gabe@gabe-110-243w:/opt/devkitpro/sf2dlib-master/libsf2d$ make install
sf2d_texture.c
arm-none-eabi-gcc -MMD -MP -MF /opt/devkitpro/sf2dlib-master/libsf2d/build/sf2d_texture.d -g -Wall -O2 -march=armv6k -mtune=mpcore -mfloat-abi=hard -I/opt/devkitpro/sf2dlib-master/libsf2d/include -I/opt/devkitpro/libctru/include -I/opt/devkitpro/sf2dlib-master/libsf2d/build -DARM11 -D_3DS -c /opt/devkitpro/sf2dlib-master/libsf2d/source/sf2d_texture.c -o sf2d_texture.o
/opt/devkitpro/sf2dlib-master/libsf2d/source/sf2d_texture.c: In function 'sf2d_draw_texture':
/opt/devkitpro/sf2dlib-master/libsf2d/source/sf2d_texture.c:229:2: error: too few arguments to function 'GPU_DrawArray'
GPU_DrawArray(GPU_TRIANGLE_STRIP, 4);
^
In file included from /opt/devkitpro/libctru/include/3ds.h:44:0,
from /opt/devkitpro/sf2dlib-master/libsf2d/include/sf2d.h:11,
from /opt/devkitpro/sf2dlib-master/libsf2d/source/sf2d_texture.c:3:
/opt/devkitpro/libctru/include/3ds/gpu/gpu.h:297:6: note: declared here
void GPU_DrawArray(GPU_Primitive_t primitive, u32 first, u32 count);
^
/opt/devkitpro/sf2dlib-master/libsf2d/source/sf2d_texture.c: In function 'sf2d_draw_texture_rotate':
/opt/devkitpro/sf2dlib-master/libsf2d/source/sf2d_texture.c:277:2: error: too few arguments to function 'GPU_DrawArray'
GPU_DrawArray(GPU_TRIANGLE_STRIP, 4);
^
In file included from /opt/devkitpro/libctru/include/3ds.h:44:0,
from /opt/devkitpro/sf2dlib-master/libsf2d/include/sf2d.h:11,
from /opt/devkitpro/sf2dlib-master/libsf2d/source/sf2d_texture.c:3:
/opt/devkitpro/libctru/include/3ds/gpu/gpu.h:297:6: note: declared here
void GPU_DrawArray(GPU_Primitive_t primitive, u32 first, u32 count);
^
/opt/devkitpro/sf2dlib-master/libsf2d/source/sf2d_texture.c: In function 'sf2d_draw_texture_part':
/opt/devkitpro/sf2dlib-master/libsf2d/source/sf2d_texture.c:314:2: error: too few arguments to function 'GPU_DrawArray'
GPU_DrawArray(GPU_TRIANGLE_STRIP, 4);
^
In file included from /opt/devkitpro/libctru/include/3ds.h:44:0,
from /opt/devkitpro/sf2dlib-master/libsf2d/include/sf2d.h:11,
from /opt/devkitpro/sf2dlib-master/libsf2d/source/sf2d_texture.c:3:
/opt/devkitpro/libctru/include/3ds/gpu/gpu.h:297:6: note: declared here
void GPU_DrawArray(GPU_Primitive_t primitive, u32 first, u32 count);
^
/opt/devkitpro/sf2dlib-master/libsf2d/source/sf2d_texture.c: In function 'sf2d_draw_texture_scale':
/opt/devkitpro/sf2dlib-master/libsf2d/source/sf2d_texture.c:352:2: error: too few arguments to function 'GPU_DrawArray'
GPU_DrawArray(GPU_TRIANGLE_STRIP, 4);
^
In file included from /opt/devkitpro/libctru/include/3ds.h:44:0,
from /opt/devkitpro/sf2dlib-master/libsf2d/include/sf2d.h:11,
from /opt/devkitpro/sf2dlib-master/libsf2d/source/sf2d_texture.c:3:
/opt/devkitpro/libctru/include/3ds/gpu/gpu.h:297:6: note: declared here
void GPU_DrawArray(GPU_Primitive_t primitive, u32 first, u32 count);
^
/opt/devkitpro/sf2dlib-master/libsf2d/source/sf2d_texture.c: In function 'sf2d_draw_texture_rotate_cut_scale':
/opt/devkitpro/sf2dlib-master/libsf2d/source/sf2d_texture.c:405:2: error: too few arguments to function 'GPU_DrawArray'
