Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = PS4/5 backups (KEX+HV+Linux) + keys exploit (WK: 2.50 best / 2.7X max)
3.XX = PS4/5 backups (KEX+HV+Linux) + keys exploit (WK/BD/LUA: 3.20 best / 3.21 max)
4.XX = PS4/5 backups (KEX+HV+Linux) + keys exploit (WK/BD/LUA (Y2/NF/YARPE 4.03+): 4.50 best / 4.51 max)
5.XX = PS4/5 backups (KEX+HV+Linux) + keys exploit (
WK/BD/Y2/NF/LUA/YARPE: 5.50 best + max)

6.XX = PS4/5 backups (KEX+HV+Linux) (BD/Y2/NF/LUA/YARPE: 6.50 max)
7.XX = PS4/5 backups (KEX+HV+Linux) (
WK/BD/Y2/NF/LUA/YARPE: 7.61 best + max)
8.XX-10.00 = PS4/5 backups (KEX+HV+Linux) (WK/BD/Y2/NF/LUA/YARPE)
10.01-12.70 = PS4/5 backups (KEX+HV+Linux) (
WK/BD/Y2/NF/LUA/YARPE)
13.XX-13.60 = PS4/5 backups (KEX+HV+Linux) (
WK/BD(13.42)/Y2/LUA/YARPE)
14.XX = No public KEX, HV/A53 patched in 14.20, UL ONLY (LUA/YARPE)

NOTE 1: Recommended firmware is subjective. Staying low is always recommended.
NOTE 2: Do not update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx). Remain low unless all you want is backups.
NOTE 3: P2JB can take over an hour to exploit on FW up to 12.70.


Hypervisor (HV):
Highest released HV: 13.60
Highest unreleased HV: 14.00
*unreleased/unimplemented


Kernel (KEX):
Highest released KEX:
13.60 (ReLapse)
Highest unreleased KEX: 14.10 (Gezine)
UMTX2:
1.00-7.61 (*WK to 5.50 / BDJB to 7.61)
Lapse: 1.00-10.01
Relapse: 7.00-13.60
Poopsploit:
4.03-12.00 (*BD to 12.00)
P2JB: 9.00-12.70 (*WK: Lapse to 10.01 / P2JB to 12.70)

Userland (UL):
Webkit: 1.00-5.50 (PSFREE +UMTX2) / 7.00-13.60 (RELAPSE) (Recommended)
LUA (Artemis): 2.00-LATEST (LUA exploit, + Lapse up to 10.01)
Y2JB: 4.03-13.40 (YouTube exploit, + Lapse: 10.01 / P2JB: 12.70)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse: 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse: 10.01 / P2JB: 12.70)
BD-JB: 1.00-13.42 (BD exploit + UMTX2: 7.61 / BD-JB5 + Poops to 12.00) (14.XX SOON)
Mast1C0re: 1.00-7.61 (Depreciated for LuaC0re)
LuaC0re: 1.00-12.70 (Poops: 4.03-12.00/P2JB: 9.00-12.70)
REDIS: 1.00-5.50 (Jordy's untethered JB on boot)

NOTE 1: A userland entry point (UL) chained to kernel exploit (KEX) is required to exploit your console at bare minimum.
NOTE 2: Consoles 7.00-13.60 should now use WebKit and RELAPSE (Recommended)


Useful Applications:
FPKG: 3.00-11.60 (KStuff Lite) / 12.XX-13.60 (KStuff-NG SOON)
Kstuff Lite: 3.00-12.70
HERE
Kstuff Toggle: 3.00-12.00 HERE
PS5 App Dumper: 3.00-13.60 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-12.00 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with Kstuff Lite
Trophies: Work with Kstuff Lite
Compression: Works with Kstuff Lite
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup manager: ItemzFlow Compatibility list: HERE
PS4 Backup Loading: Works (rest mode & backports work, can crash).
PS5 Debug NG: 3.XX-13.XX
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work

UART:
HERE
Linux: (OG: 3.00-13.60) HERE
Kldload (wip): 3.00-6.50 HERE
PSN access: NEVER
Latest OFW: 14.22 (2/11/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
62.210.38.117 - User Guide = ES7in1
or
45.56.67.85
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware, see the top of this page.

