Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = HEN+Kstuff+HV = PS4/5 backups, possible keys exploit (WebKit: 2.50 best / 2.7X max)
3.XX = HEN+Kstuff+HV+Linux = PS4/5 backups, possible keys exploit (WK/BDJB/LUA: 3.20 best / 3.21 max)
4.XX = HEN+Kstuff+HV+Linux = PS4/5 backups (WK/Y2JB/BDJB/LUA: 4.50 best / 4.51 max)
5.XX = HEN+Kstuff+HV+Linux = PS4/5 backups (
WK/Y2JB/BDJB/LUA: 5.50 best + max)

6.XX = HEN+Kstuff = PS4/5 backups, HV+Linux for 6.02 max (Y2JB/BDJB/LUA: 6.50 best + max)
7.XX = HEN+Kstuff = PS4/5 backups, no HV (
Y2JB/BDJB/LUA: 7.61 best + max)
8.XX-10.01 = HEN+ Kstuff = PS4/5 backups, no HV (Y2JB/LUA)
10.20-12.00 = KEX + Kstuff = PS4/5 backups, no HV (
LUA)
12.02-12.70 = KEX (
P2JB/SWRR)
13.XX = No KEX/HEN/Kstuff/HV (LUA)

NOTE: Recommended firmware is subjective. Staying low is always suggested first & foremost. It is not recommended to update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx) because you should remain low unless all you want is backups.

DO NOT UPDATE OVER 12.00!! P2JB can take over 3 hrs to trigger an exploit.


Hypervisor (HV):
Highest known HV exploit: 6.02
Highest theoretical HV exploit: 7.XX
Highest implemented HV exploit: 1.00-4.51 (Cragson PS5Hen) / 3.00-6.02 (TheFlow)
*unreleased/unimplemented

Kernel (KEX):
Highest public Release:
12.70
Highest known: 12.70 (P2JB)
UMTX2: 1.00-7.61
Lapse: 1.00-10.01
Poopsploit: 4.XX-12.00
P2JB: X.XX-12.70

Userland (UL):
LUA: 2.00-LATEST (LUA game exploit, chain Lapse up to 10.01)
Y2JB: 4.03-12.60 (YouTube exploit, + Lapse up to 10.01)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse up to 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse up to 10.01)
BD-JB: 1.00-7.61 (Blu Ray exploit + UMTX2, 8.00-12.40 via UN BD JB + Poopsploit)
Webkit: 1.00-5.50 (PSFREE +UMTX2) (up to 13.20 coming soon)
Mast1C0re: 1.00-7.61 (PS2 backups)
LuaC0re: 10.20-12.02 (Star Wars RR: + Poopsploit up to 12.00)

NOTE: A userland entry exploit (UL) chained to kernel exploit (KEX) is required at a bare minimum to exploit your console.

NOTE 2: Since 12.60/13.00 Sony has removed the YouTube and Netflix apps and has added 30 day expirations to downloaded software used for LuaC0re/Mast1C0re/RenPy etc.

Digital consoles will now need a new webkit userland to hack their consoles as of 19/04/2026)


Useful Applications:
Elf loader: 8.00/7.61 HERE (use with BD-J)
Kstuff: 3.00-10.01 (3.00-12.70 soon)
HERE
Kstuff Lite: 3.00-12.70 HERE
Kstuff Toggle: 3.00-12.00 HERE
Dumping: Up to 8.00/7.61 (ItemzFlow / self decryptor) latest HERE
PS5 App Dumper: 3.00-12.00 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-11.60 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with kstuff (on retail disc games)
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup Loading: Itemzflow HERE Compatibility list: HERE
PS4 Backup Loading: FPKG Enabler 3.XX-9.XX (rest mode & backports work, can crash).
PS5 Debug: Works
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work (Built into itemzFlow)

UART:
HERE
Linux: (3.00-6.02) HERE
Kldload (wip): 3.00-6.50 HERE
Full chain exploit: 1.00-4.51 (byepervisor) HERE (also built into etaHEN up to 2.7X)
PSN access: NEVER
Latest OFW: 13.20 (23/04/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
DNS 1: 172.245.146.114
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware.

Current Examples:

2.00 could be updated to 2.50 maximum to retain Webkit/BD-JB/LUA HV + KEX + HEN.
4.00 could be updated to 4.51 maximum for WebKit/BD-JB/LUA + KEX + HEN + potential HV exploits.
5.00 could be updated to 5.50 maximum for WebKit/BD-JB/LUA + KEX + HEN.
6.XX-7.XX could be updated to 7.61 maximum for HEN using only BD-JB or LUA.
Digital/Pro users on 6.XX-LATEST cannot use BDJB or LUA without an activated console. Wekbit does not go beyond 5.50 for now.
Digital/Pro users or Disc console users on 8.XX-LATEST should consider waiting or selling/swapping consoles to get a lower firmware.
(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP

SYSTEM UPDATES:

12.00 SYS MD5: 79d3171ec4ef38ca27f8ff36a9940847 (Exploited - No HEN yet)

10.01 SYS MD5: 68a31944c1867bf9643798fd1c14998e (Exploited + HEN)
9.00 SYS MD5: e74ddccd3360941ca24475c13195e031 (Exploited + HEN)
8.00 SYS MD5: 7616128c57581d5e49b42d1b3f308232 (Exploited + HEN)
7.61 SYS MD5: d5eca8b171a8d7df7ba225167f77e645 (Exploited + HEN)

6.50 SYS MD5: 98db854ba47a75dff0cb09355bca9025 (Exploited + HEN)
5.50 SYS MD5: edb3513ec531b2bd28f3a0b52a82a54f Exploited + HEN)
4.51 SYS MD5: 1330b7bf63bf5c93d809b1eb1f4e1f01 (Exploited + HEN)
4.03 SYS MD5: 3716e4e6e0d223cd94cd4a8e5bd4fb94 (Exploited + HEN)

RECOVERY UPDATES (wipes HDD):
12.00 REC MD5: f993e4c35ed6659b516346941980de4b (Exploited - no HEN yet)

10.01 REC MD5: 5202be086fc726d881f722d46e4486c6 (Exploited + HEN)
9.00 REC MD5: 6fbbda82c325bb5d6ec0717c2223b5c0 (Exploited + HEN)
8.00 REC MD5: 6cbb7a2fa2ace926202bd6e71304fb06 (Exploited + HEN)
7.61 REC MD5: 932f24e934723050fe49561b67e95226 (Exploited + HEN)
6.50 REC MD5: 4305223c12bd6dda9b944c0ee49c94c0 (Exploited + HEN)
5.50 REC MD5: c939ac8b37e07bbc129816a61002d30a (Exploited + HEN)
4.51 REC MD5: da78ca268da90a963d89b0f45db0f061 (Exploited + HEN)
4.03 REC MD5: e6dcc800d8d1dcada4f2bcd6e7ff162c (Exploited + HEN)

PS5 factory mode PUP installation path:

/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

Select Your Jailbreak:


WEBKIT (1.00-5.50):BD-JB 1.00-7.61:LUA (2.00-LATEST):Mast1c0re (2.00-7.61):Y2JB (4.03-10.01):NFNH (4.03-10.01):YARPE (4.03-10.01):LuaC0re (12.00 REQUIRES SWRR):BD UN JB (REQUIRES JB'D CONSOLE):


  1. PSFREE 1.XX-5.XX: https://github.com/kmeps4/PSFree
    Recommended host: https://zecoxao.github.io/luasauce/ (UMTX2 + Webkit for 1.XX-5.XX)

    Recommended WebKit hosts:
    https://zecoxao.github.io/luasauce/
    (UTMX2 with Lua and WebKit for 1.xx-5.xx)
    https://zecoxao.github.io/umtx/ or https://es7in1.site/
    (UMTX 2 exploit works on 3.00-5.50 with PSFREE WebKit)

    Alternative hosts:
    https://zecoxao.github.io/ps5jb/

    https://ps5jb.pages.dev/
    https://sleirsgoevy.github.io/ps4jb2/ps5-403/index.html

  2. You will need a BD dive paired to your Slim/Pro console, or an OG Phat model on 1.00-7.61 to run this exploit.

    Viktorious AIO Auto BD-JB ISO for 4.XX-7.61: https://github.com/Viktorious-x/ps5-bdjb-modified-ISOs/releases
    (Alternative: UMTX Kernel exploit 7.61 JAR loader by Hammer83: https://github.com/hammer-83/ps5-jar-loader/releases)

    Burn ISO to a blank BD-R or BD-RE, put it into your console, and click on the [DISC PLAYER] icon.
    Highlight [PIPELINE RUNNER] then click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.
    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].
    ELF Loader will be running on your PS5 IP: port 9021


  3. Important:
    Up to 10.01 has a kernel exploit + HEN
    11.XX-12.70 has a kernel exploit but no HEN yet.
    LUA entry point works on the latest OFW, but there is no kernel or HEN yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.

    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit.Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

  4. PS2 Classics > Userland via CTurt:
    (Implementation by McCaulay)
    Note: this is currently limited to swapping the loaded PS2 iso, or loading PS2 elf homebrew on PS5 (or PS4) for emulators or basic PS2 brew.

    Mast1c0re PS2 exploit for PS2 homebrew:
    https://cturt.github.io/mast1c0re.html

    Mast1c0re part 2:
    https://cturt.github.io/mast1c0re-2.html

    Mast1c0re payload framework:
    https://github.com/McCaulay/mast1c0re

    Okrager save game exploit generator for Okage:
    https://github.com/McCaulay/okrager

    Mast1c0re payloader TCP Client GUI for PS5 6.50:
    https://github.com/Master-s/PS4-PS5-Mast1c0re-Payloader/releases

    TCP network ISO loader:
    https://github.com/McCaulay/mast1c0re-ps2-network-elf-loader/releases

    ExFat USB ISO loader:
    https://github.com/McCaulay/mast1c0re-ps2-usb-game-loader/releases

  5. coming soon

  6. coming soon

  7. coming soon

  8. coming soon

  9. This method modifies the BD-J stack to allows BDJB to be re-enabled on your higher firmware console up to 12.40.

    This requires your console to be hacked via another method first to gain access to alter the files.
    (For example 12.00 needs SWRR disc to hack it first)

    https://github.com/Gezine/BD-UN-JB

    DO NOT REINSTALL FW, IT WILL WIPE THE PATCH AND LOSE BD-JB


Additional Information:


PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: PS5 FPKGs do not work. A hack for the A53 processor does not publicly exist to enable installing PS5 content as FPKG/PKG.