GPU_DrawArray(GPU_TRIANGLE_STRIP, 4);
^
In file included from /opt/devkitpro/libctru/include/3ds.h:44:0,
from /opt/devkitpro/sf2dlib-master/libsf2d/include/sf2d.h:11,
from /opt/devkitpro/sf2dlib-master/libsf2d/source/sf2d_texture.c:3:
/opt/devkitpro/libctru/include/3ds/gpu/gpu.h:297:6: note: declared here
void GPU_DrawArray(GPU_Primitive_t primitive, u32 first, u32 count);
^
/opt/devkitpro/sf2dlib-master/libsf2d/source/sf2d_texture.c: In function 'sf2d_draw_texture_blend':
/opt/devkitpro/sf2dlib-master/libsf2d/source/sf2d_texture.c:443:2: error: too few arguments to function 'GPU_DrawArray'
GPU_DrawArray(GPU_TRIANGLE_STRIP, 4);
^
In file included from /opt/devkitpro/libctru/include/3ds.h:44:0,
from /opt/devkitpro/sf2dlib-master/libsf2d/include/sf2d.h:11,
from /opt/devkitpro/sf2dlib-master/libsf2d/source/sf2d_texture.c:3:
/opt/devkitpro/libctru/include/3ds/gpu/gpu.h:297:6: note: declared here
void GPU_DrawArray(GPU_Primitive_t primitive, u32 first, u32 count);
^
/opt/devkitpro/sf2dlib-master/libsf2d/source/sf2d_texture.c: In function 'sf2d_draw_texture_part_blend':
/opt/devkitpro/sf2dlib-master/libsf2d/source/sf2d_texture.c:480:2: error: too few arguments to function 'GPU_DrawArray'
GPU_DrawArray(GPU_TRIANGLE_STRIP, 4);
^
In file included from /opt/devkitpro/libctru/include/3ds.h:44:0,
from /opt/devkitpro/sf2dlib-master/libsf2d/include/sf2d.h:11,
from /opt/devkitpro/sf2dlib-master/libsf2d/source/sf2d_texture.c:3:
/opt/devkitpro/libctru/include/3ds/gpu/gpu.h:297:6: note: declared here
void GPU_DrawArray(GPU_Primitive_t primitive, u32 first, u32 count);
^
/opt/devkitpro/sf2dlib-master/libsf2d/source/sf2d_texture.c: In function 'sf2d_draw_texture_depth':
/opt/devkitpro/sf2dlib-master/libsf2d/source/sf2d_texture.c:519:2: error: too few arguments to function 'GPU_DrawArray'
GPU_DrawArray(GPU_TRIANGLE_STRIP, 4);
^
In file included from /opt/devkitpro/libctru/include/3ds.h:44:0,
from /opt/devkitpro/sf2dlib-master/libsf2d/include/sf2d.h:11,
from /opt/devkitpro/sf2dlib-master/libsf2d/source/sf2d_texture.c:3:
/opt/devkitpro/libctru/include/3ds/gpu/gpu.h:297:6: note: declared here
void GPU_DrawArray(GPU_Primitive_t primitive, u32 first, u32 count);
^
/opt/devkitpro/sf2dlib-master/libsf2d/source/sf2d_texture.c: In function 'sf2d_draw_quad_uv':
/opt/devkitpro/sf2dlib-master/libsf2d/source/sf2d_texture.c:551:2: error: too few arguments to function 'GPU_DrawArray'
GPU_DrawArray(GPU_TRIANGLE_STRIP, 4);
^
In file included from /opt/devkitpro/libctru/include/3ds.h:44:0,
from /opt/devkitpro/sf2dlib-master/libsf2d/include/sf2d.h:11,
from /opt/devkitpro/sf2dlib-master/libsf2d/source/sf2d_texture.c:3:
/opt/devkitpro/libctru/include/3ds/gpu/gpu.h:297:6: note: declared here
void GPU_DrawArray(GPU_Primitive_t primitive, u32 first, u32 count);
^
/opt/devkitpro/devkitARM/base_rules:84: recipe for target 'sf2d_texture.o' failed
make[1]: *** [sf2d_texture.o] Error 1
Makefile:92: recipe for target 'build' failed
make: *** [build] Error 2