[Question] Limit of polygones ORAS 3D modeling/rendering

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by Traiver, Oct 12, 2015.

  1. Traiver
    OP

    Traiver GBAtemp Maniac

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    Pew! *Out of the bag*
    Does anyone knows where is the limit with polygones in 3D modeling, that the 3DS can render the model in ORAS smoothly?


    Thanks in advance
     
  2. loco365

    loco365 GBAtemp Guru

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    Not enough. It lags too easily because some models have a lot of bones. Look at the ORAS hack for a horde battle of Mega Rayquaza. It lags like a bitch in that video.