Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = KEX+HV: PS4/5 backups, possible keys exploit (WK: 2.50 best / 2.7X max)
3.XX = KEX+HV+Linux: PS4/5 backups, possible keys exploit (WK/BD/LUA: 3.20 best / 3.21 max)
4.XX = KEX+HV+Linux: PS4/5 backups (WK/BD/LUA (Y2/NF/YARPE 4.03+): 4.50 best / 4.51 max)
5.XX = KEX+HV+Linux: PS4/5 backups (
WK/BD/Y2/NF/LUA/YARPE: 5.50 best + max)

6.XX = KEX: PS4/5 backups (KEX+HV+Linux) (BD/Y2/NF/LUA/YARPE: 6.50 max)
7.XX = KEX: PS4/5 backups (KEX+HV+Linux) (
WK/BD/Y2/NF/LUA/YARPE: 7.61 best + max)
8.XX-10.00 = KEX: PS4/5 backups (KEX+HV) (WK/BD/Y2/NF/LUA/YARPE)
10.01-12.70 = KEX: PS4/5 backups (KEX+HV) (
WK/BD/Y2/NF/LUA/YARPE)
13.XX-13.60 = HV+KEX+WK (
WK/BD (13.42)/Y2/LUA/YARPE)
14.XX = No KEX/HV. UL ONLY (LUA/YARPE)

NOTE 1: Recommended firmware is subjective. Staying low is always recommended.
NOTE 2: Do not update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx). Remain low unless all you want is backups.
NOTE 3: P2JB can take over an hour to exploit on FW up to 12.70.


Hypervisor (HV):
Highest released HV: 13.60
Highest unreleased HV: 14.00
*unreleased/unimplemented


Kernel (KEX):
Highest released KEX:
13.60 (ReLapse)
Highest unreleased KEX: 13.60 (SlopSploit)
UMTX2:
1.00-7.61 (*WK to 5.50 / BDJB to 7.61)
Lapse: 1.00-10.01
Relapse: 7.00-13.60
Poopsploit:
4.03-12.00 (*BD to 12.00)
P2JB: 9.00-12.70 (*WK: Lapse to 10.01 / P2JB to 12.70)

Userland (UL):
Webkit: 1.00-5.50 (PSFREE +UMTX2) / 7.00-13.60 (RELAPSE) (Recommended)
LUA (Artemis): 2.00-LATEST (LUA exploit, + Lapse up to 10.01)
Y2JB: 4.03-13.40 (YouTube exploit, + Lapse: 10.01 / P2JB: 12.70)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse: 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse: 10.01 / P2JB: 12.70)
BD-JB: 1.00-13.42 (BD exploit + UMTX2: 7.61 / BD-JB5 + Poops to 12.00)
Mast1C0re: 1.00-7.61 (Depreciated for LuaC0re)
LuaC0re: 1.00-12.70 (Poops: 4.03-12.00/P2JB: 9.00-12.70)
REDIS: 1.00-5.50 (Jordy's untethered JB on boot)

NOTE 1: A userland entry point (UL) chained to kernel exploit (KEX) is required to exploit your console at bare minimum.
NOTE 2: Consoles 7.00-13.60 should now use WebKit and RELAPSE (Recommended)


Useful Applications:
FPKG: 3.00-11.60 (KStuff Lite) / 12.XX-13.60 (KStuff-NG SOON)
Kstuff Lite: 3.00-12.70
HERE
Kstuff Toggle: 3.00-12.00 HERE
PS5 App Dumper: 3.00-13.60 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-12.00 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with Kstuff Lite
Trophies: Work with Kstuff Lite
Compression: Works with Kstuff Lite
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup manager: ItemzFlow Compatibility list: HERE
PS4 Backup Loading: Works (rest mode & backports work, can crash).
PS5 Debug NG: 3.XX-13.XX
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work

UART:
HERE
Linux: (OG: 3.00-7.61, Slim: 7.61) HERE
Kldload (wip): 3.00-6.50 HERE
PSN access: NEVER
Latest OFW: 14.10 (01/10/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
62.210.38.117 - User Guide = ES7in1
or
45.56.67.85
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware, see the top of this page.