(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP
(Updating with RECOVERY PUP will perform a factory format and will wipe your internal HDD)

PS5 factory mode PUP installation path:
/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

NOTE: Make a system back up before attempting any modifications.
On console: go to [Settings] > [System] > [System Software] > [Back Up and Restore] > [Back Up Your PS5]

Select Your Jailbreak:


WEBKIT:BD-JB:LUA:Y2JB:NFNH:YARPE:LuaC0re:BD-UN-JB:


  1. Information:
    Firmware 1.00-5.50 or 7.00-13.60 is required for the webkit exploit.

    Enabling web browser:
    Open [Settings] > select [Users & Accounts] > select [YouTube] > click "Link" > click "use browser" > click "terms" (bottom right) > click google apps icon (top right) > select Google Search.

    Exploiting 1.00-5.50:
    Enter https://zecoxao.github.io/luasauce/ or https://github.com/kmeps4/PSFree into google > click “Jailbreak" or wait for it to complete.

    Exploiting 7.00-13.60:

    https://ntfargo.github.io/Relapse-Exploit/

    https://zecoxao.github.io/bagagwa/

    https://soniciso1.github.io/poopicker/

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  2. Important:
    You will need a BD dive paired to your Slim/Pro console or an OG Phat model . Consoles must be on 1.00-13.42 to run this exploit.


    Recommended ISO: Viktorious AIO Auto BD-JB ISO for 4.XX-7.61

    Exploiting: 1, Burn ISO to a blank BD-R or BD-RE > Insert into console > click on the [DISC PLAYER] icon.

    2, Highlight [PIPELINE RUNNER] > click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.

    ELF Loader uses PS5 IP: port 9021 / BIN loader uses 9020 / Jar loader uses port 9025

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  3. Important:
    LUA entry point works from 2.00 to the latest OFW, but there is no KEX above 12.70 yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.
    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit. Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  4. Requirements:
    PS5 console must be on 4.03-12.70 and previously activated through PSN or fake activated to use the YouTube app, unless you're restoring a backup.
    (Note: restoring a backup will factory reset your console).

    Information:
    If updating and older installation, download the latest download0.dat > use FTP or PS5 Explorer to place it in the user/download/PPSA01650 folder.

    Preparation:
    Download the Y2JB_backup_X.X(4.03) if you're on 4.03-12.40, or the Y2JB_backup_X.X(12.20) if you're on 12.60 or higher from HERE
    On PC: format a USB 3.0 HDD to exFAT, and copy the PS5 folder from the backup to the root, and put the latest nanodnf.efl from nanoDNS to the root too.
    On console: go to [Settings] > [System] > [System Software] > [Back up and Restore] > [Restore] > select the y2JB back up & let it install (the console will reboot when complete).
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    Exploiting:
    Going to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection > change [DNS Settings] to manual > change [Primary DNS] to 127.0.0.1 > click [Done] > open the [YouTube App].
    (Note: Ignore and internet connection issue warnings)

    Firmware up to 10.01 will use Lapse Kernel Exploit. Firmware 10.20-12.70 and above will use P2JB and could take up to an hour.

    You can send payloads using netcat GUI to PS5's IP Address & port 9021.

    You can swap the download0.dat to itzPLK version for auto loading and payload manager in future (payload manager accessible through browser on 127.0.0.1:8084)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  5. Requirements:
    PS5 console must be on 4.30-10.01 and previously activated through PSN or fake activated. You will need a 256GB external HDD (minimum).

    Preparation:
    Download balenaEtcher
    Download the latest Extended Storage or M.2 Image (select your m.2's capacity)

    EXTERNAL DRIVE METHOD (Netflix_PS5_EU_Ext.7z):
    1a, On PC: connect your 256GB (min) USB drive to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 256GB is the smallest drive you can use)

    2a, On console: click [Settings] > [Storage] > [USB Extended Storage] > [Games and Apps] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    INTERNAL DRIVE METHOD (Netflix.XXXXGB.7z):
    1b, On PC: connect the M.2 to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 4TB will take 80 mins, 2TB 45 mins, 256GB 10 mins)

    2b, On console: Power off the console > insert the M.2 SSD > power on the console > click [Settings] > [Storage] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab).

