ROM Hack [release] 3DSXLoader

  • Thread starter Thread starter Rikku2000
  • Start date Start date
  • Views Views 20,697
  • Replies Replies 43
  • Likes Likes 8

Rikku2000

Game Devloper
Newcomer
Joined
Sep 13, 2009
Messages
45
Reaction score
54
Trophies
0
Age
39
XP
327
Country
Gambia, The
3DSXLoader v1.0 Beta

3DSXLoader is an Homebrew loader for 3DSX files, to use with Citra and 3DMoo Emulator.

56DiYPnO0wk0.jpg


Download:
3dsxloader_v1.0.zip

Changelog:
1.0:
- Add Option to start Emulator as Separat Programm
- Fixed some Bugs on Software

0.9:
- Address Bar Menu (not working at the moment)
- Add List and Icon Mode Browser
- 3DSX Loader can now set an Icon if ist have same Name as 3dsx file like: (boot.3dsx -> boot.png)
- Add New Config for List and Icon Mode and Hide/Show Files

0.8:
- Update Browserlist
- Add Icons
- Fixed Emulator Detection

0.7:
- Overall Update:
--> Update The Interface 3DSX Files can now Direct load from List
--> Add File Directory to Config menu and Default Emulator Setting

0.6:
- Fixed Bug in Config menu
- 3DMoo will now start in 3DSXLoader Emulation (Citra coming soon)

0.5:
- Edit the Config menu (Citra can be Configured with Keys and Settings)

0.4:
- Fixed Loading wrong 3DSX Rom File

0.3a:
- Add 3DS Theme Music

0.3:
- Fixed Loaded File
- Fixed a bug in Config

0.2:
- Added Config menu

0.1:
- Init Version
 
I thought citra and 3dmoo had support for loading .3dsx files. Does this offer any special improvements or fixes?
 
Well, my point was "3dmoo and Citra already support loading .3dsx files, so what does this offer over just running either with the command line or dragging and dropping a file onto either?"
 
I suppose, but even then, drag and drop is still faster for me than loading up this and using it. I have my IDE setup to my compiled 3dsx files through either when I hit the run button, so I haven't had to touch the command line in a while.

Was just wondering if this offered any improvements over my current method or if that's all it did.
 
  • Like
Reactions: filfat
I suppose, but even then, drag and drop is still faster for me than loading up this and using it. I have my IDE setup to my compiled 3dsx files through either when I hit the run button, so I haven't had to touch the command line in a while.

Was just wondering if this offered any improvements over my current method or if that's all it did.
I don't think it offers anything special.
 
3DSXLoader just like drag and drop the 3dsx file to citra and 3dmoo but
you can put your 3dsx files everyware and ist better use an gui as just
drag and drop i Thing.
 
3DSXLoader just like drag and drop the 3dsx file to citra and 3dmoo but
you can put your 3dsx files everyware and ist better use an gui as just
drag and drop i Thing.
Okay, I see now. This seems pretty useful considering I can't even compile Citra or 3dmoo.
 
I suppose, but even then, drag and drop is still faster for me than loading up this and using it. I have my IDE setup to my compiled 3dsx files through either when I hit the run button, so I haven't had to touch the command line in a while.

Was just wondering if this offered any improvements over my current method or if that's all it did.

I read all of your posts in Crowley's voice... is that bad?

Also, seems useful to me. I'm too lazy to compile Citra or 3DMoo :P
 
I do an small update and add an Config menu so you guys can add Citra and 3DMoo by config dont Need to be at the same Directory as the 3DSXLoader.
 
It doesn't seem to work. I selected 3dscraft (because I couldn't think of anything better to use) and configured the 3dmoo and citra paths, and pressed start. The app closed and it opened a windows explorer window to the directory where 3dmoo and citra where, and both of them just popped up a command window and then instantly closed, just like my emucr builds.
Citra and 3dmoo are included in the 3DSXLoader.zip.
 
Hmm i test it and for me it works? but the Emulation is on both slow.

Note the 3DSXLoader dont understand an " "<- Space thats an Windows Problem.

so if the Phat is some like: C:\3DS Emu\citra.exe it want be work but if ist:
C:\3DSEmu\citra.exe it works the same aso for Roms.

i Need to find out how can i fix it. :)
 
Hmm i test it and for me it works? but the Emulation is on both slow.

Note the 3DSXLoader dont understand an " "<- Space thats an Windows Problem.

so if the Phat is some like: C:\3DS Emu\citra.exe it want be work but if ist:
C:\3DSEmu\citra.exe it works the same aso for Roms.

i Need to find out how can i fix it. :)

If your tool gives only a command line output, you have to quote your file (From C:\my file.exe to "C:\my file.exe")
 
Please forgive for the OT.

I can't get Citra running any HB on my win7 64bit.

If someone has a clue on this please PM me.
 

Site & Scene News

Popular threads in this forum