(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP
(Updating with RECOVERY PUP will perform a factory format and will wipe your internal HDD)

PS5 factory mode PUP installation path:
/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

NOTE: Make a system back up before attempting any modifications.
On console: go to [Settings] > [System] > [System Software] > [Back Up and Restore] > [Back Up Your PS5]

Select Your Jailbreak:


WEBKIT:BD-JB:LUA:Y2JB:NFNH:YARPE:LuaC0re:BD-UN-JB:


  1. Information:
    Firmware 1.00-5.50 or 7.00-13.60 is required for the webkit exploit.

    Enabling web browser:
    Open [Settings] > select [Users & Accounts] > select [YouTube] > click "Link" > click "use browser" > click "terms" (bottom right) > click google apps icon (top right) > select Google Search.

    Exploiting 1.00-5.50:
    Enter https://zecoxao.github.io/luasauce/ or https://github.com/kmeps4/PSFree into google > click “Jailbreak" or wait for it to complete.

    Exploiting 7.00-13.60:

    https://ntfargo.github.io/Relapse-Exploit/

    https://zecoxao.github.io/bagagwa/

    https://soniciso1.github.io/poopicker/

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  2. Important:
    You will need a BD dive paired to your Slim/Pro console or an OG Phat model . Consoles must be on 1.00-13.42 to run this exploit.


    Recommended ISO: Viktorious AIO Auto BD-JB ISO for 4.XX-7.61

    Exploiting: 1, Burn ISO to a blank BD-R or BD-RE > Insert into console > click on the [DISC PLAYER] icon.

    2, Highlight [PIPELINE RUNNER] > click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.

    ELF Loader uses PS5 IP: port 9021 / BIN loader uses 9020 / Jar loader uses port 9025

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  3. Important:
    LUA entry point works from 2.00 to the latest OFW, but there is no KEX above 12.70 yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.
    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit. Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  4. Requirements:
    PS5 console must be on 4.30-12.70 and previously activated through PSN or fake activated to use the YouTube app, unless you're restoring a backup.
    (Note: restoring a backup will factory reset your console).

    Information:
    If updating and older installation, download the latest download0.dat > use FTP or PS5 Explorer to place it in the user/download/PPSA01650 folder.

    Preparation:
    Download the Y2JB_backup_X.X(4.03) if you're on 4.03-12.40, or the Y2JB_backup_X.X(12.20) if you're on 12.60 or higher from HERE
    On PC: format a USB 3.0 HDD to exFAT, and copy the PS5 folder from the backup to the root, and put the latest nanodnf.efl from nanoDNS to the root too.
    On console: go to [Settings] > [System] > [System Software] > [Back up and Restore] > [Restore] > select the y2JB back up & let it install (the console will reboot when complete).
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    Exploiting:
    Going to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection > change [DNS Settings] to manual > change [Primary DNS] to 127.0.0.1 > click [Done] > open the [YouTube App].
    (Note: Ignore and internet connection issue warnings)

    Firmware up to 10.01 will use Lapse Kernel Exploit. Firmware 10.20-12.70 and above will use P2JB and could take up to an hour.

    You can send payloads using netcat GUI to PS5's IP Address & port 9021.

    You can swap the download0.dat to itzPLK version for auto loading and payload manager in future (payload manager accessible through browser on 127.0.0.1:8084)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  5. Requirements:
    PS5 console must be on 4.30-10.01 and previously activated through PSN or fake activated. You will need a 256GB external HDD (minimum).

    Preparation:
    Download balenaEtcher
    Download the latest Extended Storage or M.2 Image (select your m.2's capacity)

    EXTERNAL DRIVE METHOD (Netflix_PS5_EU_Ext.7z):
    1a, On PC: connect your 256GB (min) USB drive to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 256GB is the smallest drive you can use)

    2a, On console: click [Settings] > [Storage] > [USB Extended Storage] > [Games and Apps] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    INTERNAL DRIVE METHOD (Netflix.XXXXGB.7z):
    1b, On PC: connect the M.2 to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 4TB will take 80 mins, 2TB 45 mins, 256GB 10 mins)

    2b, On console: Power off the console > insert the M.2 SSD > power on the console > click [Settings] > [Storage] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab).