    Exploiting:
    1a, for consoles 10.01 and below, on console: go to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection. Go to Proxy > change [Automatic] to [Manual] > enter Address: 172.105.156.37 & port: 42069 > click [Done] > open the [Netflix App].
    (Note: Ignore and internet connection issue warnings)

    1b, for consoles 10.20-12.70, COMING SOON.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  6. Important:
    YARPE works from 4.30 to 12.70 (9.00 - 12.07 via P2JB)
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Requirements:
    PS5 console must be on 4.30-10.01 to use this exploit.

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  7. Requirements:
    PS5 console must be on 4.30-12.70 to use this exploit. SWRR

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].


  8. [UPDATED]
    No longer needed if using latest WebKit (to 13.60) or BD-JB (to 13.42)!


    Important:

    This method modifies the BD-J stack to allows BD-JB entry point to be re-enabled on consoles up to 13.60, for convenience only.

    Very Important:
    This method requires your console to be jailbroken by another method first to gain access to alter the files.

    https://github.com/Gezine/BD-UN-JB

    Preparation:
    Burn the ISO to a blank Blu Ray, insert it into the jailbroken console. Send the bdj_unpatch.elf to elfldr using netcat GUI to PS5's IP Address & port 9021 to unpatch BD-J.

    (NOTE: DO NOT REINSTALL/UPDATE FW, IT WILL WIPE THE PATCH AND LOSE BD-JB)


Once jailbroken it is recommended to run KSTUFF LITE and SHADOWMOUNTPLUS at minimum to get you up and running.
(ShadowMountPlus: is an automated background auto-mounter payload for jailbroken PS5 consoles. Detects, mounts, and installs game dumps from internal or external storage, with support for UFS, exFAT, PFS, and nested compressed PFS containers)

Additional Information:


Blocking Updated with nanoDNS:
Set primary DNS manually to 127.0.0.1. Send latest elf to BIN LOADER using netcat GUI to PS5's IP Address & port 9021.

PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00
OFW 13.xx runs PS4 games up to 13.42
OFW 14.xx runs PS4 games up to 14.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: Installing legit game PKGs you do not own will never work, even if spoofed.

4: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
Never understood this craving for other languages?
yes kids games but even then, here in Sweden kids learn English as a second language already from preschool.

So, you think the entire world follows Swedish standards?

Here in Brazil, things are quite different. Without bringing politics into this thread, I'll just say that, for a child, their native language is the one that speaks closest to their heart and evokes deeper emotions.

Also, the quick translations you can do in your head can be quite different—and often lower in quality—compared to those done by a skilled professional translator. We often see this in cartoons, which sometimes have outstanding dubs and translations, especially when they create deeper connections with the country's culture replacing foregin elements with native ones.
 
now we have backport options ourselves, how does this work for updating games ?

Can one backport the update pkg itsself and then install it (obviously you have a version installed already) ?

Or do you install the update pkg to your installed pkg and then dump it in order to be able to backport it ?
The latter. The only way to acquire decrypted game (and update) content right now is to dump it while it is running. Which means installing an update on a game and then making a fresh dump to acquire a decrypted version of the updated gate. Then you can start patching binaries and adding fakelibs to backport the updated game.

With some additional steps, the current package-building tools can then make backport packages and fPKG updates from the updated dump.
 
Thank you for the clarification; I am actually downloading a version with several languages included. But I send all my games via the PS5Upload app, so it's quite slow over the network. Can you recommend an app that can format a USB drive using Android?

And also the type of formatting. I would also like to know, if possible, how I should create the directory structure of this USB drive.
 
