Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = HEN+Kstuff+HV = PS4/5 backups, possible keys exploit (WebKit: 2.50 best / 2.7X max)
3.XX = HEN+Kstuff+HV+Linux = PS4/5 backups, possible keys exploit (WK/BDJB/LUA: 3.20 best / 3.21 max)
4.XX = HEN+Kstuff+HV+Linux = PS4/5 backups (WK/Y2JB/BDJB/LUA: 4.50 best / 4.51 max)
5.XX = HEN+Kstuff+HV+Linux = PS4/5 backups (
WK/Y2JB/BDJB/LUA: 5.50 best + max)

6.XX = HEN+Kstuff = PS4/5 backups, HV+Linux for 6.02 max (Y2JB/BDJB/LUA: 6.50 best + max)
7.XX = HEN+Kstuff = PS4/5 backups, no HV (
Y2JB/BDJB/LUA: 7.61 best + max)
8.XX-10.01 = HEN+ Kstuff = PS4/5 backups, no HV (Y2JB/LUA)
10.20-12.00 = KEX + Kstuff = PS4/5 backups, no HV (
LUA)
12.02-12.70 = KEX (
P2JB/SWRR)
13.XX = No KEX/HEN/Kstuff/HV (LUA)

NOTE: Recommended firmware is subjective. Staying low is always suggested first & foremost. It is not recommended to update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx) because you should remain low unless all you want is backups.

DO NOT UPDATE OVER 12.00!! P2JB can take over 3 hrs to trigger an exploit.


Hypervisor (HV):
Highest known HV exploit: 6.02
Highest theoretical HV exploit: 7.XX
Highest implemented HV exploit: 1.00-4.51 (Cragson PS5Hen) / 3.00-6.02 (TheFlow)
*unreleased/unimplemented

Kernel (KEX):
Highest public Release:
12.70
Highest known: 12.70 (P2JB)
UMTX2: 1.00-7.61
Lapse: 1.00-10.01
Poopsploit: 4.XX-12.00
P2JB: X.XX-12.70

Userland (UL):
LUA: 2.00-LATEST (LUA game exploit, chain Lapse up to 10.01)
Y2JB: 4.03-12.60 (YouTube exploit, + Lapse up to 10.01)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse up to 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse up to 10.01)
BD-JB: 1.00-7.61 (Blu Ray exploit + UMTX2, 8.00-12.40 via UN BD JB + Poopsploit)
Webkit: 1.00-5.50 (PSFREE +UMTX2) (up to 13.20 coming soon)
Mast1C0re: 1.00-7.61 (PS2 backups)
LuaC0re: 10.20-12.02 (Star Wars RR: + Poopsploit up to 12.00)

NOTE: A userland entry exploit (UL) chained to kernel exploit (KEX) is required at a bare minimum to exploit your console.

NOTE 2: Since 12.60/13.00 Sony has removed the YouTube and Netflix apps and has added 30 day expirations to downloaded software used for LuaC0re/Mast1C0re/RenPy etc.

Digital consoles will now need a new webkit userland to hack their consoles as of 19/04/2026)


Useful Applications:
Elf loader: 8.00/7.61 HERE (use with BD-J)
Kstuff: 3.00-10.01 (3.00-12.70 soon)
HERE
Kstuff Lite: 3.00-12.70 HERE
Kstuff Toggle: 3.00-12.00 HERE
Dumping: Up to 8.00/7.61 (ItemzFlow / self decryptor) latest HERE
PS5 App Dumper: 3.00-12.00 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-11.60 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with kstuff (on retail disc games)
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup Loading: Itemzflow HERE Compatibility list: HERE
PS4 Backup Loading: FPKG Enabler 3.XX-9.XX (rest mode & backports work, can crash).
PS5 Debug: Works
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work (Built into itemzFlow)

UART:
HERE
Linux: (3.00-6.02) HERE
Kldload (wip): 3.00-6.50 HERE
Full chain exploit: 1.00-4.51 (byepervisor) HERE (also built into etaHEN up to 2.7X)
PSN access: NEVER
Latest OFW: 13.20 (23/04/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
DNS 1: 172.245.146.114
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware.

