Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = HEN+Kstuff+HV = PS4/5 backups, possible keys exploit (WebKit: 2.50 best / 2.7X max)
3.XX = HEN+Kstuff+HV+Linux = PS4/5 backups, possible keys exploit (WK/BDJB/LUA: 3.20 best / 3.21 max)
4.XX = HEN+Kstuff+HV+Linux = PS4/5 backups (WK/Y2JB/BDJB/LUA: 4.50 best / 4.51 max)
5.XX = HEN+Kstuff+HV+Linux = PS4/5 backups (
WK/Y2JB/BDJB/LUA: 5.50 best + max)

6.XX = HEN+Kstuff = PS4/5 backups, HV+Linux for 6.02 max (Y2JB/BDJB/LUA: 6.50 best + max)
7.XX = HEN+Kstuff = PS4/5 backups, no HV (
Y2JB/BDJB/LUA: 7.61 best + max)
8.XX-10.01 = HEN+ Kstuff = PS4/5 backups, no HV (Y2JB/LUA)
10.20-12.00 = KEX + Kstuff = PS4/5 backups, no HV (
LUA)
12.02-12.70 = KEX (
P2JB/SWRR)
13.XX = No KEX/HEN/Kstuff/HV (LUA)

NOTE: Recommended firmware is subjective. Staying low is always suggested first & foremost. It is not recommended to update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx) because you should remain low unless all you want is backups.

DO NOT UPDATE OVER 12.00!! P2JB can take over 3 hrs to trigger an exploit.


Hypervisor (HV):
Highest known HV exploit: 6.02
Highest theoretical HV exploit: 7.XX
Highest implemented HV exploit: 1.00-4.51 (Cragson PS5Hen) / 3.00-6.02 (TheFlow)
*unreleased/unimplemented

Kernel (KEX):
Highest public Release:
12.70
Highest known: 12.70 (P2JB)
UMTX2: 1.00-7.61
Lapse: 1.00-10.01
Poopsploit: 4.XX-12.00
P2JB: X.XX-12.70

Userland (UL):
LUA: 2.00-LATEST (LUA game exploit, chain Lapse up to 10.01)
Y2JB: 4.03-12.60 (YouTube exploit, + Lapse up to 10.01)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse up to 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse up to 10.01)
BD-JB: 1.00-7.61 (Blu Ray exploit + UMTX2, 8.00-12.40 via UN BD JB + Poopsploit)
Webkit: 1.00-5.50 (PSFREE +UMTX2) (up to 13.20 coming soon)
Mast1C0re: 1.00-7.61 (PS2 backups)
LuaC0re: 10.20-12.02 (Star Wars RR: + Poopsploit up to 12.00)

NOTE: A userland entry exploit (UL) chained to kernel exploit (KEX) is required at a bare minimum to exploit your console.

NOTE 2: Since 12.60/13.00 Sony has removed the YouTube and Netflix apps and has added 30 day expirations to downloaded software used for LuaC0re/Mast1C0re/RenPy etc.

Digital consoles will now need a new webkit userland to hack their consoles as of 19/04/2026)


Useful Applications:
Elf loader: 8.00/7.61 HERE (use with BD-J)
Kstuff: 3.00-10.01 (3.00-12.70 soon)
HERE
Kstuff Lite: 3.00-12.70 HERE
Kstuff Toggle: 3.00-12.00 HERE
Dumping: Up to 8.00/7.61 (ItemzFlow / self decryptor) latest HERE
PS5 App Dumper: 3.00-12.00 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-11.60 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with kstuff (on retail disc games)
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup Loading: Itemzflow HERE Compatibility list: HERE
PS4 Backup Loading: FPKG Enabler 3.XX-9.XX (rest mode & backports work, can crash).
PS5 Debug: Works
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work (Built into itemzFlow)

UART:
HERE
Linux: (3.00-6.02) HERE
Kldload (wip): 3.00-6.50 HERE
Full chain exploit: 1.00-4.51 (byepervisor) HERE (also built into etaHEN up to 2.7X)
PSN access: NEVER
Latest OFW: 13.20 (23/04/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
DNS 1: 172.245.146.114
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware.