The latter. The only way to acquire decrypted game (and update) content right now is to dump it while it is running. Which means installing an update on a game and then making a fresh dump to acquire a decrypted version of the updated gate. Then you can start patching binaries and adding fakelibs to backport the updated game.

With some additional steps, the current package-building tools can then make backport packages and fPKG updates from the updated dump.

But in order to do so you need the firmware matched or higher of the updated version

So this wont work:
Or can i try install game on 4.5. Install latest update pkg. Then dump to backport?
 
Last edited by br0ke23,
PS5 Backport Linux: a Linux toolkit for making and debugging PS5 backports (app + CLI, open source)

I've released a Linux tool that turns a decrypted PS5 game dump into a backport for older firmware. It also helps you work out why one crashes. There's a graphical app and a command line, and both can do the same things.

What it does
  • Retargets the game: rewrites the SDK version in every executable and in param.json, for any target from 4.xx to 13.xx. It can also build extra copies for other firmwares in the same run.
  • Finds missing functions: works out which system functions your target firmware lacks. It fills them with fakelibs taken from existing backports you add to its kit library; it doesn't ship any of its own.
  • Offers known fixes as tick-boxes: save mounting/prepare on 4.xx, Wwise 7.1 audio, PS5 Pro/PSSR paths, TLS/atexit, Frostbite audio and more. Each one detects whether it applies to your game and refuses if the code doesn't match what it expects. Rules marked ★ are recommended for that game, and one checkbox ticks them all.
  • Live console tab: sends payloads (elfldr), streams klog and grabs crash dumps over FTP. It diagnoses problems automatically:
    • Crashes: it reads the backtrace against your local copy of the game and names the failing function, e.g. "game assertion failed at libmcPS5.cpp:906 — sceSaveDataPrepare returned an error → try savedata-prepare".
    • Hangs and black screens: it detects the log stuck in a loop and explains the repeating errors.
  • Undo: every build records what it changed and keeps the originals of any game files the backport replaces. Undo puts them back and checks file hashes first.
  • Ampr emulator games: ampr_emu.index is kept, or regenerated when the file set changes. The output is byte-identical to Drakmor's builder, and games with asset packs are protected.
  • Learns from existing backports: point it at an original dump and a working backport, and it explains every byte that backport changed.

Tested on hardware: ACE COMBAT 8, Wolverine, COD Black Ops and KINGDOM HEARTS HD 2.8 as 4.xx builds, all running on a PS5 Pro on 11.60. Several rules are still untested on a console and are marked that way, so feedback and klogs are very welcome.

What it doesn't do: decrypt games, make PKGs, or ship any Sony files or fakelibs. You start from your own dump and copy the result to the console your usual way.

GitHub: https://github.com/cherryduck/ps5-backport-linux
The README is written for newcomers. Install is git clone then scripts/build-bundle.sh.

Credits: Deckerr97 and the community backporters whose builds showed what needed fixing, and Drakmor for ampr_emu.

Any issues, provide bug reports with a klog, or with what the Console tab said.

@peteruk this is for you buddy :rofl2: it's a bit more complicated than the Windows GUI posted previously because I made this for me to be able to develop backports, so it's got a lot of analysis functions built in, it's not trying to be a one click user friendly solution, although it can be if you're lucky (analyse, click recommended fixes, build).
 
Last edited by cherryduck,
Thank you for the clarification; I am actually downloading a version with several languages included. But I send all my games via the PS5Upload app, so it's quite slow over the network. Can you recommend an app that can format a USB drive using Android?

And also the type of formatting. I would also like to know, if possible, how I should create the directory structure of this USB drive.
Connect your Computer to the PS5 via a LAN Cable and using the PS5Upload app I archive speeds of 100-130 MB/s. That's how I do it. Over Wifi I have slow speeds of maybe 20-40 MB/s, good enough for small files like payloads and small games etc.

Example: Recently I copied Ace Combat 8, 213GB in 32 minutes to the PS5 via LAN+PS5Upload.
 