Current Examples:

2.00 could be updated to 2.50 maximum to retain Webkit/BD-JB/LUA HV + KEX + HEN.
4.00 could be updated to 4.51 maximum for WebKit/BD-JB/LUA + KEX + HEN + potential HV exploits.
5.00 could be updated to 5.50 maximum for WebKit/BD-JB/LUA + KEX + HEN.
6.XX-7.XX could be updated to 7.61 maximum for HEN using only BD-JB or LUA.
Digital/Pro users on 6.XX-LATEST cannot use BDJB or LUA without an activated console. Wekbit does not go beyond 5.50 for now.
Digital/Pro users or Disc console users on 8.XX-LATEST should consider waiting or selling/swapping consoles to get a lower firmware.
(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP

SYSTEM UPDATES:

12.00 SYS MD5: 79d3171ec4ef38ca27f8ff36a9940847 (Exploited - No HEN yet)

10.01 SYS MD5: 68a31944c1867bf9643798fd1c14998e (Exploited + HEN)
9.00 SYS MD5: e74ddccd3360941ca24475c13195e031 (Exploited + HEN)
8.00 SYS MD5: 7616128c57581d5e49b42d1b3f308232 (Exploited + HEN)
7.61 SYS MD5: d5eca8b171a8d7df7ba225167f77e645 (Exploited + HEN)

6.50 SYS MD5: 98db854ba47a75dff0cb09355bca9025 (Exploited + HEN)
5.50 SYS MD5: edb3513ec531b2bd28f3a0b52a82a54f Exploited + HEN)
4.51 SYS MD5: 1330b7bf63bf5c93d809b1eb1f4e1f01 (Exploited + HEN)
4.03 SYS MD5: 3716e4e6e0d223cd94cd4a8e5bd4fb94 (Exploited + HEN)

RECOVERY UPDATES (wipes HDD):
12.00 REC MD5: f993e4c35ed6659b516346941980de4b (Exploited - no HEN yet)

10.01 REC MD5: 5202be086fc726d881f722d46e4486c6 (Exploited + HEN)
9.00 REC MD5: 6fbbda82c325bb5d6ec0717c2223b5c0 (Exploited + HEN)
8.00 REC MD5: 6cbb7a2fa2ace926202bd6e71304fb06 (Exploited + HEN)
7.61 REC MD5: 932f24e934723050fe49561b67e95226 (Exploited + HEN)
6.50 REC MD5: 4305223c12bd6dda9b944c0ee49c94c0 (Exploited + HEN)
5.50 REC MD5: c939ac8b37e07bbc129816a61002d30a (Exploited + HEN)
4.51 REC MD5: da78ca268da90a963d89b0f45db0f061 (Exploited + HEN)
4.03 REC MD5: e6dcc800d8d1dcada4f2bcd6e7ff162c (Exploited + HEN)

PS5 factory mode PUP installation path:

/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

Select Your Jailbreak:


WEBKIT (1.00-5.50):BD-JB 1.00-7.61:LUA (2.00-LATEST):Mast1c0re (2.00-7.61):Y2JB (4.03-10.01):NFNH (4.03-10.01):YARPE (4.03-10.01):LuaC0re (12.00 REQUIRES SWRR):BD UN JB (REQUIRES JB'D CONSOLE):


  1. PSFREE 1.XX-5.XX: https://github.com/kmeps4/PSFree
    Recommended host: https://zecoxao.github.io/luasauce/ (UMTX2 + Webkit for 1.XX-5.XX)

    Recommended WebKit hosts:
    https://zecoxao.github.io/luasauce/
    (UTMX2 with Lua and WebKit for 1.xx-5.xx)
    https://zecoxao.github.io/umtx/ or https://es7in1.site/
    (UMTX 2 exploit works on 3.00-5.50 with PSFREE WebKit)

    Alternative hosts:
    https://zecoxao.github.io/ps5jb/

    https://ps5jb.pages.dev/
    https://sleirsgoevy.github.io/ps4jb2/ps5-403/index.html

  2. You will need a BD dive paired to your Slim/Pro console, or an OG Phat model on 1.00-7.61 to run this exploit.

    Viktorious AIO Auto BD-JB ISO for 4.XX-7.61: https://github.com/Viktorious-x/ps5-bdjb-modified-ISOs/releases
    (Alternative: UMTX Kernel exploit 7.61 JAR loader by Hammer83: https://github.com/hammer-83/ps5-jar-loader/releases)

    Burn ISO to a blank BD-R or BD-RE, put it into your console, and click on the [DISC PLAYER] icon.
    Highlight [PIPELINE RUNNER] then click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.
    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].
    ELF Loader will be running on your PS5 IP: port 9021


  3. Important:
    Up to 10.01 has a kernel exploit + HEN
    11.XX-12.70 has a kernel exploit but no HEN yet.
    LUA entry point works on the latest OFW, but there is no kernel or HEN yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.