Current Examples:

2.00 could be updated to 2.50 maximum to retain Webkit/BD-JB/LUA HV + KEX + HEN.
4.00 could be updated to 4.51 maximum for WebKit/BD-JB/LUA + KEX + HEN + potential HV exploits.
5.00 could be updated to 5.50 maximum for WebKit/BD-JB/LUA + KEX + HEN.
6.XX-7.XX could be updated to 7.61 maximum for HEN using only BD-JB or LUA.
Digital/Pro users on 6.XX-LATEST cannot use BDJB or LUA without an activated console. Wekbit does not go beyond 5.50 for now.
Digital/Pro users or Disc console users on 8.XX-LATEST should consider waiting or selling/swapping consoles to get a lower firmware.
(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP

SYSTEM UPDATES:

12.00 SYS MD5: 79d3171ec4ef38ca27f8ff36a9940847 (Exploited - No HEN yet)

10.01 SYS MD5: 68a31944c1867bf9643798fd1c14998e (Exploited + HEN)
9.00 SYS MD5: e74ddccd3360941ca24475c13195e031 (Exploited + HEN)
8.00 SYS MD5: 7616128c57581d5e49b42d1b3f308232 (Exploited + HEN)
7.61 SYS MD5: d5eca8b171a8d7df7ba225167f77e645 (Exploited + HEN)

6.50 SYS MD5: 98db854ba47a75dff0cb09355bca9025 (Exploited + HEN)
5.50 SYS MD5: edb3513ec531b2bd28f3a0b52a82a54f Exploited + HEN)
4.51 SYS MD5: 1330b7bf63bf5c93d809b1eb1f4e1f01 (Exploited + HEN)
4.03 SYS MD5: 3716e4e6e0d223cd94cd4a8e5bd4fb94 (Exploited + HEN)

RECOVERY UPDATES (wipes HDD):
12.00 REC MD5: f993e4c35ed6659b516346941980de4b (Exploited - no HEN yet)

10.01 REC MD5: 5202be086fc726d881f722d46e4486c6 (Exploited + HEN)
9.00 REC MD5: 6fbbda82c325bb5d6ec0717c2223b5c0 (Exploited + HEN)
8.00 REC MD5: 6cbb7a2fa2ace926202bd6e71304fb06 (Exploited + HEN)
7.61 REC MD5: 932f24e934723050fe49561b67e95226 (Exploited + HEN)
6.50 REC MD5: 4305223c12bd6dda9b944c0ee49c94c0 (Exploited + HEN)
5.50 REC MD5: c939ac8b37e07bbc129816a61002d30a (Exploited + HEN)
4.51 REC MD5: da78ca268da90a963d89b0f45db0f061 (Exploited + HEN)
4.03 REC MD5: e6dcc800d8d1dcada4f2bcd6e7ff162c (Exploited + HEN)

PS5 factory mode PUP installation path:

/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

Select Your Jailbreak:


WEBKIT (1.00-5.50):BD-JB 1.00-7.61:LUA (2.00-LATEST):Mast1c0re (2.00-7.61):Y2JB (4.03-10.01):NFNH (4.03-10.01):YARPE (4.03-10.01):LuaC0re (12.00 REQUIRES SWRR):BD UN JB (REQUIRES JB'D CONSOLE):


  1. PSFREE 1.XX-5.XX: https://github.com/kmeps4/PSFree
    Recommended host: https://zecoxao.github.io/luasauce/ (UMTX2 + Webkit for 1.XX-5.XX)

    Recommended WebKit hosts:
    https://zecoxao.github.io/luasauce/
    (UTMX2 with Lua and WebKit for 1.xx-5.xx)
    https://zecoxao.github.io/umtx/ or https://es7in1.site/
    (UMTX 2 exploit works on 3.00-5.50 with PSFREE WebKit)