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Wasn't sm+ that needed updating, your kstuff should be fine. Check if that is up to date.
Sorry forgot to mention specifically about fpkg games. Other dumps have worked out of rest mode for a while. But with the latest kstuff Drakmor reported that it fixed the games closing from rest mode. But sadly it's not working for me yet, SM+ is updated but doesn't affect fpkg.
 
Connect your Computer to the PS5 via a LAN Cable and using the PS5Upload app I archive speeds of 100-130 MB/s. That's how I do it. Over Wifi I have slow speeds of maybe 20-40 MB/s, good enough for small files like payloads and small games etc.

Example: Recently I copied Ace Combat 8, 213GB in 32 minutes to the PS5 via LAN+PS5Upload.
Ah, good point, thank you very much! And if I want to use a USB drive, what's the file system? But how do I configure PS5 Upload to connect directly to the PS5 via Ethernet?
 
PS5 Backport Linux: a Linux toolkit for making and debugging PS5 backports (app + CLI, open source)

I've released a Linux tool that turns a decrypted PS5 game dump into a backport for older firmware. It also helps you work out why one crashes. There's a graphical app and a command line, and both can do the same things.

What it does
  • Retargets the game: rewrites the SDK version in every executable and in param.json, for any target from 4.xx to 13.xx. It can also build extra copies for other firmwares in the same run.
  • Finds missing functions: works out which system functions your target firmware lacks. It fills them with fakelibs taken from existing backports you add to its kit library; it doesn't ship any of its own.
  • Offers known fixes as tick-boxes: save mounting/prepare on 4.xx, Wwise 7.1 audio, PS5 Pro/PSSR paths, TLS/atexit, Frostbite audio and more. Each one detects whether it applies to your game and refuses if the code doesn't match what it expects. Rules marked ★ are recommended for that game, and one checkbox ticks them all.
  • Live console tab:sends payloads (elfldr), streams klog and grabs crash dumps over FTP. It diagnoses problems automatically:
    • Crashes: it reads the backtrace against your local copy of the game and names the failing function, e.g. "game assertion failed at libmcPS5.cpp:906 — sceSaveDataPrepare returned an error → try savedata-prepare".
    • Hangs and black screens: it detects the log stuck in a loop and explains the repeating errors.
  • Undo: every build records what it changed and keeps the originals of any game files the backport replaces. Undo puts them back and checks file hashes first.
  • Ampr emulator games: ampr_emu.index is kept, or regenerated when the file set changes. The output is byte-identical to Drakmor's builder, and games with asset packs are protected.
  • Learns from existing backports: point it at an original dump and a working backport, and it explains every byte that backport changed.

Tested on hardware: ACE COMBAT 8, Wolverine, COD Black Ops and KINGDOM HEARTS HD 2.8 as 4.xx builds, all running on a PS5 Pro on 11.60. Several rules are still untested on a console and are marked that way, so feedback and klogs are very welcome.

What it doesn't do: decrypt games, make PKGs, or ship any Sony files or fakelibs. You start from your own dump and copy the result to the console your usual way.

GitHub: https://github.com/cherryduck/ps5-backport-linux
The README is written for newcomers. Install is git clone then scripts/build-bundle.sh.

Credits: Deckerr97 and the community backporters whose builds showed what needed fixing, and Drakmor for ampr_emu.

Any issues, provide bug reports with a klog, or with what the Console tab said.

@peteruk this is for you buddy :rofl2: it's a bit more complicated than the Windows GUI posted previously because I made this for me to be able to develop backports, so it's got a lot of analysis functions built in, it's not trying to be a one click user friendly solution, although it can be if you're lucky (analyse, click recommended fixes, build).