    Exploiting:
    1a, for consoles 10.01 and below, on console: go to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection. Go to Proxy > change [Automatic] to [Manual] > enter Address: 172.105.156.37 & port: 42069 > click [Done] > open the [Netflix App].
    (Note: Ignore and internet connection issue warnings)

    1b, for consoles 10.20-12.70, COMING SOON.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  6. Important:
    YARPE works from 4.30 to 12.70 (9.00 - 12.07 via P2JB)
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Requirements:
    PS5 console must be on 4.30-10.01 to use this exploit.

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  7. Requirements:
    PS5 console must be on 4.30-12.70 to use this exploit. SWRR

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].


  8. [UPDATED]
    No longer needed if using latest WebKit (to 13.60) or BD-JB (to 13.42)!


    Important:

    This method modifies the BD-J stack to allows BD-JB entry point to be re-enabled on consoles up to 13.60, for convenience only.

    Very Important:
    This method requires your console to be jailbroken by another method first to gain access to alter the files.

    https://github.com/Gezine/BD-UN-JB

    Preparation:
    Burn the ISO to a blank Blu Ray, insert it into the jailbroken console. Send the bdj_unpatch.elf to elfldr using netcat GUI to PS5's IP Address & port 9021 to unpatch BD-J.

    (NOTE: DO NOT REINSTALL/UPDATE FW, IT WILL WIPE THE PATCH AND LOSE BD-JB)


Once jailbroken it is recommended to run KSTUFF LITE and SHADOWMOUNTPLUS at minimum to get you up and running.
(ShadowMountPlus: is an automated background auto-mounter payload for jailbroken PS5 consoles. Detects, mounts, and installs game dumps from internal or external storage, with support for UFS, exFAT, PFS, and nested compressed PFS containers)

Additional Information:


Blocking Updated with nanoDNS:
Set primary DNS manually to 127.0.0.1. Send latest elf to BIN LOADER using netcat GUI to PS5's IP Address & port 9021.

PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00
OFW 13.xx runs PS4 games up to 13.42
OFW 14.xx runs PS4 games up to 14.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: Installing legit game PKGs you do not own will never work, even if spoofed.

4: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
Hey! :)

I've been using 0.6.1 for a week or so and had great success with it, in fact the only issue I've come across was the inability to save game within Indiana Jones.... That said, would you happen to know the changes within 0.6.2 please?
This is what I know form some of the latest versions and release dates. See below.

fpkg-gui-0.6.8 (16-09)
  • Improved image checks, including PlayGo — please verify your images.
  • Fixed an issue with PlayGo map creation.
  • Default DRM: Standard.
  • Automatic downgrading of the required software version to the SDK-specified version.
fpkg-gui-0.6.9: (17-09)
  • Added generation language files from playgo-scenario.json
  • Validation of the PlayGo configuration has been improved.
fpkg-gui-0.6.10: (03-10)
  • fixed NAPS errors
fpkg-gui-0.6.11: (04-10)
  • Added selective file unpacking.
  • Automatic chunk splitting if playgo*.dat files are present; if the files are missing, they can be extracted from the _sc package using prosperopatches.
I added these versions in a .zip file so that users can use their own preferred version. Linkz:

GoFile: https://gofile.io/d/118MfPWY
Vikingfile: https://vikingfile.com/f/2UrpUbffif
Akirabox: https://akirabox.to/gXeGOeqWN3Aa/file
 

ProsperoEden v1.005.000​

This alpha keeps each game in a folder of its own with everything that belongs to it, gives cheats their own list, adds a speed limit and a second frame generation method, and fixes a lost graphics device and black boxes that spread over the picture. Performance and compatibility still vary by game.