    Alternative hosts:
    https://zecoxao.github.io/ps5jb/

    https://ps5jb.pages.dev/
    https://sleirsgoevy.github.io/ps4jb2/ps5-403/index.html

  2. You will need a BD dive paired to your Slim/Pro console, or an OG Phat model on 1.00-7.61 to run this exploit.

    Viktorious AIO Auto BD-JB ISO for 4.XX-7.61: https://github.com/Viktorious-x/ps5-bdjb-modified-ISOs/releases
    (Alternative: UMTX Kernel exploit 7.61 JAR loader by Hammer83: https://github.com/hammer-83/ps5-jar-loader/releases)

    Burn ISO to a blank BD-R or BD-RE, put it into your console, and click on the [DISC PLAYER] icon.
    Highlight [PIPELINE RUNNER] then click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.
    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].
    ELF Loader will be running on your PS5 IP: port 9021


  3. Important:
    Up to 10.01 has a kernel exploit + HEN
    11.XX-12.70 has a kernel exploit but no HEN yet.
    LUA entry point works on the latest OFW, but there is no kernel or HEN yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.

    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit.Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

  4. PS2 Classics > Userland via CTurt:
    (Implementation by McCaulay)
    Note: this is currently limited to swapping the loaded PS2 iso, or loading PS2 elf homebrew on PS5 (or PS4) for emulators or basic PS2 brew.

    Mast1c0re PS2 exploit for PS2 homebrew:
    https://cturt.github.io/mast1c0re.html

    Mast1c0re part 2:
    https://cturt.github.io/mast1c0re-2.html

    Mast1c0re payload framework:
    https://github.com/McCaulay/mast1c0re

    Okrager save game exploit generator for Okage:
    https://github.com/McCaulay/okrager

    Mast1c0re payloader TCP Client GUI for PS5 6.50:
    https://github.com/Master-s/PS4-PS5-Mast1c0re-Payloader/releases

    TCP network ISO loader:
    https://github.com/McCaulay/mast1c0re-ps2-network-elf-loader/releases

    ExFat USB ISO loader:
    https://github.com/McCaulay/mast1c0re-ps2-usb-game-loader/releases

  5. coming soon

  6. coming soon

  7. coming soon

  8. coming soon

  9. This method modifies the BD-J stack to allows BDJB to be re-enabled on your higher firmware console up to 12.40.

    This requires your console to be hacked via another method first to gain access to alter the files.
    (For example 12.00 needs SWRR disc to hack it first)

    https://github.com/Gezine/BD-UN-JB

    DO NOT REINSTALL FW, IT WILL WIPE THE PATCH AND LOSE BD-JB


Additional Information:


PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: PS5 FPKGs do not work. A hack for the A53 processor does not publicly exist to enable installing PS5 content as FPKG/PKG.

4: Installing legit game PKGs you do not own will never work, even if spoofed.

5: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
Hello there,

I’m currently running into some issues with my PS5 5.0 with rest mode. I am currently only using ShadowmountPlus and Kstuff both loaded via Y2JB with a 1000ms pause in between. I have a high success rate when exploiting and afterwards everything runs perfectly, but if I put the ps5 in rest mode after waking it will either crash or refuse to load the ps5 backup. Is there any solutions to this atm or is rest mode pretty much unusable atm on jaibroken consoles
I never used rest mode on my PS5 5.00 with similar setup so I can't really tell where could be an issue. I'd just run jailbreak every time I turn on my console, it's very stable on my end and whenever it fails, it rarely freezes on my end, I just have to reboot and try again.
 
The same thing is with the PS4 console
(disable options does not help and works)

"Thanks" Sony
My PS4 hasn't been an issue though same disable updates and it'd still do it. But the DNS settings worked fine for my PS4.

which just got me thinking, if you have ftp access, wouldn't sending a fake update file without any read%write permissions block the console from downloading as its already got the file there that cant be access...

Anyways the ps5 dns elf worked... now I've to figure out how these .exfat games work.

My itemzflow doesn't detect them or add to the list.

