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e.g. Wizball frequently runs around 42-45 FPS, so while triple the clock speed is perhaps overkill, it's probably easier to implement than improving performance by about 10-15%. Obviously it would be better for the emulator to run full speed everywhere, but if it's not running full speed and you have some extra headroom available to make it run full speed in more situations, it might as well be used. If you're concerned about battery life, you could take a similar approach to what Davideesk has done with Minicraft3DS, where the game defaults to 268MHz and players can go into the settings to enable 804MHz mode should they desire it.