New and improved​

  • One folder per game. A game can sit in a folder of its own in roms/, together with its update and DLC files, its mods (mods/), its cheats (cheats/) and its own post-processing presets (reshade/). ProsperoEden tells the game from its update and DLC by what each file holds, so the files can have any names. Delete from console removes the folder's update and DLC too. Games downloaded from a source now go into a folder of their own the same way. Your files stay where they are and keep working. See Game files folder.
  • Cheats in a list of their own. A game's settings have a Cheats row next to Mods: every cheat of the game with its own switch, and an All cheats switch apart from the Mods one. Mods now lists patches and replacement files only. Cheats you chose before stay on.
  • A game's own post-processing presets. Presets and effects in a game folder's reshade/ are offered in that game's Post-processing list, after the shared ones.
  • Speed limit (new Performance setting). Settings > Performance > Speed limit, and the same row in a game's own settings: 100% (as before), 150%, 200%, 300% or Unlimited. A game locked to 30 FPS can run faster when the console has time to spare; for a game whose logic follows its frame rate, the whole game runs faster.
  • MihawkGen frame generation. Frame gen method in Settings > Video, and per game, chooses between MihawkGen, a neural network that comes with the app, and Lossless Scaling with your own copy of it.
  • Update notices (new setting). Settings > Diagnostics > Update notices turns the update dialog at start off. About still says when a newer version is on homebrew.page.

Fixes​

  • A lost graphics device while a game loads a new area. Long runs of uploads and copies could grow past what the console's GPU takes in one submission, and the game stopped. The graphics driver now splits them.
  • Black boxes that grew until they covered the screen. A few pixels whose colour was not a number spread through a game's glow and blur effects. Such a colour is now written as black, and stays one pixel.
  • Games that ask for a large GPU address space start instead of stopping at once.
  • No update offered for the version already installed, when the app's files named an older version than the program.
Link: https://github.com/blackbearreloaded/ProsperoEden/releases/tag/v1.005.000
Post automatically merged:

@zebrone cheats have been added. See below for the structure:

1792312216173.png
1792312235929.png
 
Last edited by HS2005,
This is what I know form some of the latest versions and release dates. See below.

fpkg-gui-0.6.8 (16-09)
  • Improved image checks, including PlayGo — please verify your images.
  • Fixed an issue with PlayGo map creation.
  • Default DRM: Standard.
  • Automatic downgrading of the required software version to the SDK-specified version.
fpkg-gui-0.6.9: (17-09)
  • Added generation language files from playgo-scenario.json
  • Validation of the PlayGo configuration has been improved.
fpkg-gui-0.6.10: (03-10)
  • fixed NAPS errors
fpkg-gui-0.6.11: (04-10)
  • Added selective file unpacking.
  • Automatic chunk splitting if playgo*.dat files are present; if the files are missing, they can be extracted from the _sc package using prosperopatches.
I added these versions in a .zip file so that users can use their own preferred version. Linkz:

GoFile: https://gofile.io/d/118MfPWY
Vikingfile: https://vikingfile.com/f/2UrpUbffif
Akirabox: https://akirabox.to/gXeGOeqWN3Aa/file

absolute legend, thank you
 
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If i'm running 12.70, does it make sense for me to update to 13.60 so I have the highest compatible firmware?
Hmm. That's a good question.

Currently there is nothing particularly special about FW 12.xx releases. It's not like, say, 7.61 where it's the last version that supports some exotic and useful exploit, ala the previous hypervisor exploit. P2JB has been supplanted by the much better Relapse, and while brilliant in its time, no one is going to miss it.

Meanwhile, the only major feature introduced in FW 13.xx was PSSR2, which is a fantastic feature, but it is only relevant if you have a PS5 Pro (and if you did, I suspect you would have said as much).

The biggest red flag with 13.xx right now is just that it's so new. It isn't as well tested/documented, and some software packages for jailbroken consoles are still working out the kinks of running on 13.xx.

What it does have going for it is game compatibility, however. It can run SDK 13 game dumps without backports, which can be rather handy.

I think the most pragmatic advice is to stay where you are unless there is a game that requires FW 13.xx that you absolutely must have. Upgrading isn't getting you much else right now, and 12.70 is a relatively popular firmware version.
 
Last edited by ViRGE,
If i'm running 12.70, does it make sense for me to update to 13.60 so I have the highest compatible firmware?
It depends.. What do you need on 13.60 looking at your current FW right now.
From a personal experience I enjoy 13.60 more than 12.70 back then due to all of the developments regarding 13.60 in specific.
 