Thank you brother, looking forward to trying it out this coming week... I appreciate your efforts and I'm sure there are others who do too :)
 

PS5 TabShifter (FW 12.xx – 13.60 Supported)​

A standalone on-console payload utility for jailbroken PlayStation 5 consoles (tested across Firmware 12.02, 13.00, 13.40, 13.42, and 13.60) that gives you full control over your PS5 Home Screen layout:
  1. Move apps between [GAMES] and [MEDIA] tabs: Keep emulators, stores, and homebrew organized in Media (or vice-versa) while preserving native PS4 (CUSA) and PS5 (PPSA) category types and appType flags so games never get padlocked.
  2. Batch Mode Queueing: Queue as many tab moves, hides, and pins as you want in one session without getting kicked out of the browser, then click Apply & Reload PS5 UI once to apply everything at once.
  3. Pin Icons to Home Screen: Individual Pin / Unpin button next to every app (pinnedStatus = 1) to lock your favorite games or homebrew tiles to the Home Screen bar so they never get pushed into the Game Library.
  4. Hide Offline PSN Bloatware: 1-click toggle to hide or restore PlayStation Store, PlayStation Plus, Remote Play, Share Play, and Live TV across cold reboots using Sony's native hidden state (dispLocation = 1).
  5. Individual System Tile & Welcome Hub Control: Individually hide or unhide extra system tiles (Media Gallery, Disc Player, Music Home, Discover, Welcome Hub, and All Apps). The Welcome Hub (NPXS40063) is excluded from the 1-click bloatware sweep by default and preserves its native widget categoryType (67108864) and HUBAPP_URI.
  6. 100% On-Console Control: Automatically installs a native TabShifter ("TS") shortcut tile (TBSH00001) onto your Media Tab that can be opened or uninstalled directly using your DualSense controller.

Why TabShifter?​

On PS5 Firmware 12.xx and 13.xx, Sony split the dashboard database into two synchronized files:
  • /system_data/priv/mms/appinfo.db (tbl_appinfo and tbl_conceptinfo)
  • /system_data/priv/mms/app.db (tbl_contentinfo, tbl_conceptmetadata, and per-user tbl_iconinfo_* / tbl_concepticoninfo_* tables)
Older database switchers fail on newer firmwares because modifying app.db alone causes SceShellCore to overwrite changes using stale cache from appinfo.db or RAM. TabShifter updates all four database layers simultaneously, applies the proper category bitmasks (1162 for Games vs 2236 for Media) and native hidden states (dispLocation = 1), preserves original appType values (1 for retail/fpkg games, 5 for homebrew), and gracefully reloads SceShellUI in ~1.5 seconds without triggering database rebuild prompts.

Link: https://github.com/xvvulcanvx/PS5-TabShifter/releases/tag/v.1.2.1
 
yes kids games but even then, here in Sweden kids learn English as a second language already from preschool.
Snowflakes just like to complain.

As a kid me and my friends played almost all NES games in Japanese on cheap fake carts from Taiwan. No saves too. Had zero problems, tons of fun.

How dumb do you have to be to not understand the average modern game? Like, seriously? In my country they don't even bother to dub movies. If you are adult you should know 2+2 and basic English.
 

PS5 TabShifter (FW 12.xx – 13.60 Supported)​

A standalone on-console payload utility for jailbroken PlayStation 5 consoles (tested across Firmware 12.02, 13.00, 13.40, 13.42, and 13.60) that gives you full control over your PS5 Home Screen layout:
  1. Move apps between [GAMES] and [MEDIA] tabs: Keep emulators, stores, and homebrew organized in Media (or vice-versa) while preserving native PS4 (CUSA) and PS5 (PPSA) category types and appType flags so games never get padlocked.
  2. Batch Mode Queueing: Queue as many tab moves, hides, and pins as you want in one session without getting kicked out of the browser, then click Apply & Reload PS5 UI once to apply everything at once.
  3. Pin Icons to Home Screen: Individual Pin / Unpin button next to every app (pinnedStatus = 1) to lock your favorite games or homebrew tiles to the Home Screen bar so they never get pushed into the Game Library.
  4. Hide Offline PSN Bloatware: 1-click toggle to hide or restore PlayStation Store, PlayStation Plus, Remote Play, Share Play, and Live TV across cold reboots using Sony's native hidden state (dispLocation = 1).
  5. Individual System Tile & Welcome Hub Control: Individually hide or unhide extra system tiles (Media Gallery, Disc Player, Music Home, Discover, Welcome Hub, and All Apps). The Welcome Hub (NPXS40063) is excluded from the 1-click bloatware sweep by default and preserves its native widget categoryType (67108864) and HUBAPP_URI.
  6. 100% On-Console Control: Automatically installs a native TabShifter ("TS") shortcut tile (TBSH00001) onto your Media Tab that can be opened or uninstalled directly using your DualSense controller.

