Emulation [RELEASE] Cemu - Wii U emulator

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ned

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Getting black blackgrounds in Shovel Knight even when forced to the original resolution :unsure:

[Definition]
titleIds = 0005000010178f00,0005000E10178F00
name = "Shovel Knight - 4320p"

[TextureRedefine] # 2d backgrounds
width = 512
height = 512
overwriteWidth = 512
overwriteHeight = 512

Also scaling the tv to 540p causes it render inside itself instead of stretching to the games resolution.

[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 960
overwriteHeight = 540

Even normally the game isn't scaled properly to 1080p, the boss health bar get's cut off and the textures on the name screen aren't aligned correctly.
540p.jpg
scaling.jpg
boss.jpg
 
Last edited by ned,

StripTheSoul

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Im getting a static screen after starting a game in Donkey Kong TF.

Any fixes (USA import)?

Nvidia gtx 970

When you start a new game there's a video. You should be able to hear it. There's no fix to the static green video there yet. You just have to wait until that video is over. After that, everything should work fine.
 

AhmadRD

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Well thats a new one, can't really say I've experienced that myself. Before anything though-
  1. Is it native resolution? (no graphic pack used)
  2. Are your drivers up to date?
  3. Did you disable compressed textures and/or streamout?

never change setting, standard since download, but this, old version not show bug, but that bug is show in 1.6.4d until now
 

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StripTheSoul

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Uhm, I'd love to try but for whatever reason Cemu is suddenly not starting anymore, even after a computer restart O_O
I'll have to check on this tomorrow...

Heh, found the culprit: I merely had one too many spaces in one of the graphicPacks files. I wouldn't have thought this would keep Cemu from even starting :)
 

masterotaku

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Im also using the Dof removal from alexsama.

That's me (I'm alexsama on reddit because masterotaku was already taken). Today (apart from registering here) I made a GitHub repository where I'll place all kinds of shader modifications, for emulators and PC games: https://github.com/masterotaku/shader-mods

That way, people interested in those mods don't lose track of my updates.

As I play Super Mario 3D World, I'll keep adding depth of field shaders, if I find more. There are three more DoF shaders in my repository than on the reddit post I made. They are from world 8-3 and 8-train.

A good thing about removing DoF is that it also removes an annoying black fog that hides distant parts of a level (in some of those shaders).
 
Last edited by masterotaku,

StripTheSoul

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Why 'nevermind'? I tried it now and it does actually get rid of the multiple bloom instances issue.
However, if I see correctly the only thing you changed was get rid of those q-res values. And I guess I know what they are for because the DoF effect looks shitty with your bloom-fixing-version :/
So I guess that's what Darkemaster meant when he said fixing one issue creates another.
 

speckxz

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Can we do bug reports here?

I've noticed that when compiling a transferable cache for Windwaker HD, I'll get slowdowns to 15fps in some areas where nothing taxing is going on. This required me to delete my precompiled and transferable caches, as well as my NVIDIA GLcache which is built the first time Cemu builds a cache for a game, after that it seems it's just loaded from that location in %appdata%.
After deleting all 3 caches and leaving cemu to generate its own shaders, there was no slowdown in that same area.

Another user with the same graphics card as me has described the same problem. I believe it to be an issue with the GTX 970.

Specs are attached.
If this is not the correct place for bug reporting then please point me in the right direction.
 

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RHY3756547

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Hey, I've been trying to get this window in Nsight but all I could find was "Launch with Nsight HUD 5.2", I have VS2015 installed. I can't find how to get connection between VS2015 Nsight and Cemu. Could you please explain how to get it working or just point me to needed documentation/guide?

You need to create a visual studio project and just link in the cemu binary (obviously because you won't have the source). Right click your empty project, then Nsight user properties. Set the path appropriately. You can then launch Nsight from the menu: Nsight > Start Graphics Debugging.

upload_2017-1-20_18-24-36.png
 
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Nicat93

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You need to create a visual studio project and just link in the cemu binary (obviously because you won't have the source). Right click your empty project, then Nsight user properties. Set the path appropriately. You can then launch Nsight from the menu: Nsight > Start Graphics Debugging.


