- Joined
- Dec 16, 2009
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The maximum name is 16 letters meaning 32 bytes (in unicode) so the rest of the 'buffer' is unknown...sometimes it's says 'Pushmo 1' or 2 or 'Pullbox 1'...sometimes just gibberish...Snip*

Who are 'we'?
Well i was right...
Uploaded with ImageShack.us
And the palette is complete...
Now for the manholes, flag and switches


Who are 'we'?
Just my teamDon't worry about it, we're not stepping on your toes with a level editor or anything. I'm quite interested in seeing what develops of your project!

I ment your insinuation that you figured everything out already and waiting for us to figure it out ourselves...Couple of things: 1) I have already helped you. 2) You haven't asked for help nor have you stated what parts you're having difficulty with (things seem to be progressing rather quickly by the looks of it). 3) Our projects don't exactly "align" so what interests me may not be helpful to you.
I don't think it could be done the same way with Pushmo...On another note: Hmm able to create stages for a game.... I remember a certain system that was hacked by a custom stage ;3


That's ok, thanks for the helpWhen I have the format completely figured out, algorithms and all, I'll be glad to make a post much like this one. Right now I only have the information I need for the project we're working on, which happened to include some useful information for you. I did not mean to be rude. I apologize. We do mostly have the format figured out, but it seems you have all of the information you need anyway.
EDIT: oh no! They're onto uspatience, friends...

Definitely a hacked level because it is impossible to complete.First hacked Pushmo level:
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Lol, not much, but it shows that it's clearly a hacked level.

