R4 DS Loader 1.08 Final released

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Go to codejunkies, find any random game code, under the title of the game there should be a game code.


you can't use just any game ID with any DS game as the user cheats you created won't be recognised by the R4DS, it has to be the game ID that you find in the rom or go to codejunkies website and look for the game ID there when you search in their codelist.
 
Go to codejunkies, find any random game code, under the title of the game there should be a game code.


Yeah but think is, codejunkies game list is pretty old... that tool you posted lets you find the game IDs without it needing to be at codejunkies... so nice one =]

you can't use just any game ID with any DS game as the user cheats you created won't be recognised by the R4DS, it has to be the game ID that you find in the rom or go to codejunkies website and look for the game ID there when you search in their codelist.

Yeah, if the game isn't list on codejunkies (such as yu gi oh 2007), you need to use that tool to find it.
 
Animal crossing has a strange mastercode which is different than the normal codes.

I don't think the game cheats work if your mastercode isn't

Code:
C0000000 023DF000
F20081CC E12FFF1E

And please, no one ask what a master code is, read cracker's trainer creation guide

Can anyone find a game on the R4 support list that doesn't have this mastercode?

didn't you read my post? that M code doesn't work! it just give two white screens! neither M code from codejunkes or the M code you posted works. but i'm glad you got your user cheats working now, i was trying to tell you all along that both .dat flies have to be preset, and you don't overwrite overt the default codelist either as that will erase over all the codes that are preloaded in the file already.
 
Go to codejunkies, find any random game code, under the title of the game there should be a game code.



you can't use just any game ID with any DS game as the user cheats you created won't be recognised by the R4DS, it has to be the game ID that you find in the rom or go to codejunkies website and look for the game ID there when you search in their codelist.


My bad should of said it more clearly, I just mentioned where to find the code.
 
didn't you read my post? that M code doesn't work! it just give two white screens! neither M code from codejunkes or the M code you posted works.

No, each game has a special mastercode which tells AR/R4/M3s/G6 real, which area to patch. The code I posted is the most common mastercode, used by 80% of all AR codes. I'm afraid animal crossing cheats won't work, unless you get an Action Replay cart which supports editing of mastercodes
 
didn't you read my post? that M code doesn't work! it just give two white screens! neither M code from codejunkes or the M code you posted works.


No, each game has a special mastercode which tells AR/R4/M3s/G6 real, which area to patch. The code I posted is the most common mastercode, used by 80% of all AR codes. I'm afraid animal crossing cheats won't work, unless you get an Action Replay cart which supports editing of mastercodes


there is no such thing available, yes with the latest action replay firmware you can enter codes manually but you cannot edit M codes, and why is the M code from codejunkies blocked? it's the same action replay format so it should work, do the flash carts put some kind of block or encryption on them or something? maybe that's why the R4DS didn't include animal crossing in the default codelist then.
 
Hold on, i'll make it more clear

This is what I think is happening according to all the ways I've tried to figure it out (which is a lot)

The R4 (and action replay cart) is programmed to find the mastercode:
Code:
C0000000 023DF000
F20081CC E12FFF1E

...which is the area that the majority of games's cheat codes are designed to patch.

However, on the action replay cart you can specify your own mastercode (M). Not so on R4.

That is why AC:WW doesn't work, because it's mastercode is different, it doesn't work if you patch the above mastercode, cos that simply isn't what the code patches.
However, YGO:WC07 does work, as it uses the standard mastercode

I hope you understand what I'm trying to say

If you need info about mastercodes, read cracker's trainer guide

http://gbatemp.net/index.php?showtopic=44410&hl=
 
edited my own cheat database, works fine. just edit, save to usrcheat.dat then copy along with CHEAT.DAT to appropriate folder. works flawlessly
biggrin.gif

Omg thanks alot
bow.gif
yaynds.gif
 
Didn't realise so many people enjoyed ruining their gameplay and challenge by cheating in games and not playing how they were meant to be played. Never understood cheating myself.
 