Why TabShifter?​

On PS5 Firmware 12.xx and 13.xx, Sony split the dashboard database into two synchronized files:
  • /system_data/priv/mms/appinfo.db (tbl_appinfo and tbl_conceptinfo)
  • /system_data/priv/mms/app.db (tbl_contentinfo, tbl_conceptmetadata, and per-user tbl_iconinfo_* / tbl_concepticoninfo_* tables)
Older database switchers fail on newer firmwares because modifying app.db alone causes SceShellCore to overwrite changes using stale cache from appinfo.db or RAM. TabShifter updates all four database layers simultaneously, applies the proper category bitmasks (1162 for Games vs 2236 for Media) and native hidden states (dispLocation = 1), preserves original appType values (1 for retail/fpkg games, 5 for homebrew), and gracefully reloads SceShellUI in ~1.5 seconds without triggering database rebuild prompts.

Link: https://github.com/xvvulcanvx/PS5-TabShifter/releases/tag/v.1.2.1
Was waiting for this :wub:
 
Last edited by ElMeteK,
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Snowflakes just like to complain.

As a kid me and my friends played almost all NES games in Japanese on cheap fake carts from Taiwan. No saves too. Had zero problems, tons of fun.

How dumb do you have to be to not understand the average modern game? Like, seriously? In my country they don't even bother to dub movies. If you are adult you should know 2+2 and basic English.
Problem is in the modern age, systems and games are in their language which slow things down dramatically. It's also sad that there is little to no English is some countries.
 
Seems old post got deleted. Deckerr97 made some changes. Of all the tools and apps being released, I am probably most excited about this PS5 Backport GUI.

Many scene releases come with a backport by deckerr so I think we are in good hands...




https://github.com/kerrdec97/PS5-Backport-GUI

PS5 Backport — closed-source early testing beta. Windows x64; Linux and macOS to follow after Windows testing.

PS5 Backport is experimental software.

Bugs, crashes, black screens, missing audio, save problems and firmware-specific compatibility issues may occur. PS5 Pro compatibility remains an active area of investigation. A game that works on one firmware or console model may not work on another.

A completed backport does not guarantee that the game will launch or remain stable during longer gameplay. Always preserve your original files and keep backups. Use the tool at your own risk, and report problems with useful diagnostic evidence.

I was able to successfully backport Castlevania: Belmont's Curse to play on my 5.50 system using Deckerr's backport tool. Only played for a few minutes but it appears to work correctly. It was super easy to use the tool.
 
Problem is in the modern age, systems and games are in their language which slow things down dramatically. It's also sad that there is little to no English is some countries.
I think with modern tools it should be possible to auto- or almost-auto translate dumped games, voice included. This way AI can actually make life of people from poor countries a bit better.
 
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I used the ps5-backport-gui for KINGDOM HEARTS HD 1.5 + 2.5 ReMIX. I copied the backported files to the game folder and used the fpkg-gui to create a pkg. When i start the game the shadowmountplus backporting notification showed the game load but then a black screen. Can anyone help me? I used sdk 8 in backport gui because i am at 8.40 firmware
 
I used the ps5-backport-gui for KINGDOM HEARTS HD 1.5 + 2.5 ReMIX. I copied the backported files to the game folder and used the fpkg-gui to create a pkg. When i start the game the shadowmountplus backporting notification showed the game load but then a black screen. Can anyone help me? I used sdk 8 in backport gui because i am at 8.40 firmware

Ooh so I actually fixed this specific issue when testing my Linux backport tool. The existing backport tools don't set a specific value related to the save, this is the first game that seems to need it. You'll need to delete the corrupted save and then I guess you can try using my tool linked further up, in WSL2 if you're on Windows because it's Linux only.
 

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