[Question]Boot anims and b9s

Discussion in '3DS - Homebrew Development and Emulators' started by DoArt, May 21, 2017.

  1. DoArt
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    DoArt Member

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    Could we theoretically have much cleaner/smoother boot animations etc. with the .firm capabilities?

    edit: haven't used bootanims in a while so it could be much better since then.
     
    Last edited by DoArt, May 21, 2017
  2. B_E_P_I_S_M_A_N

    B_E_P_I_S_M_A_N I have graced this thread with my presence.

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    Hell
    Actually, it looks like the creator of BootAnim9 left, given his profile pic and deleted GitHub.

    I could be wrong, though.
     
  3. duffmmann

    duffmmann GBAtemp Psycho!

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    By using BootCTR9 instead of boot9anim, you can now use (top screen only) animations through B9S, and yes the animations do seem to run a bit smoother. The boot9anim I had been using had to be the 15fps version so that it would look best and load at a decent speed, but now I can use the 25fps version to load at about the same speed while running a bit smoother, still not perfect but better. It was tough for me to figure out how to get this new way of running boot animations on B9S, but I was eventually able to figure it out and it really is fantastic.
     
    B_E_P_I_S_M_A_N likes this.
  4. DoArt
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    Good to know, thanks for the info.