    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit.Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

  4. PS2 Classics > Userland via CTurt:
    (Implementation by McCaulay)
    Note: this is currently limited to swapping the loaded PS2 iso, or loading PS2 elf homebrew on PS5 (or PS4) for emulators or basic PS2 brew.

    Mast1c0re PS2 exploit for PS2 homebrew:
    https://cturt.github.io/mast1c0re.html

    Mast1c0re part 2:
    https://cturt.github.io/mast1c0re-2.html

    Mast1c0re payload framework:
    https://github.com/McCaulay/mast1c0re

    Okrager save game exploit generator for Okage:
    https://github.com/McCaulay/okrager

    Mast1c0re payloader TCP Client GUI for PS5 6.50:
    https://github.com/Master-s/PS4-PS5-Mast1c0re-Payloader/releases

    TCP network ISO loader:
    https://github.com/McCaulay/mast1c0re-ps2-network-elf-loader/releases

    ExFat USB ISO loader:
    https://github.com/McCaulay/mast1c0re-ps2-usb-game-loader/releases

  5. coming soon

  6. coming soon

  7. coming soon

  8. coming soon

  9. This method modifies the BD-J stack to allows BDJB to be re-enabled on your higher firmware console up to 12.40.

    This requires your console to be hacked via another method first to gain access to alter the files.
    (For example 12.00 needs SWRR disc to hack it first)

    https://github.com/Gezine/BD-UN-JB

    DO NOT REINSTALL FW, IT WILL WIPE THE PATCH AND LOSE BD-JB


Additional Information:


PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: PS5 FPKGs do not work. A hack for the A53 processor does not publicly exist to enable installing PS5 content as FPKG/PKG.

4: Installing legit game PKGs you do not own will never work, even if spoofed.

5: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
on 2.x the HV is turned off without any drawbacks. It's really proffesional.

The next one up to 6.02 is only made for linux so far, to make it work like "ps5 hen" some work is still needed but there will probably be some drawbacks like in 4.x
What about the HV that only works with 3.0 and the game "Don't Starve"? Is it a full HV like 2.xxx one?
 
What about the HV that only works with 3.0 and the game "Don't Starve"? Is it a full HV like 2.xxx one?
dont starve is just userland.

In fw 2.xx hypervisor is part of the kernel. From version 3.00 sony separated HV so it works a little differently... so you can't compare.

I think I read here that FW on version 3.x is supposed to have some advantages that don't work on version 4.x, but I don't know what it was supposed to be about... on the front page of this thread it says possible keys exploit so maybe this? maybe kiiwii or someone else has more information.. I don't know what exactly keys exploit means
 
Trophy unlocker

PHU Games Tools v1.15.0-alpha r19.57 TROPHY MULTI-USER FIX PUBLIC


What's new in r19.57
🆕


Firmware 6.02 now supported Trophy install + unlock works on fw 6.02 too. 16 firmwares supported in total (4.03 → 12.70 PS5 Pro).

  • Fix — Trophies now show up in your profile On some consoles, trophies were installed but didn't appear in the PSN profile. Fixed. Next time you launch your game, trophies update automatically.
  • Fix — Multi-user works properly If you switch PS5 user and relaunch a game, trophies now install correctly for the new user. Each profile sees its own trophies — no more juggling between users.

On some firmwares, after quitting a game, wait a few seconds before relaunching it. Trophies are local — do not sync to PSN with your main account.

Firmware supported (16)
  • 4.03
  • 4.50
  • 5.02
  • 5.50
  • 6.02
  • 6.50
  • 7.61
  • 8.00
  • 9.40
  • 9.60
  • 10.00
  • 10.01
  • 11.20
  • 11.60
  • 12.00
  • 12.70 (PS5 Pro)

Link: https://cdn.discordapp.com/attachme...25183f1221897eb5ff1f9d823c2b57f3e5ee9bdd7e25&
 
Trophy unlocker

PHU Games Tools v1.15.0-alpha r19.57 TROPHY MULTI-USER FIX PUBLIC


What's new in r19.57
🆕


Firmware 6.02 now supported Trophy install + unlock works on fw 6.02 too. 16 firmwares supported in total (4.03 → 12.70 PS5 Pro).