I reverted to an older version of itemzflow because it previously kept causing database corruption and having to r3scan again (I think it was to do with the home tiles).

Got backpork to run after goldhen with !3000 delay.

Im not sure how to get shadowmount working how to add it to the list when its elf is in shadow mount folder.

Tried adding
/shadowmount/shadowmount.elf

But it doesn't seem to do anything other than crash the console.
 
Well I can't seem to install the PS4 PKG for the Lego Harry Potter game, the installation process stops at 63%. Is there any requirement to install PS4 PKGs on jailbroken PS5s?
 
Now with the new user interface for the y2jb autoload, the source of the fw KPs is very clear, it is Kstuff-lite. When the KP is going to happen it will be always when kstuff just started its loading. Fortunately it's not common...

Are you running Kstuff Lite 1.1-dr (stable)?

https://github.com/drakmor/kstuff-lite/releases/tag/1.1-dr

Runs very stable here.

Hello there,

I’m currently running into some issues with my PS5 5.0 with rest mode. I am currently only using ShadowmountPlus and Kstuff both loaded via Y2JB with a 1000ms pause in between. I have a high success rate when exploiting and afterwards everything runs perfectly, but if I put the ps5 in rest mode after waking it will either crash or refuse to load the ps5 backup. Is there any solutions to this atm or is rest mode pretty much unusable atm on jaibroken consoles

I found that when putting in rest mode while a game is running it will lead to crashes or gliches after waking up (FW 4.50, with game Split Fiction). When I close the game before putting the PS5 in rest mode all goes well.

Same also goes for powering off the PS5 when a game is still active, results in KP during shut down.
Post automatically merged:






1779272874675.png


https://docs.google.com/spreadsheet...A7e8joB2quVs/edit?gid=555801914#gid=555801914
Post automatically merged:

Also: Poopsploit 1.6 added to BDJB autoloader so now works on FW 4.03 upwards to 12.00

https://github.com/ps3120/BD-UN-JB/releases

1779273669242.png
 
Last edited by Schweino,
Hello there,

I’m currently running into some issues with my PS5 5.0 with rest mode. I am currently only using ShadowmountPlus and Kstuff both loaded via Y2JB with a 1000ms pause in between. I have a high success rate when exploiting and afterwards everything runs perfectly, but if I put the ps5 in rest mode after waking it will either crash or refuse to load the ps5 backup. Is there any solutions to this atm or is rest mode pretty much unusable atm on jaibroken consoles
No, there is not solution right now...

I have tested rest-mode on almost all FW versions, 5.x, 7.x 8.x 9.x and 10.01. On this last one the rest mode is the one that almost work well between 2-3 times, but from the 3th time, the ps5 main menu start to lagging and respond very slow, so I have to reboot the console and start again the exploit.
 
  • Like
Reactions: peteruk
Last edited by HS2005,
Now that the dust has been settled I will share the public beta for you to use.

Trophy unlocker

PHU Games Tools v1.15.0-alpha r19.56 Edition PS5 Commando PUBLIC BETA
Neat, but is this related to or completely different than the apr emulator? I thought the trophies could only work with that, but maybe not. Also, is there any chance this retroactively unlocks trophies you should have already gotten?
 


Now that the dust has been settled I will share the public beta for you to use.

Trophy unlocker

PHU Games Tools v1.15.0-alpha r19.56 Edition PS5 Commando PUBLIC BETA


Link: https://cdn.discordapp.com/attachme...3d36fbe5a7a5477e2bdbdcb5cbeee44c3079a3af49aa&

If you cannot download it from the Discord server (for whatever reason). Use this: https://gofile.io/d/wgxuCz

Awesome news, thanks for sharing. :D

Also, please note that according to Ark Sama (the author) himself on his Twitter, it should be available as a standalone in the next two weeks and he will also submit the code to Echo Stretch to be included in Kstuff.

I truly cannot wait for Y2JB-P2JB, there has never been a better time to be jailbroken!
 
  • Like
Reactions: zebrone and flopsy
Neat, but is this related to or completely different than the apr emulator? I thought the trophies could only work with that, but maybe not.

