Questions about BootAnim9

Discussion in '3DS - Homebrew Development and Emulators' started by GibFTW, Nov 27, 2016.

  1. GibFTW
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    GibFTW GBAtemp Regular

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    Aug 18, 2016
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    I think it is time for some edgy boot animations, but I have a few questions first.
    • Since I need to replace my arm9loaderhax.bin, how do I merge it with Luma3DS
    • How do I use it in newbie terms, (file layout)
    • If I make a animation that is 1 second, will it only last for 1 second or will it loop until the device has finished loading.
    • Do top/bottom animations need to be in the same file?
    Thanks for reading this!
     
  2. Magical Sheep

    Magical Sheep The Super Stylish Black Cat

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    1. Put the Luma a9lh.bin in /anim and name it "arm9payload"
    2. Each animation goes inside the /anim folder. Each folder containing an animation needs to be a number. So, you would put the animation files in /anim/0. I could show you an example if it's confusing.
    3. The animation would play for one second. I don't think you can have it loop unless you loop it yourself.
    4. I think they're separate files. I don't know for sure though. Correct me if I'm wrong, please. :D
     
    Last edited by Magical Sheep, Nov 27, 2016
  3. GibFTW
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    GibFTW GBAtemp Regular

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    Okay, so I made folders 0-9, and put my top animation, which is the only one that is done atm, in 1, and I turn my 3ds on, and it just boots to luma. I try adding it to 0 and it didn't work.
     
  4. Magical Sheep

    Magical Sheep The Super Stylish Black Cat

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    You only really need the folder named "0" in /anim, but you can have the others if you want different animations to play on boot. It'll randomly pick any from 0-9 when it turns on, and then it will play that one. You can delete folders 1-9 if you dont plan on using them. Make sure the anim and config file are both in /anim/0, and that the Luma arm9loaderhax.bin is in /anim named "arm9payload"