  • Fix — Trophies now show up in your profile On some consoles, trophies were installed but didn't appear in the PSN profile. Fixed. Next time you launch your game, trophies update automatically.
  • Fix — Multi-user works properly If you switch PS5 user and relaunch a game, trophies now install correctly for the new user. Each profile sees its own trophies — no more juggling between users.

On some firmwares, after quitting a game, wait a few seconds before relaunching it. Trophies are local — do not sync to PSN with your main account.

Firmware supported (16)
  • 4.03
  • 4.50
  • 5.02
  • 5.50
  • 6.02
  • 6.50
  • 7.61
  • 8.00
  • 9.40
  • 9.60
  • 10.00
  • 10.01
  • 11.20
  • 11.60
  • 12.00
  • 12.70 (PS5 Pro)

Link: https://cdn.discordapp.com/attachments/1506736258871857232/1506736259215655063/PHU_Games_Tools_v1.15.0-alpha_r19.57_TROPHY_MULTI-USER_FIX_PUBLIC.zip?ex=6a0f58fe&is=6a0e077e&hm=6d001aa36f8852171d3f25183f1221897eb5ff1f9d823c2b57f3e5ee9bdd7e25
Do I have to send payload only or I have to copy all files somewhere?
 
  • Like
Reactions: zebrone
Trophy unlocker

PHU Games Tools v1.15.0-alpha r19.57 TROPHY MULTI-USER FIX PUBLIC


What's new in r19.57
🆕


Firmware 6.02 now supported Trophy install + unlock works on fw 6.02 too. 16 firmwares supported in total (4.03 → 12.70 PS5 Pro).

  • Fix — Trophies now show up in your profile On some consoles, trophies were installed but didn't appear in the PSN profile. Fixed. Next time you launch your game, trophies update automatically.
  • Fix — Multi-user works properly If you switch PS5 user and relaunch a game, trophies now install correctly for the new user. Each profile sees its own trophies — no more juggling between users.

On some firmwares, after quitting a game, wait a few seconds before relaunching it. Trophies are local — do not sync to PSN with your main account.

Firmware supported (16)
  • 4.03
  • 4.50
  • 5.02
  • 5.50
  • 6.02
  • 6.50
  • 7.61
  • 8.00
  • 9.40
  • 9.60
  • 10.00
  • 10.01
  • 11.20
  • 11.60
  • 12.00
  • 12.70 (PS5 Pro)

Link: https://cdn.discordapp.com/attachme...25183f1221897eb5ff1f9d823c2b57f3e5ee9bdd7e25&
does it need to be run after every console start, or is it enough to run it once and once I have registered trophies for one game, there is no need to run it again after restarting the console?

BTW: I read on discord that this could possibly be part of kstuff in the future
 
Do I have to send payload only or I have to copy all files somewhere?
Use it as part of your autoloader when you boot op your system. My config:

Code:
garlic-savemgr.elf
!3000
shadowmountplus.elf
!3000
kstuff.elf
!3000
phu_overlay.elf
Post automatically merged:

does it need to be run after every console start, or is it enough to run it once and once I have registered trophies for one game, there is no need to run it again after restarting the console?

BTW: I read on discord that this could possibly be part of kstuff in the future
You need to run the payload when you reboot your system. So if you have one tropy registered or 0% on a game you stiil have to always use the payload.
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Work this on my Pro 9.05?
Well yes. It's not on the list because full tests have not been done yet for the firmware, so if you break your Trophy database... Well it's a risk. But you can try. Not all bugs have been fixed.
 
Apologies for the noob question but do I absolutely need to have kstuff-lite to mount and run backups using ShadowMountPlus? I heard kstuff-lite was already included in ShadowMountPlus (kinda like how it already includes BackPork) so wouldn’t that be redundant if I have both running at the same time?

I don’t know why but it sounds wrong to me so I probably misread something, hence why I’m asking.
 
Apologies for the noob question but do I absolutely need to have kstuff-lite to mount and run backups using ShadowMountPlus? I heard kstuff-lite was already included in ShadowMountPlus (kinda like how it already includes BackPork) so wouldn’t that be redundant if I have both running at the same time?

I don’t know why but it sounds wrong to me so I probably misread something, hence why I’m asking.
I believe so as I load kstuff lite with ShadowMountPlus personally.
 
