Ray's Mario Kart 8 Course Modding Tutorials

Discussion in 'Wii U - Hacking & Backup Loaders' started by Ray Koopa, Jun 14, 2016.

  1. Ray Koopa
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    Ray Koopa Obviously a Koopaling

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    This thread is split into several sub-tutorials, discussing some basic MK8 course modding. The tutorials will mostly use the Blender add-ons I wrote for doing it, but also focus other / previous methods.

    What this tutorial (currently) covers:
    • Change default properties of courses like lap count or if headlights are on.
    • Add, remove, duplicate, move, scale, rotate, configure objects appearing on courses. This spans all animated objects (a cheering toad, cows walking on the street, thwomps, moving booster plates, a tree letting snow fall when you hit it, etc.), also including some inanimate / static ones (like skyboxes).
    • Modifying collision flags to create things like boosters or stunt ramps or to remove them.
    You should have at least the following before reading this tutorial:
    Getting Started - Where are the files?
    Getting Started - A quick Blender tutorial
    BFRES (compressed as SZS) - Course models
    BGENV - Changing lighting and fog
    BYAML - Editing course objects and info
    KCL - Collision maps
     
    Last edited by Ray Koopa, Jul 24, 2017
    memoryman3, Kvac, CyberMario and 18 others like this.


  2. lordelan

    lordelan GBAtemp Maniac

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    Wow thanks for all the work, man!
     
  3. Ray Koopa
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    Ray Koopa Obviously a Koopaling

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    Thanks. Of course, if you have any questions or I didn't make something clear well yet, just ask away xD
     
  4. VinLark

    VinLark This machine kills bourgeois sentimentality.

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    Ah cool! Thanks for this thread. There aren't good Mario Kart 8 modding tutorials because everyone is modding Sm4sh :)
     
  5. Ray Koopa
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    Ray Koopa Obviously a Koopaling

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    I see =D I'm not interested in Smash at all. Actually, MK8 is the only game I bought the Wii U for xD
     
  6. Harmonia

    Harmonia GBAtemp Regular

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    I do think it's worth noting that swapping the .bgenv files of Rainbow Road, Neo Bowser City, SNES Rainbow Road and Hyrule Circuit with one of another track will crash the game. All the other tracks will not crash and it makes me wonder what properties of those .bgenv files are needed for the game to load the track properly.
     
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  7. Ray Koopa
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    Ray Koopa Obviously a Koopaling

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    Interesting, I didn't try those four yet. I add that information to the BGENV section of the tutorial.

    Guess they are missing some optional sections which are required on the other tracks...
     
    Last edited by Ray Koopa, Jun 16, 2016
  8. GoldCobra

    GoldCobra Advanced Member

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    Nice work dude.
    Still, may I ask you to have a look on adding the Timer in Online matches or GrandPrix/VS?
     
  9. Ray Koopa
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    Ray Koopa Obviously a Koopaling

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    That's not part of modding courses. Requires code (RPX) editing.
     
  10. Darkrapht

    Darkrapht Newbie

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    I tried to change Coin to DL_Rupee but it always crash, do you know how to fix that ? (I tried on Wario Stadium)
     
    Last edited by Darkrapht, Jun 16, 2016
  11. Ray Koopa
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    Ray Koopa Obviously a Koopaling

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    Did you also replace the ObjId's of each Coin object? Did you tell the game to load the Rupee correctly via the lists? If in doubt just send me the XML as a PM

    EDIT: I collected some course info in my dump sheet.
     
    Last edited by Ray Koopa, Jun 16, 2016
  12. GoldYoshi

    GoldYoshi Advanced Member

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    Rainbow road will crash every time

    Neo bowser will crash only if you haven't loaded it normally before textures are applied (and hasn't been too long) example: (SA Skybox without thunder)

    Hyrule circuit works

    Haven't tried SNES rainbow
     
    Last edited by GoldYoshi, Jun 18, 2016
  13. Ray Koopa
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    Ray Koopa Obviously a Koopaling

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    What do you mean exactly with "haven't loaded it normally before textures are applied (and hasn't been too long)"?
     
  14. GoldYoshi

    GoldYoshi Advanced Member

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    You must constantly "refresh" neo bowser city every few mins or so
     
  15. Ray Koopa
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    Ray Koopa Obviously a Koopaling

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    And how do you do that? Reloading the track every time? =3
     
  16. Harmonia

    Harmonia GBAtemp Regular

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    Hyrule Circuit crashed both times I tried to load it with dNBC's .bgenv but admittedly I never tried it with any other. dRR crashed for both me and someone else (we tried different bgenvs) and dNBC did too. Replacing the skybox of those tracks will normally but that's really strange about dNBC if you also replaced the .bgenv
     
  17. GoldYoshi

    GoldYoshi Advanced Member

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    Lol I made rainbow road work, same rule as neo bowser.

     
  18. GoldYoshi

    GoldYoshi Advanced Member

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    Send me your dRR files, I can probably get it to work.
     
  19. Darkrapht

    Darkrapht Newbie

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    Yo, I just understand for Rupee, this is like for laps, we can't add more than 3 laps for Wario Stadium because no more laps exist without dlc, it's same for Rupee I think :/
     
  20. Ray Koopa
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    Ray Koopa Obviously a Koopaling

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    If you don't have the DLCs, don't use DLC content. 7 laps should work anyway as it's coming with the corresponding patch.