Yeah so when you start the game, it immediately tries to create a save before anything else. With existing backport methods, they don't set a specific value/fix that's needed specifically for this game, which results in the save being corrupted essentially. The game loops trying to read this corrupted save and you get your black screen. Check in the Storage -> Save files (the path is something like that, I'm not in front of my console) in your PS5 settings, you'll see the save for this game, delete it before using my tool to create a backport. I believe the fixes you need to tick are savedata-mount, savedata-prepare, tls-atexit and mapflex-flags for this game, but my tool should recommend the correct fixes after running an analysis.
I tried your tool and now i get this on load.

0xa0020101
(PRX_NOT_RESOLVED_FUNCTION)
thread name: eboot.bin
 
should i delete facklibs folder from game folder if i want to convert the game to pkg file? because all level 5 games lags in menu and gameplay like playing them via usb
 
I tried your tool and now i get this on load.

0xa0020101
(PRX_NOT_RESOLVED_FUNCTION)
thread name: eboot.bin
Try the Console section, or load your crash dumps into the Crash log tab. It should diagnose the issue and suggest a fix, if not, send me the klog and the log files from the program.

Also, make sure you load as many existing backports into the program as kits as you can reasonably find, the more data it has the better. You may be missing some fakelibs that can be grabbed from existing backports.
 
So I installed Astro bot fpkg on 11.60

Game was hanging on splash screen and please wait and then hanging whole console when I was using kstuff lite 1.11
Found solution on reddit to use kstuff-1.13-fpkg-dr-test5.elf and game now starts fine and is running smooth but Trophies are not installing.

Does anybody know solution for this?

Just letting everybody know that the pkg file I had was broken. I got another one and trophies are working
 
You are welcome! :)

For the USB Drive: connect it to the PS5 and choose Settings → Storage → USB Extended Storage → Format as USB Extended Storage. The PS5 formats it itself, it doesn’t need to be exFAT beforehand. PS5 games must be moved back to console storage to play, but PS4 games can run from the drive. (It should work, but I only use my USB drive to play music so far)

Saving screenshots, video clips, playing music: Format your USB drive as exFAT on your PC, then create a folder named ‘Music’ in the drive’s root directory.

For the LAN configuration you need to configure PS5Upload, your PC Network - Ethernet Adapter and your PS5.

1. Connect your LAN Cable between your PC and PS5.
2. Open your Network Manager on your PC, ( on Windows press Win+R (Run Dialog) → type ncpa.cpl (Network Manager) ) → Right click on Ethernet → Internet protocol → TCP/IPv4 → Settings → type in IP-Adress: 192.168.88.1 → Subnet mask: 255.255.255.0 → confirm
3. On the PS5 go to Network Settings → LAN Connection → advanced settings → type in IP adress: 192.168.88.2 → Subnet mask: 255.255.255.0 → Standard Gateway: 192.168.88.1 → confirm
4. In PS5Upload you need to go to "Connection" and enter this IP adress: "192.168.88.2", it will give you a success message.
5. All set, make sure the ps5upload.elf is loaded on your PS5.
Thank you so much !
Quick question: what payloads are essential for a jailbroken PS5? Also, are there any essential homebrew applications? Thanks 🤜🏻🤛🏻
 
Quick question: what payloads are essential for a jailbroken PS5? Also, are there any essential homebrew applications? Thanks 🤜🏻🤛🏻
In most of the cases kstuff + SM+ is plenty.

Kstuff: https://github.com/EchoStretch/kstuff-lite/releases/tag/v1.11
SM+: https://github.com/drakmor/ShadowMountPlus/releases/tag/1.7beta5

I would Use Y2JB to JB: https://github.com/itsPLK/ps5-y2jb-autoloader and use the payloadmanager to autoload: https://github.com/itsPLK/ps5-payload-manager/releases/tag/v0.6.1
Post automatically merged:

PS5 Web File Manager​

A file manager for PS5 with a web UI. It is primarily intended for quickly and safely copying game dump folders from USB storage to internal storage.