You need to run the payload when you reboot your system. So if you have one tropy registered or 0% on a game you stiil have to always use the payload.
I understand. The readme says it's local and we shouldn't try to sync it with PSN.

yeah I remember hearing something about keys in 3.0. I remember a dev saying dont uodate to 4.
Now that I think about it, I saw that zacexo (or something like that name) was recently looking for a console with fw 2.50 and lower but wrote that even a console with fw 3 is fine... from that one can conclude that there really could be something interesting for fw 2/3...

I wonder what exactly "keys exploit" is and if it has any advantage :D from the name I imagine it could be something with keys... but developer can publish keys for higher fw if he wants.
 
I believe so as I load kstuff lite with ShadowMountPlus personally.
Thanks for the feedback, that’s also how I heard most people are doing but is that really necessary if the sole purpose is to run backups?

I mean, what would happen if you try to run a backup while only loading the ShadowMountPlus payload? Would that even work?
 
I understand. The readme says it's local and we shouldn't try to sync it with PSN.
Yeah that's also what the debug messages say. But you can use it with your original account if you want.
For some FW's however they can't use that. Only offline and with a second account. Mostly people that have the 4.xx FW's. So the message is prob. because of that reason. One message to rule them all.
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Thanks for the feedback, that’s also how I heard most people are doing but is that really necessary if the sole purpose is to run backups?

I mean, what would happen if you try to run a backup while only loading the ShadowMountPlus payload? Would that even work?
Uhh... ShadowMountPlus requires Kstuff (or Kstuff-lite) to function. It relies on Kstuff to apply the necessary kernel patches so that you can launch game dumps and backups. ShadowMountPlus has built-in Kstuff lifecycle management, including features to automatically pause Kstuff during gameplay.

Looky, looky here: https://github.com/drakmor/ShadowMountPlus

You can let them work together by editing the config.ini. That's what I did with phu_overlay.
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I believe so as I load kstuff lite with ShadowMountPlus personally.
Indeed. You can use the regular kstuff so kstuff 1.6.7. or kstuff lite if you want.
 
Last edited by HS2005,
Some strange behaviour on my 9.20 console... Or maybe it's normal.. Running 2.6b and dump runner 1.02 and Hombrew. Launcher compiled beginning of Jan. Tried Pragmata, which ran with backport (bestpig) but the strange behaviour was that the launcher did not create the game icon but ran the game with the launcher open. When i closed the game using switcher i only saw the ppsa title and no game icon was left on the dashboard. The same happended with Saros and Resident Evil... So is this a feautre of these higher firmware games causing this behaviour?
 
Uhh... ShadowMountPlus requires Kstuff (or Kstuff-lite) to function. It relies on Kstuff to apply the necessary kernel patches so that you can launch game dumps and backups. ShadowMountPlus has built-in Kstuff lifecycle management, including features to automatically pause Kstuff during gameplay.

Looky, looky here: https://github.com/drakmor/ShadowMountPlus

You can let them work together by editing the config.ini. That's what I did with phu_overlay.
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Indeed. You can use the regular kstuff so kstuff 1.6.7. or kstuff lite if you want.
Big thanks for the clarification, I knew it sounded weird so I probably misread the « integration features » for a full on replacement.

About the config.ini part of your reply, aren’t the BackPork and kstuff-lite (auto pausing, crash monitoring, etc) integration already enabled by default out of the box? Or do you have to enable them manually by editing the config file?
 
Big thanks for the clarification, I knew it sounded weird so I probably misread the « integration features » for a full on replacement.

About the config.ini part of your reply, aren’t the BackPork and kstuff-lite (auto pausing, crash monitoring, etc) integration already enabled by default out of the box? Or do you have to enable them manually by editing the config file?
Both auto. But it depends on what game you have what loads. For example: if you have an exfact that contains the backport you are good to go. It will autoload the backport on loading the game.
 
Some strange behaviour on my 9.20 console... Or maybe it's normal.. Running 2.6b and dump runner 1.02 and Hombrew. Launcher compiled beginning of Jan. Tried Pragmata, which ran with backport (bestpig) but the strange behaviour was that the launcher did not create the game icon but ran the game with the launcher open. When i closed the game using switcher i only saw the ppsa title and no game icon was left on the dashboard. The same happended with Saros and Resident Evil... So is this a feautre of these higher firmware games causing this behaviour?
Firm 7.61. I use etahen 2.5b and Dump installer 1.01b and RE Requiem and Pragmata both have the icon "installed" on the dashboard just fine.

I have some sound problems on RE, but it seems to be due to oink oink 🐷
 
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