Not related.

Also, is there any chance this retroactively unlocks trophies you should have already gotten?

Not that I know, have seen and tested myself for certain PS5 games. New game is adviced. It's still beta. What I do know is that if you edit a save and load the values when bootting up a game trophies can unlock via the elf. So it does not have to be achieved in-game perse.
Post automatically merged:

Minor update / improvement:

1779283881248.png


1779283983946.png


Link: https://github.com/Gezine/BD-UN-JB/tree/main/payloads/poops/src/org/bdj/external
 
Last edited by HS2005,
Are you running Kstuff Lite 1.1-dr (stable)?

https://github.com/drakmor/kstuff-lite/releases/tag/1.1-dr

Runs very stable here.



I found that when putting in rest mode while a game is running it will lead to crashes or gliches after waking up (FW 4.50, with game Split Fiction). When I close the game before putting the PS5 in rest mode all goes well.

Same also goes for powering off the PS5 when a game is still active, results in KP during shut down.
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View attachment 573971

https://docs.google.com/spreadsheet...A7e8joB2quVs/edit?gid=555801914#gid=555801914
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Also: Poopsploit 1.6 added to BDJB autoloader so now works on FW 4.03 upwards to 12.00

https://github.com/ps3120/BD-UN-JB/releases

View attachment 573974

So now we dont need lua, but is good to have one?
 
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Not related.



Not that I know, have seen and tested myself for certain PS5 games. New game is adviced. It's still beta. What I do know is that if you edit a save and load the values when bootting up a game trophies can unlock via the elf. So it does not have to be achieved in-game perse.
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Minor update / improvement:

View attachment 573984

View attachment 573985

Link: https://github.com/Gezine/BD-UN-JB/tree/main/payloads/poops/src/org/bdj/external
Is this random kp related in some kind to what was happening when the lua game was closed? I would also like to know how unstable the attempts of porting P2JB to Y2JB are rn, bc I'm getting cross signals from ppl around reddit and x. There was some people saying it didn't have an elf loader chained to it yet, then others said that the only thing was kp when trying to close YouTube, as happens to luac0re (?) so I am confusion rn. :wacko:
This is not ETAWhining pls, I'm trying to understand what is happening.
 
So now we dont need lua, but is good to have one?
That should be the case. Y2JB goes up to 12.40. YT is patched in FW 12.60 and FW 12.70. You need licenses. < Just FYI;
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Is this random kp related in some kind to what was happening when the lua game was closed? I would also like to know how unstable the attempts of porting P2JB to Y2JB are rn, bc I'm getting cross signals from ppl around reddit and x. There was some people saying it didn't have an elf loader chained to it yet, then others said that the only thing was kp when trying to close YouTube, as happens to luac0re (?) so I am confusion rn. :wacko:
This is not ETAWhining pls, I'm trying to understand what is happening.
SWRR is more stable than Lua it seems. It's under investigation. About Y2JB ported with P2JB. Just wait it out. No need to rush things. In a week or 2/3 everything should be more clear.
 
Last edited by HS2005,
I'm reading up on the Hypervisor bug available up to 6.02, and I'm having a hard time understanding the practical differences between this and the 'Byepervisor' (for <= 2.xx firmware).

I get that the latter is the true "Hypervisor Slayer". But what would change for us common mortals when using one of the two (besides the limitations on being on such an ancient firmware for the Byepervisor)?
 
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I'm reading up on the Hypervisor bug available up to 6.02, and I'm having a hard time understanding the practical differences between this and the 'Byepervisor' (for <= 2.xx firmware).

I get that the latter is the true "Hypervisor Slayer". But what would change for us common mortals when using one of the two (besides the limitations on being on such an ancient firmware for the Byepervisor)?
on 2.x the HV is turned off without any drawbacks. It's really proffesional.

The next one up to 6.02 is only made for linux so far, to make it work like "ps5 hen" some work is still needed but there will probably be some drawbacks like in 4.x
 

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