Emulation [RELEASE] Cemu - Wii U emulator

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This thread page is gonna be gone within the hour. Raulpica you know what to do. I'll put up a cemu video when.... this... stops.
i set the blonde to ignore i am about to clean it up but i was really sad here i thought i was talking to a smart person turned out another moron ya know
 
This thread page is gonna be gone within the hour. Raul pics you know what to do. I'll put up a cemu video when.... this... stops.
This is what a discussion looks like, or was rather until wardoctor's last post. I know it's pretty alien when the past 20 pages have been asking for 1.5.2.

Looks like he removed all his posts for some reason... I don't understand why at all. Maybe I struck a nerve.
 
Last edited by RHY3756547,
It's weird though, because coins inside bubbles, and in some other special instances, are visible..

But all in all, not a big problem, at least for me, and shouldn't be prioritized. I mean, the game is still fully playable and fun. Priorities should be with improving FPS, then sound, then more games. IMHO.
That"s because that coins that are the ones from enemies when you burn them or the ones when you spin in flowers, and more; are 3D Models like the characters instead of 2D.
 
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Tbh I'd be more concerned with shiny/glossy, off-color, or missing character textures in various games on than just coins specifically in NSMBU. (It's not like coins are an issue in SM3DW, SMM, and MK8 or anything)
I didn't even noticed there was a texture bug in DKC:TF till I made my 1.5.0 video (see sig) and noticed it afterwards in others' DKC:TF videos on Nvidia. Also noting AMD didn't have the skybox issue MK8 since I started using Cemu/for 3 (4?) versions before it was fixed for Nvidia.

Just give it time though, I'm sure all these hardware/GPU-specific issues will be taken care of eventually just like the Nvidia skybox issue in MK8.

Edit- Typos. :P
 
Last edited by Darkemaste,
OpImPSI


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Smash 4 finally boots.
 

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