Thanks mate! I'll try to do something useful :P
 

StripTheSoul

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I think this hasn't been shared in its entirety, yet, so if anyone else wants to play SM3DW in 5k including Gamepad and HD shadows, here you go:
[the only issue is the multiple bloom instances issue but it's not in every level and it seems there's no way to get rid of it without getting other issues]
[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 2880p (5K)"

[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 5120
overwriteHeight = 2880

[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 4512
overwriteHeight = 2880

[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 4000
overwriteHeight = 2400

[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 4000
overwriteHeight = 2880

[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1440

[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 2256
overwriteHeight = 1440

[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 2000
overwriteHeight = 1200

[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 2000
overwriteHeight = 1440

[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720

[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 1128
overwriteHeight = 720

[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 1000
overwriteHeight = 600

[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 1000
overwriteHeight = 720

[TextureRedefine] # Shadows
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
overwriteWidth = 2048
overwriteHeight = 2048

[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 5120
overwriteHeight = 2880

[TextureRedefine] # half-res (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1440

[TextureRedefine] # q-res (gamepad)
width = 214
height = 120
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 856
overwriteHeight = 480
 

Darkemaste

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I think this hasn't been shared in its entirety, yet, so if anyone else wants to play SM3DW in 5k including Gamepad and HD shadows, here you go:
[the only issue is the multiple bloom instances issue but it's not in every level and it seems there's no way to get rid of it without getting other issues]
[/spoiler]
It seems I was correct about my previous post regarding SM3DW noting that the scaled bloom issue couldn't be fixed without editing shaders. Rather than disabling bloom altogether, I had reduced it to what would be considered appropriate levels using the shader @masterotaku had provided.

SM3DW using a 5K res graphic pack w/ every rule in place + my reduced bloom shader edit -

ZWUOWyF.png


For those curious, my 5K+ graphic packs I've been teasing about are currently pending to be merged. :P
 
Last edited by Darkemaste,

alucard_xs

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I tried to do a fresh "install" but still craching whatever game I launch ...
HEre is the log for my backup of mario kart 8

Crashlog for CEMU 1.7.0d
Date: 20-01-2017 19:51:36
-----------------------------------------
Stack trace
-----------------------------------------
Exception 0xc0000005 at 0x25913376bab
cemu.exe at 0x7ff7fac20000
-----------------------------------------
Game info
-----------------------------------------
Game: MARIO KART 8 [US]
TitleId: 500001010ec00
RPXHash: 9708a1d3
-----------------------------------------
Active PPC instance
-----------------------------------------
IP 0x019cd584 LR 0x015e78a4 Thread 0x1ef8c520
-----------------------------------------
PPC threads
-----------------------------------------
50e24d60 Ent 015b81f4 IP 01681140 LR ec106801 READY Aff 010 Pri 80 Name NULL
1ef85ec8 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 010 Pri 81 Name Prepare Thread
1efaac30 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(?)
1efb34c8 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(?)
1f07ed68 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 001 Pri 88 Name CourseDecomp
1f065498 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 100 Pri 88 Name BackgroundLoad
2f56ccd8 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 010 Pri 81 Name SaveDataManager
385a0f38 Ent 01952290 IP 01938200 LR 00829301 SUSPENDED Aff 010 Pri 88 Name Pia BackgroundScheduler
391d8148 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 100 Pri 79 Name Network::Send
384a0e90 Ent 0168d8ac IP 0168cefc LR fcce6801 SUSPENDED Aff 001 Pri 79 Name enl::TaskThread
383c4bc0 Ent 0168d8ac IP 01374304 LR 04433701 WAITING Aff 010 Pri 89 Name NetworkTaskThread
393c3160 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 100 Pri 81 Name sead::AudioTaskThread
10037fa0 Ent 019cd3f8 IP 019cd584 LR 84d59c01 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread
3afb8ae0 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 100 Pri 79 Name UIMoviePlayerThread
3b12dce8 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 100 Pri 88 Name UILoadThread
3bdbd1a0 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 010 Pri 88 Name UIMiiThread
3beac0f8 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 010 Pri 88 Name UIScalableFont
3b1323f8 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 010 Pri 88 Name UIMiiThread
1ef8c520 Ent 0168d8ac IP 0168d0c4 LR c4d06801 RUNNING Aff 100 Pri 78 Name AudioTaskProxyThread
12012390 Ent 01bcdacc IP 01bce2f4 LR f4e2bc01 SUSPENDED Aff 010 Pri 80 Name MV#1 AwesomePlayer Looper
1205b770 Ent 01bcdacc IP 01bce40c LR 0ce4bc01 SUSPENDED Aff 010 Pri 80 Name MV#2 NuCachedSource2

--------------------- MERGED ---------------------------

Any help would be welcome ...
is it normal that my settings.bin file can't be read ? There are some weird caracters inside.
 
Last edited by alucard_xs,

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