Back up your save data before using any cheats. Use them at your own risk.
Detailed bug reports are appreciated if you encounter any issues. Cheat code requests are also welcome.
All cheats are developed and tested on the CLE (Asia) version only. CLE codes are likely compatible with NA/EU using the corresponding TID/BID.
CLE
sd:/atmosphere/contents/01005E9027E08000/cheats/<BID>.txt
sd:/atmosphere/contents/01005E9027E08000/cheats/<BID>.txt
NA/EU
sd:/atmosphere/contents/01008C8025C8E000/cheats/<BID>.txt
sd:/atmosphere/contents/01008C8025C8E000/cheats/<BID>.txt
Cheat CodesIndex
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Code:
{MasterCode}
Moonlight Peaks v1.2.9 (CLE)
BID: 01C8C2ED00F7ADF9
Moonlight Peaks v1.2.9 (NA/EU)
BID: 41C2D82B84F81F5B - General
CodeEffectUse / NotesMasterCodeRestore/base code for the cheats on this page.Keep enabled.InventorySlots 50Expands the player inventory to 50 slots, including existing saves.Enable before loading your save.IgnoreEnergyPrevents normal Energy costs from being deducted.IgnoreManaPrevents normal Mana costs from being deducted.ZL MovementSpeed x2Doubles movement speed while holding ZL.ZL Pickup x32Multiplies stackable world pickup amounts by 32 while holding ZL.Applies only to items picked up directly from the world. Non-stackable items remain x1, and direct inventory rewards are not affected.ZR NoConsumeItemsPrevents supported inventory item amounts from being deducted while holding ZR.Some special removal paths that bypass the normal inventory removal functions may still consume items.R DropToDeleteDeletes the selected amount from the player's inventory instead of dropping it while holding R.Choose Drop, select the amount if prompted, then hold R when confirming. Only affects the player's carried inventory.OneHitTreesAndRocksBreaks trees, stumps, rocks, and other supported hit-destructibles in one hit.AutoWinNokturnaAutomatically wins Nokturna matches.AlwaysRegularQuality / AlwaysGoodQuality / AlwaysPerfectQualityForces supported newly generated items to Regular, Good, or Perfect quality.Use only one Item Quality code at a time. Does not change items already in your inventory. Items that do not support quality remain Regular.
Fish & Critters
CodeEffectUse / NotesInstantFishUses the game's built-in instant-fishing behavior for every catch.Treats the Fishing Instant status effect as always active.NoFish&CritterFleePrevents fish from fleeing around the bobber and critters from being scared away.Disables their normal flee/scare behavior without freezing their movement.FastFish&CritterRespawnSets normal fish and critter respawns to a 1-minute interval with a 100% respawn chance.Normal spawn conditions and population limits still apply.GuaranteedTriggeredCritterSpawnGuarantees chance-based critter spawns when a valid spawn trigger occurs.Applies to triggered spawns such as destroying objects, shaking trees, harvesting, and Witch Circles. Normal trigger and progression conditions still apply.InstantReturnVampsterSaves Vampsters immediately when you interact with them.Adds the Vampster directly to your inventory and completes the saved event without requiring you to carry it.
Farming & Animals
CodeEffectUse / NotesInfiniteWateringCanPrevents the Watering Can from losing water while watering.InstantGrowthMakes newly planted growables start at their final growth stage.Only affects newly planted growables. Existing planted crops are not instantly advanced by enabling the code.InfiniteHarvestKeeps supported mature plants and harvestable trees ready to harvest repeatedly.Allows consecutive harvests without waiting for the normal regrow period.AllSeasonFarmingAllows crops to be planted and grown as if they are always in season.Ignores both planting-season restrictions and seasonal growth-stage requirements.NoCrowCropLossPrevents crows from eating crops.Crows can still spawn normally.NoEnvironmentAutoSpawnPrevents most automatic environment spawning and vegetation spreading.Stops daily vegetation spread, growable spreading, farm-tile wild vegetation, and other supported automatic spawn paths. Existing objects are not removed.MaxBeeHouse&FireflyBonusAlways gives Bee Houses and Firefly Sanctuaries their maximum neighbor bonus.The maximum bonus is applied without requiring the normal nearby bonus sources.MaxAnimalFriendship&MoodSets both Friendship and Mood to maximum whenever animal Relationship Points are updated.Existing values are updated when a Relationship Points change occurs.AlwaysAnimalProduceMakes eligible animal produce always ready and guarantees its production chance.Normal animal and produce eligibility still applies.NoAnimalCrop&ForageDamagePrevents animals from eating crops or scavenging forage.Disables Bunnicula crop-eating and normal animal scavenging behavior.KeepAnimalsInBarnKeeps housed animals inside instead of following their normal outdoor schedule.
Production & Economy
CodeEffectUse / NotesFreeProductionRemoves material requirements and consumption from supported production systems.Covers workbench crafting, resource converters, and Mana Extractor processing. Normal recipe/unlock and output-capacity requirements still apply.InstantProductionMakes supported production immediately ready to complete or claim and skips production microgames.Covers resource converters, the Mana Extractor, and Brewing, Cooking, and Crafting microgames.FreeShopBuy from supported shops without paying the normal cost.Does not apply when buying animals from Luna or when requesting house upgrades from Ridge.SellPrice x2Doubles the value of items sold through Chester's Shipping Chest.Both the displayed sell total and the income received during the daily update are doubled.ShopPrice x1/2Halves purchase prices in supported shops.Applies to purchases using the normal ShopCatalog price system.
