Is anyone still interested in resolution saving?
A few days ago I wrote a workaround for screen resolutions so that you specify a number in the config representing the current res in the list; making it read that on start-up is the closest to saving screen resolutions and it works pretty well since you can still use the resolutions manually.
Example video:
Example as channels:
The only major drawback is doing it on any double strike resolution -could- mess up the video output and make everything slower until you reset the console.
"Is this because of your implementation?" No, there are many confirmations around that prove this can happen when selecting the resos. from the settings and loading another core.
My curiosity here is that this is a pretty weird problem and because I have an old-ish Wii from late 2008 I want to know if it's a hardware thing and that it doesn't occur on later consoles.
And an actual video of what could happen:
DOWNLOAD
A few days ago I wrote a workaround for screen resolutions so that you specify a number in the config representing the current res in the list; making it read that on start-up is the closest to saving screen resolutions and it works pretty well since you can still use the resolutions manually.
Example video:
Example as channels:
The only major drawback is doing it on any double strike resolution -could- mess up the video output and make everything slower until you reset the console.
"Is this because of your implementation?" No, there are many confirmations around that prove this can happen when selecting the resos. from the settings and loading another core.
My curiosity here is that this is a pretty weird problem and because I have an old-ish Wii from late 2008 I want to know if it's a hardware thing and that it doesn't occur on later consoles.
DOWNLOAD