ROM Hack [Release] 3DS_CTR_Decryptor-VOiD

  • Thread starter Thread starter Relys
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I added a BCSTM download option to Brawl Custom Music. So far it'll only work over songs that are 2 channels natively.
 
What did you use to repack audio into a proper format? And did you edit the bcsar to play the audio correctly?

soneek has an automatic online converter on the brawlcustommusic website and well, unlike Mario Kart Wii, you don't need to edit the bcsar to get the loop points right, the new problem is that the beat needs to get modified. It is almost not noticeable in the record, but yeah, it's all out of synch.
 
soneek has an automatic online converter on the brawlcustommusic website and well, unlike Mario Kart Wii, you don't need to edit the bcsar to get the loop points right, the new problem is that the beat needs to get modified. It is almost not noticeable in the record, but yeah, it's all out of synch.


Ewww. An online editor? No thanks, I'll pass for now.
 
It's not really a "converter." I just rebuild the headers of existing brstms already on the site to have a bcstm header. I added the vgmstream support so I'm pretty familiar with the structure. I haven't looked at the tempo setter for the frontrun beat in MK7 yet, though it's on my to-do list with bcsar research.
 
It's not really a "converter." I just rebuild the headers of existing brstms to have a bcstm header. I added the vgmstream support so I'm pretty familiar with the header. I haven't looked at the tempo setter for the frontrun beat in MK7 yet, though it's on my to-do list with bcsar research.


I look forward to your findings! Thanks!
 
Okay, this is a huge file, but if anyone wants it: http://www.mediafire.com/?pjjupka799usmb9

Use it on the BBB dump of the demo.

Changes:
-All possible ORAS music is replaced with RSE music.
-I nerfed the 120x120 pokedex sprites to save space because the RSE music is big. Should have no gameplay impact.
-I also nerfed some x/y exclusive trainer sprites (see: successor korrina/other postgame trainers) for the same reason. Should have no gameplay impact.

Video:

 
Okay, this is a huge file, but if anyone wants it: http://www.mediafire.com/?pjjupka799usmb9

Use it on the BBB dump of the demo.

Changes:
-All possible ORAS music is replaced with RSE music.
-I nerfed the 120x120 pokedex sprites to save space because the RSE music is big. Should have no gameplay impact.
-I also nerfed some x/y exclusive trainer sprites (see: successor korrina/other postgame trainers) for the same reason. Should have no gameplay impact.

Video:



How hard it would be to replace the cries?
 
:) Here the result:
Custom Music in MK7

Warning: terrible audio quality (not direct feed) (I need to get myself some cables :( )



We as dshack did it before. (see a video on MKGirlism youtube channel) Using EFE to convert from wav to bcstm.
 

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