Fixes and optimizations​

Change logs:
  • Added ability to list and select from share folders of the SMB server. (Issue #20)
  • Fixed the problem that wfm-7zip-helper.elf wouldn't start automatically from /data/wfm/ sometimes. (Issue #19)
  • Removed upload finish API. Tried to fix the endless finishing stage for uploading folders. (Issue #12)
  • Added hover buttons to items in the list.
  • Removed Rename button from the line of operation buttons in large screen.
  • Fix premature 100% progress during batch moves and operation cleanup.
  • Support launching ELF payloads directly from SMB.
  • Show clear guidance when archive extraction requires local storage.
  • Report directory read errors instead of silently skipping files.
  • Update the home screen launcher to use the active server port.
No changes for wfm-7zip-helper.elf.

Link: https://github.com/owendswang/ps5-web-file-manager/releases/tag/v1.11
 
Last edited by HS2005,
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Hello
I'm having trouble installing PS5 fpkg files.

I have the latest shadowmountplus, kstuff, and a53 ppr payloads, on fw 4.5 .
I tried installing through debug settings and through other package management homebrew apps, same result: An error occured CE-109573-5

Did anyone come across such difficulties?
Note: I did not make the fpkg files myself- got them from the usual place(s).
I tried spiderman2, hades 2, assassins creed blackflag, and cocoon.

View attachment 595533
Well since nobody replied to my post, I will reply to it myself with a little update:

I discovered that the fpkg files I had were somehow corrupted. Tried installing them via PS5Upload and got an error. Turns out that the source was bad!

Created my own fpkg of my discs and managed to install them without any issues.

Also: noticed that for some games to run properly, they require loading 'kstuff toggle' in addition to SM+, KStuff, and a53 ppr.
I hope this helps anyone struggling with fpkg on low FW!
 
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Is it possible to use a save file from one region on another region of the same title?

For instance: I have played Astro Bot PPSA21564 – USA and want to continue with Astro Bot PPSA21567 – EUR. When starting the latter the save of the USA version doesn't get recognized (the 2 versions of the games can also be installed next to each other on the PS5 and are seen as 2 different games).

Is it possible to dump the PPSA21564 save with Garlic save manager and reupload it to PPSA21567 so I can continue where I left off?
 
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Well since nobody replied to my post, I will reply to it myself with a little update:

I discovered that the fpkg files I had were somehow corrupted. Tried installing them via PS5Upload and got an error. Turns out that the source was bad!

Created my own fpkg of my discs and managed to install them without any issues.

Also: noticed that for some games to run properly, they require loading 'kstuff toggle' in addition to SM+, KStuff, and a53 ppr.
I hope this helps anyone struggling with fpkg on low FW!

i also have a few smaller indie games (unity engine), that crash during startup (Olliolli world, jet cave adventure). tried different payloads and kstuff. I wonder if there are bad dumps out there or we are doing something wrong. did the dumps you have come in rar?

maybe we should have a tool/database that checks the crc of these dumps. i would like to have vanilla/clean dumps and then add patches to them.
 
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PS5 Backport Toolkit v0.1.0: now on Windows (formerly PS5 Backport Linux)

The tool has a new name and now runs on Windows 10/11 as well as Linux. Same features, same app and command line.

What's new
  • Windows support: unzip and run ps5bp-gui.exe. No Python or git needed.
  • Ready-made downloads: a Windows zip and a Linux tarball on the releases page, so you no longer have to build it yourself. The Linux build runs on any distro from 2022 on.
  • Same results on both systems: a test backport of KINGDOM HEARTS HD 1.5+2.5 came out byte-for-byte identical on Windows and Linux.
  • New name: PS5 Backport Toolkit. The old GitHub link redirects automatically.

Download: GitHub releases
Source and README: https://github.com/cherryduck/ps5-backport-toolkit

Notes
  • Windows SmartScreen may warn the first time because the exe isn't code-signed: More info → Run anyway.
  • Kits and history are kept in %LOCALAPPDATA%\ps5bp on Windows and ~/.local/share/ps5bp on Linux.
  • The Console tab (live klog and crash dumps) hasn't been tested from Windows against a real PS5 yet, so reports from Windows users are especially welcome.

As before, please include a klog or what the Console tab said with any bug report.
 
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