Gaming RE: Mercenaries Doesn't Support Save resetting

Yu-Gi-Oh 100 said:
There is a easy way around this, and when flash cards start supporting roms all you need to do is load another rom of thew same game.
Or just delete the save file.....
 
didnt expect much from an unlockable mini game, but this just tips everything in the wrong direction. I for one will likely end up pirating the thing...and i wont feel so bad because Capcom is going for a cheap money grab here.
 
jan777 said:
That's why I said there's probably a way to reconfigure those things if you wanted to...
Sure it may be unlocked and all, but you dont have to use them. The game isn't forcing you.
but the motivation isn't there. part of what motivates players to play is to UNLOCK it, because it's STILL LOCKED. having it unlocked from the get-go is like geting an Action Replayed copy. and not everybody likes that. if you don't understand how that works, then you probably won't.

plus, what about the profiles and stuff? does this mean that the game binds itself to use the profile of the 3DS it's first played on? what if you tried playing it on another 3DS? would it use the previous profile? because it sure as hell can't use the other profile, that'll be a different save entirely... or can it?

QUOTE(jan777 @ Jun 27 2011, 10:51 AM) It aint disposable.
The game is not story driven. Pretty much just a survive waves of zombies. That's all you do pretty much all throughout the game.
Just like street fighter, When you finish all the "story mode" there's still reason to revisit the game.
There's online coop. also the Revelations demo. Might also have some DLC.

The only problem with unresetable save data is not being able to relock all the unlockables that you unlocked. which to me is kinda pointless unless you're selling the game or letting someone borrow it.

If you really want achievements, you can set some for yourself.
like "kill 100 zombies in under 1 minute" or "survive for 10 hours"

ALSO the description you say for disposable games kinda fits most games. as when you finish any game, there's hardly any reason to play again. You may want to play it a second time to comb through some missed items, but IMO it isn't as fun as the first time.

I think that you're thinking if you finish the game, you can't play it anymore, well that's not the case.
setting achievements for myself is like playing pretend. of course, people do that a lot nowadays, but there's no refuting that yardstick with your notch on it, higher or lower it may be than other players' notches. and sometimes, after an extended time away from that game, i find that i have to re-learn stuff. if i had to relearn stuff, might as well start from scratch. don't ask why people get the itch to start from scratch--that's just the way some people are. i'm pretty sure i'm not the only one with that itch.

and okay, maybe the game isn't disposable. but i don't like the idea of having my OOBE (out-of-box-experience) or start from scratch experience getting used up, regardless of whether this game is story-driven or not.
 
ferofax said:
jan777 said:
deathking said:
jan777 said:
+1

Everybody else, please read that before assuming anything.

I dont know why'd you want to start a new game for this game, because, even if you reset it, it's still the same thing.
Not like when you restart Mario to play through again. This one will probably have chapter select / stage select or something to let you replay that certain stage.
Don't wanna use the unlockables? then don't use them. It's that simple.
I'm sure there's going to be a way to reconfigure your skills and guns or something so you can set yourself to only handguns and no skills if you wanted to.
thats not the same
theres skills to level and stuff
its like team fortress giving you every item and hat at start up or every gun and skill on counter strike

That's why I said there's probably a way to reconfigure those things if you wanted to...
Sure it may be unlocked and all, but you dont have to use them. The game isn't forcing you.
but the motivation isn't there. part of what motivates players to play is to UNLOCK it, because it's STILL LOCKED. having it unlocked from the get-go is like geting an Action Replayed copy. and not everybody likes that. if you don't understand how that works, then you probably won't.

plus, what about the profiles and stuff? does this mean that the game binds itself to use the profile of the 3DS it's first played on? what if you tried playing it on another 3DS? would it use the previous profile? because it sure as hell can't use the other profile, that'll be a different save entirely... or can it?

IMO, it only affects those who would buy it used. Hence the outrage in this thread.
Don't get me wrong, I think this game doesnt deserve 40$.

Also, Im wondering why nobody cried when SSFIV had everything unlocked. Dont tell me they're different games etc. etc. because IMO they are both arcade games. Games that have no story whatsoever, session based and timed.
There wasn't any motivation in playing SSFIV other than online fights. I could say the same for RE:M but the problems is, online coop isn't as good as online fights. Now only if they put in online pvp or something where you play against other players, then it might have been worth the price.
 
...wait, does that mean that the original SSIV had unlockables? hmm... i never really noticed that, but then again, Street Fighter have never been about unlockables, else that would've meant every other fighter is just a generic stepping stone to better, locked fighters. they were perks. now from what i gather, in Merceneries, there are unlockable skills, and they're crucial to gameplay. big difference.
 
ferofax said:
...wait, does that mean that the original SSIV had unlockables? hmm... i never really noticed that, but then again, Street Fighter have never been about unlockables, else that would've meant every other fighter is just a generic stepping stone to better, locked fighters. they were perks. now from what i gather, in Merceneries, there are unlockable skills, and they're crucial to gameplay. big difference.

