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Oh, that's quite cool! I've kinda still been looking for this kind of info for ages now, so thanks a lot! I'll try this out laterhttps://github.com/MrJPGames/Othello-3DS/blob/master/source/main.c
It's really messy code, but the part to load textures from ROMFS is just fine.
It's pretty simple really. Just add romfsInit(); (and ofc romfsExit(). Then load the texture like this: sfil_load_PNG_file("romfs:/image.png", SF2D_PLACE_RAM);