Hold on, i'll make it more clear

This is what I think is happening according to all the ways I've tried to figure it out (which is a lot)

The R4 (and action replay cart) is programmed to find the mastercode:
Code:
C0000000 023DF000
F20081CC E12FFF1E

However, on the action replay cart you can specify your own mastercode (M). Not so on R4.

That is why AC:WW doesn't work, because it's mastercode is different
However, YGO:WC07 does work

I hope you understand what I'm trying to say

If you need info about mastercodes, read cracker's trainer guide

http://gbatemp.net/index.php?showtopic=44410&hl=


ok so basically you are saying that each game list that the R4DS puts onto the DS cheat list has it's own default M code, so by me putting codejunkies M code on top of it will make it not load? so basically the reason why animal crossing did not load was because there was 1 M code overriding the other one and they both clash and that's why it didn't work, man that's sucks, and you can't remove the M code from the default codelist i presume. and i can't use cracker's tutorial, as i hate dos commands and cannot run .bat files on my computer so i can't find my own M code unfortunately.

so that means in future any cheat codes that already have a M code i will not be able to use, man that really sucks balls.
 
ok so basically you are saying that each game list that the R4DS puts onto the DS cheat list has it's own default M code, so by me putting codejunkies M code on top of it will make it not load? so basically the reason why animal crossing did not load was because there was 1 M code overriding the other one and they both clash and that's why it didn't work, man that's sucks, and you can't remove the M code from the default codelist i presume. and i can't use cracker's tutorial, as i hate dos commands and cannot run .bat files on my computer so i can't find my own M code unfortunately.

so that means in future any cheat codes that already have a M code i will not be able to use, man that really sucks balls.


Yes, that is my guess yes. And Action Replay retail carts allow mastercode editing, tagged (m) under their codejunkies website.
Even if you specify your own mastercode, R4 doesn't know that the tag (m) means "change mastercode to..."

But, I guess it is the first linker to support AR codes, so give it a break =] R4 have done an excellent programming job into this, even though it might not be everyone's cup of tea.
 
ok so basically you are saying that each game list that the R4DS puts onto the DS cheat list has it's own default M code, so by me putting codejunkies M code on top of it will make it not load? so basically the reason why animal crossing did not load was because there was 1 M code overriding the other one and they both clash and that's why it didn't work, man that's sucks, and you can't remove the M code from the default codelist i presume. and i can't use cracker's tutorial, as i hate dos commands and cannot run .bat files on my computer so i can't find my own M code unfortunately.

so that means in future any cheat codes that already have a M code i will not be able to use, man that really sucks balls.



Yes, that is my guess yes. And Action Replay retail carts allow mastercode editing, tagged (m) under their codejunkies website.
Even if you specify your own mastercode, R4 doesn't know that the tag (m) means "change mastercode to..."

But, I guess it is the first linker to support AR codes, so give it a break =] R4 have done an excellent programming job into this, even though it might not be everyone's cup of tea.

well i'm gonna be buying pokemon diamond next week so all this bull crap restrictions can lay to rest for now, thanks god i own a actual action replay cart lol
 
I'm trying to add the following codes for Dragon Quest Monsters: Joker,

http://boards.gamefaqs.com/gfaqs/genmessag...&topic=34529136

I can get my M3 Simply to have the codes in the "Press Y for Codes" list, and I'm able to select them and stuff, but when I activate the Master Code, the game comes up with 2 white screens. If I deactivate the Master Code, the game loads, but the codes aren't active.

Anyone know a solution?
 
I'm trying to add the following codes for Dragon Quest Monsters: Joker,

http://boards.gamefaqs.com/gfaqs/genmessag...&topic=34529136

I can get my M3 Simply to have the codes in the "Press Y for Codes" list, and I'm able to select them and stuff, but when I activate the Master Code, the game comes up with 2 white screens. If I deactivate the Master Code, the game loads, but the codes aren't active.

Anyone know a solution?

does the codes you entered manually have a M code? if so the codes won't work as the default M code built into every codelist will override it, it was the same thing that happened with animal crossing, two white screens.
 

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