No there werent unlockables. Its just plain unlocked.

Also, in the IGN review (which isnt that credible, but whatever) they said the perks or skills weren't that much addition to the gameplay that it was crucial. The only thing to unlock I guess is one alternate costume that's just eye candy.

Whatever, I don't even know what I'm arguing for. I just think that this issue isn't really that big of a deal. For those that won't buy it used at least.
 
jan777 said:
ferofax said:
...wait, does that mean that the original SSIV had unlockables? hmm... i never really noticed that, but then again, Street Fighter have never been about unlockables, else that would've meant every other fighter is just a generic stepping stone to better, locked fighters. they were perks. now from what i gather, in Merceneries, there are unlockable skills, and they're crucial to gameplay. big difference.

No there werent unlockables. Its just plain unlocked.

Also, in the IGN review (which isnt that credible, but whatever) they said the perks or skills weren't that much addition to the gameplay that it was crucial. The only thing to unlock I guess is one alternate costume that's just eye candy.

Whatever, I don't even know what I'm arguing for. I just think that this issue isn't really that big of a deal. For those that won't buy it used at least.
while said skills may not mean anything , unlocking them will give the game more length
theres medals to unlock and if you pass with a character in top rank in all levels you can move their guns to other guys
there is a lot to do
 
m3rox said:
Nathan Drake said:
hakujintanuki said:
Do you all realize that used game sales have been putting a significant dent in the game industry for years? Combine that with piracy, and developers and publishers are taking a very large hit.

When you buy a used game, the maker gets: zero.

Show support for the games you like and buy them new.
Otherwise, don't complain when they stop getting made.

Props to Capcom for taking measures against used game sales.

The maker is already getting far too much for their product to begin with. That disc, combined with production costs does not equal out to even $5. That game cartridge may cost a whole $3 to stick together. I could care less if game developers think they're hurt from used game sales. If they want to boost new game sales, they need to learn to drop prices, not keep raising them. Everything they have done has only served to hurt themselves, and the consumer shouldn't have to pay for their inability to make a game that people want to buy new at their extortionate prices.

You're an idiot. Game prices haven't been rising, they've been declining!

NES games, brand new, back in the 80's were roughly $80 a piece. Intelligent Qube (PSX) brand new was around $70. Yet, you complain at a time when new video games are roughly $40-$60 brand new, and say that they are rising. Also, you have no idea how much goes into the production of a video game. The amount of work alone makes the price justifiable.
*cough*phoenix wright went up*cough*
 
well in Aus the games been pulled
tongue.gif


sauce
 
I got this game...

the controls and graphics were good.
smile.gif


But this game is seriously really short
frown.gif


EDIT: Anyone wants me to do a full review on it?
tongue.gif

I'll do it by this weekend if possible.
 
chris888222 said:
I got this game...

the controls and graphics were good.
smile.gif


But this game is seriously really short
frown.gif


EDIT: Anyone wants me to do a full review on it?
tongue.gif

I'll do it by this weekend if possible.

Play as the other characters. They have their own mission you have to complete IIRC. It shouldn't be that short.
 
Is there really only 5 "lvl"s?

Feels Good Man said:
chris888222 said:
I got this game...

the controls and graphics were good.
smile.gif


But this game is seriously really short
frown.gif


EDIT: Anyone wants me to do a full review on it?
tongue.gif

I'll do it by this weekend if possible.

Play as the other characters. They have their own mission you have to complete IIRC. It shouldn't be that short.
Nah, you can choose any character for any mission, as long as you've unlocked the mission.
 
Puppy_Washer said:
Is there really only 5 "lvl"s?

Feels Good Man said:
chris888222 said:
I got this game...

the controls and graphics were good.
smile.gif


But this game is seriously really short
frown.gif


EDIT: Anyone wants me to do a full review on it?
tongue.gif

I'll do it by this weekend if possible.

Play as the other characters. They have their own mission you have to complete IIRC. It shouldn't be that short.
Nah, you can choose any character for any mission, as long as you've unlocked the mission.

Ah, thanks for clarifiying. I'm sure it still shouldn't be THAT short. Maybe you're missing something? lol
 
So nobody has tried loading a save file that is all 0xFF's (after backing up their existing save) and seeing if that works yet?
 
nl255 said:
So nobody has tried loading a save file that is all 0xFF's (after backing up their existing save) and seeing if that works yet?

Why to bother with this 0xFF shit ? Isn't it simpler just to dump the initial state of RE savegame slot BEFORE playing the game for the first time ?

PS. Nobody tried because not many people are in possession of the device needed.
 
pachura said:
nl255 said:
So nobody has tried loading a save file that is all 0xFF's (after backing up their existing save) and seeing if that works yet?

Why to bother with this 0xFF shit ? Isn't it simpler just to dump the initial state of RE savegame slot BEFORE playing the game for the first time ?

PS. Nobody tried because not many people are in possession of the device needed.

That won't help for used copies.
 

Site & Scene News

Popular threads in this forum