Question about ''Header'' Games?

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by TheMaster11, Mar 1, 2015.

  1. TheMaster11
    OP

    TheMaster11 Newbie

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    Mar 1, 2015
    good morning to all , I wanted to ask for information about a Header in backups 3DS .
    I wanted to ask , I have one backup of the legend of zelda ocarina of time and one of Nintendogs + cats , are all two of 4Gbit , I wanted to ask if I can use these to comfort one of two header ( 4 Gbit ) other backups more large ( for example, 16 Gbit and 32 Gbit ) or there are problems ? if I try to patch the backup header with smaller (like my 4 Gbit on a 16 Gbit ) what happens ?

    I wait and thanks


    Header question about games , Private
     
  2. GeBeCluck23

    GeBeCluck23 Member

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    Sep 25, 2012
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    The filesizes should not matter. The only thing that matters is that is has a valid header from a PHYSICAL copy. If you used a ROM you downloaded online, you can't use that. You have to specifically backup your own game and use a header (any header, it can be any game, it doesn't even have to be an online capable game) from that.
     
  3. Loke

    Loke GBAtemp Regular

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    Jan 7, 2014
    Netherlands
    There are quite some tools released, but i still use the old hex edit method. It can require some trouble shooting but if you play a bit with the hex codes all games work. When a game gave an error i just loaded the rom again and changed the code, till it worked properly. If you found your chip code it shouldn't take too much time.

    [HOW-TO] Use Scene Dumps with GW 2.2 Online

    Again, there are easier tools to use. i beleive the gateway patches has an option for headers, but i still like to manually edit them.