[RELEASE] BootAnim9 - Custom boot animations for your 3DS!

Discussion in '3DS - Homebrew Development and Emulators' started by Wolfvak, Mar 24, 2016.

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  1. Joom

    Joom  ❤❤❤

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    Don't expect one. Read above.
     
  2. hyprskllz

    hyprskllz GBAtemp Advanced Fan

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    Wolfvak said that he's preparing something that will replace this entirely. Guess that will never be realized too?
     
  3. duffmmann

    duffmmann GBAtemp Psycho!

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    If you're only looking for the top screen boot animation with B9S, BootCTR9 can accomplish this and actually loads more efficiently (I have to use the 25FPS version of the animation on B9S via BootCTR9 that I had been using what I believe was only 15 or maybe the 20fps version on A9LH via BootAnim9 here, so it actually runs smoother and at a more decent speed). Its a little tricky to set up, but if you look through the release thread and the support thread for BootCTR9, you'll be able to get it working on B9S, I was, and its great! Here's the release thread, a link to the support thread can be found in it if you need to use that as well: http://gbatemp.net/threads/release-the-bootctr9-release-thread.435347/
     
  4. lonewolf08

    lonewolf08 GBAtemp Fan

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    I'll continue to wait for both screens but if significant time passes I might try this thank you. Personally I want this and 3dsafe to work on b9s but it doesn't seem likely.
     
  5. duffmmann

    duffmmann GBAtemp Psycho!

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    I was never using a bottom screen animation to begin with, so for me this is a perfect solution.
     
  6. Wolfvak
    OP

    Wolfvak nyaa~

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    Alright, since people seem to be somewhat interested in this...

    Thanks for letting me know about this BD ^_^

    smell ya later
     
    Joel16, daxtsu, nobody231 and 5 others like this.
  7. TheCyberQuake

    TheCyberQuake Certified Geek

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    Thanks so much for posting the source code. Just hope someone picks up this project and continues it.
     
  8. Pikasack

    Pikasack What is a title

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    Apr 27, 2015
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    Now let's hope someone can compile this into a Boot9Strap compatible version.
     
  9. Majickhat55

    Majickhat55 The Red Woman

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    Mar 28, 2016
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    Asshai
    You can use it with B9S if you only use top screen animations.
     
  10. Plailect

    Plailect GBAtemp Advanced Fan

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    Unrelated for the most part, but I can't get a hold of you through PM:

    Could I get a copy of the devupd_xtract repo before you leave? Thanks!
     
  11. Wolfvak
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    Wolfvak nyaa~

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    Why? AFAIK there's other tools that do the same thing.
     
  12. Plailect

    Plailect GBAtemp Advanced Fan

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    I'm unaware of any that support the updates being stored in romfs
     
  13. Wolfvak
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    Wolfvak nyaa~

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    Mine doesnt either, you have to manually supply contents.cnt and the cuplist. I could add code to extract from a decrypted RomFS but I won't.
     
  14. Plailect

    Plailect GBAtemp Advanced Fan

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    Ah. Still, it could be helpful. What do you say?
     
  15. Wolfvak
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    Wolfvak nyaa~

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    Uh sure, why not?
    This is an old version I cleaned up, it lacks big endian CPU support and a Makefile, although compiling it is so simple it's borderline worthless (cc -o devupd devupd.c)
     

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    Last edited by Wolfvak, May 25, 2017 - Reason: stray and
  16. Plailect

    Plailect GBAtemp Advanced Fan

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    Thanks :)
     
  17. Wolfvak
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    Wolfvak nyaa~

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    Well, I'm kinda somewhat half-back. I've been able to free up some time from my schedule in order to work with BAX (you could say the homebrew bug bit me) and I finally got it to a working state.

    It's mostly interrupt-driven, which means animations will no longer show up faster than they should - either they're displayed at the correct rate or they will be delayed. Only big problem I've found so far is DMA not wanting to cooperate with the MMC controller but I'll fix that later, it's probably a stupid thing I missed. From what I can tell, single screen animations work perfectly at 30fps and I haven't really tested anything beyond that, although it can probably be pushed further (the bottleneck here is the read speed). There's also the minor issue that when there are two animations and one finishes but the other keeps going, the second one will be displayed at twice the correct speed. This is mostly a design flaw, and the only way around it is to make both animations approximately the same length in time or do some afterprocessing to speed up or slow down the video once the other finishes, in order to maintain correct speed.

    However, there's a point that has to be addressed:
    Well, technically speaking, it *SHOULD* be compatible with B9S. However, there's a couple of issues with B9S and until they're fixed I won't be able to release anything. As such, I expect the initial version to come out (if ever) only for A9LH, at least until these issues are addressed.

    As for the format, it's pretty simple, and this script should give you anyone who wants to create animations an idea on how it'd look. The frames are RGB565, to reduce sizes down to 2/3rds of the original.
     
    ihaveamac, Joel16, shawn_ and 2 others like this.
  18. chinhodado

    chinhodado Member

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    May 19, 2010
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    Does this increase the boot time?
     
  19. dankzegriefer

    dankzegriefer Banned

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    No.
     
  20. Billy Acuña

    Billy Acuña GBAtemp Addict

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    Oct 10, 2015
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    Technically yes, but if you complain about the boot time then you should not use animations.
     
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