Relationships & Decoration
CodeEffectUse / NotesRelationshipAlwaysLevelUpAny positive Relationship Points gain fills the current Relationship Context to 100%.Normal Relationship Context, status, and story progression requirements still apply.NoRelationshipPointsDecreasePrevents negative Relationship Points from reducing relationship progress.Does not bypass scripted Relationship Context changes.UnlimitedDailyGiftsKeeps the Gift option available after already giving that NPC a gift today.Other requirements for the Gift option still apply.AllGiftsLovedTreats every gift as Loved during normal gift-taste resolution.Does not modify the NPC's underlying gift-taste data.NoRomanticUnhappinessResets Romantic Unhappiness to 0 during each new-day relationship update.Prevents its normal daily accumulation before breakup handling.CreativeMode ON / CreativeMode OFFEnables or disables the game's built-in Creative Mode.Creative Mode affects more than decoration, including seasonal planting and several inventory/move/place restrictions. Use CreativeMode OFF to return to normal behavior.FreePlacementForces the core grid-object placement check to succeed.Bypasses placement restrictions handled by GridObjectHelper, including supported overlap checks. Restrictions handled elsewhere may still apply.
Time
CodeEffectUse / NotesTimeFreezeFreezes the in-game clock without pausing normal gameplay.Stops DayProgression while other real-time game systems continue normally.TimeSpeed x1/4 / x1/2 / x1 / x2 / x4Changes the speed of normal in-game time progression.Use only one TimeSpeed code at a time. x1 restores the normal progression speed.18:00 NightStart / 19:00 / 20:00 / 21:00 / 22:00 / 23:00 / 00:00 Midnight / 01:00 / 02:00 Witching / 03:00 NightEnd / 04:00 / 05:00 Twilight / 06:00 SunriseSets the in-game clock directly to the selected time.Use only one SetTime code at a time. Enable the desired time briefly, then disable it to resume normal progression. This changes the clock directly and does not simulate the skipped hours.
Weather
CodeEffectUse / NotesNow ClearSpring / Now ClearSummer / Now ClearAutumn / Now ClearWinter / Now Rain / Now RainStorm / Now Snow / Now SnowStormForces the selected weather while the code is enabled.The selected weather is reapplied whenever the game tries to use a different weather. Disable the code to return weather control to the game.OnWake ClearSpring / OnWake ClearSummer / OnWake ClearAutumn / OnWake ClearWinter / OnWake Rain / OnWake RainStorm / OnWake Snow / OnWake SnowStormOverrides the weather selected during the normal wake/day-start weather update.Enable the desired weather before sleeping, then disable it after waking.Weather codesUse only one Weather code at a time. Now and OnWake codes share the same code cave and must not be enabled together.
Season
CodeEffectUse / NotesSpring / Summer / Autumn / WinterAdvances the calendar to Day 1 of the selected season and reloads the day.Use only one Season code at a time. Enable the desired season and disable it once the day reload begins. The code advances actual calendar days and runs normal new-day processing for the skipped days. If you are already in the selected season, it does not rewind to Day 1.
Get & Unlock All
CodeEffectUse / NotesGetAllMaterialsAdds all supported materials to House Storage up to their maximum stack size.Items with multiple quality levels are filled separately for each quality. Unsafe progression/internal items are excluded.GetAllSeedsAdds all seeds to House Storage up to their maximum stack size.Existing quantities are preserved when already at or above the target amount.GetAllFertilizerAdds all fertilizer to House Storage up to its maximum stack size.Existing quantities are only increased when below the target amount.GetAllFlowersAdds all supported flowers to House Storage up to their maximum stack size.Includes valid flower variants while excluding bouquets and other non-flower decoration items.GetAllFishAdds all fish to House Storage up to their maximum stack size.Quality variants are handled separately where applicable.GetAllCrittersAdds all supported critter items to House Storage up to their maximum stack size.Does not complete Vampster, Soul Blob, or other collection/progression objectives.GetAllFoodAdds all supported food items to House Storage up to their maximum stack size.Also registers supported items in the Collection when applicable.GetAllDrinksAdds all supported drinks to House Storage up to their maximum stack size.Also registers supported items in the Collection when applicable.GetAllPotionsAdds all safe potion items to House Storage up to their maximum stack size.Progression-sensitive items such as the Super Sun Tan Potion are excluded.GetAllFurnitureAdds all supported furniture to House Storage up to its maximum stack size.Includes normally unobtainable/Deprecated furniture that appears usable, while excluding broken, placeholder, and internal-only assets.GetAllInteriorCustomizationKitsAdds all supported interior customization kits to House Storage up to their maximum stack size.Existing quantities are only increased when below the target amount.GetAllClothingAdds all supported clothing items to House Storage up to their maximum stack size.Includes normally unobtainable clothing that appears usable, while excluding broken and placeholder assets. Clothing stored in House Storage is still available in the wardrobe.GetAllFarmHelpersAdds all supported Farm Helper items to House Storage up to their maximum stack size.Internal/non-pickup farm entities are excluded.UnlockAllBlueprintsUnlocks all valid Blueprint recipes.Includes valid normally unobtainable Blueprints. Bundleless dummy/placeholder Blueprints are excluded.UnlockAllCookingRecipesUnlocks all normal food, drink, and ingredient-processing recipes.Covers the Cooking Station, Keg, Jam Maker, Press, Chocolatier, Mill, and Drying Rack. Quest, resource, fertilizer, and potion recipes are excluded.UnlockAllNokturnaCardsUnlocks every Nokturna Card and fills each card to two copies.Also registers the cards and their keywords as discovered. Existing cards are only topped up to the normal two-copy limit.Get & Unlock All codesUse only one Get / Unlock All code at a time. Enable the desired code, open House Storage to trigger it, then disable it before using another one.
Last edited by morarin,




been waiting for the update for this game so that i can finally donate the missing fish (1star sadly) in the museum which takes me too long to get.




