a7766c0 Ent 01bec6b8 IP 01bec698 LR 98c6be01 WAITING Aff 001 Pri 79 Name gfl::NFP::tagDetectThread_
 
Last edited by JackFrost,
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When will we have a version of cemu that will correct the problem with this adapter? I really want to play Smash with the GC control.

ehvLV98.jpg
 

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