4: Installing legit game PKGs you do not own will never work, even if spoofed.

5: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
A little overview #linux

1779113096407.png

Post automatically merged:

Oh I see, I guess as long as he has a way to access to the BD files he can downgrade them.
Should also use the elfldr_1320_v4.elf instead of the first or second version. Code is further optimized and the first version has some has issues with crashes in rare cases:

Link: https://github.com/Gezine/BD-UN-JB/tree/main/payloads/poops/src/org/bdj/external
 
Oh I see, I guess as long as he has a way to access to the BD files he can downgrade them.
I had a beautiful dream... that we replaced some files in same way as un-bd-jb now, and after that special modification we could use disc drive like in PS2 days..
it was a beautiful dream I had
 
So what we know about patching the BD-J. As of the latest public information, the highest publicly demonstrated PS5 firmware where Gezine has shown BD-J patching / BD-J unpatch capability is PS5 firmware 13.20.

13.20 support does NOT mean a full public jailbreak exists for 13.20.

Like @KiiWii mentioned, public kernel exploit chains are still mainly:
  • Up to 12.00 for BD-J style workflows. P2JB / Poops
  • Up to 12.70 with newer P2JB / Lua-based methods

In general:
- BD-J userland vulnerability works at least through 13.20.
- Public kernel exploit: currently up to 12.70.
- Public convenient BD-J jailbreak flow mostly best on FW 10.01 till FW 12.00

Example:
Anytime you update your FW you will lose your bd stack patch. Period!
So if you update from FW 10.01 to FW 12.00 and have bd patch on FW 10.01 that will be gone by the time you will boot FW 12.00. You will have to use P2JB with Lua for example, then apply BD patch again.

Same method for if you want to go from 12.00 to 12.40. By the time you boot your system on 12.40 your bd patch is gone and you will have to use a KEX to again apply the BD patch. It will not stick if you upgrade to a higher Firmware.

P2JB will take up to 2 hours. That's why when you are on 12.00 you wanna have a disc drive unpatch BD-J and use BD-J+poopsploit. Or an autoloader. Again: for ease of use.

My advise is to wait untill a developer ports P2JB to Y2JB, so that it can be used on FW 12.40. Just for ease of use.
Hope this clears things up.

EDIT: Typo's.
 
Last edited by HS2005,
Im scared to boot my PS5 up, the risk of this DNS tool not working and it letting my YTJB auto updating.

If i try alter DNS, my router rejects my PS5, so I saw the DNS tool that let's it connect using the DNS while rejecting any updates.

Then I want to use the backpork tool to let it play backported games.

Im scared to try incase it doesn't work and I have to restore the default img backup and start all over again.

I'd love to see debug ported to higher firmwares so I can attach cheater to it and help make trainers in MC4 format.
 
Im scared to boot my PS5 up, the risk of this DNS tool not working and it letting my YTJB auto updating.

If i try alter DNS, my router rejects my PS5, so I saw the DNS tool that let's it connect using the DNS while rejecting any updates.

Then I want to use the backpork tool to let it play backported games.

Im scared to try incase it doesn't work and I have to restore the default img backup and start all over again.

I'd love to see debug ported to higher firmwares so I can attach cheater to it and help make trainers in MC4 format.
If you are afraid of automatic updates, why don't you create a wifi without internet?

It's best not to use the internet.
 
  • Like
Reactions: SonGoku78
My LUA game is out for delivery so the Y2JB port should be out soon. Stacks with that Discord post.

Nice to see trophies are being worked on as well. It may not matter to some but seeing those achievements popup after doing something pretty difficult is a nice little bonus.
 
Last edited by Devin,
tells you on github:

  • Place your replacement libraries in a fakelib folder inside the game's installation directory (PPSSAXXXXX/fakelib/)
  • Run the backpork.elf payload on your PS5
  • Launch your game - the fakelibs will be automatically mounted
  • When the game closes, cleanup is performed automatically
Thanks, but with these instructions, files inside sce_sys and sce_module will still be overwritten. eboot.bin too.

It was told that there was a way to use shadowmount/backpork without replacing any file.
 
Thanks, but with these instructions, files inside sce_sys and sce_module will still be overwritten. eboot.bin too.

It was told that there was a way to use shadowmount/backpork without replacing any file.
Why? Game dumps don't have a fakelib folder, you're adding one, so it's not overwriting anything. Btw if you're talking about using the global fakelib folder, it also tells you how to use that on the GitHub. You really should check out the GitHub where all the instructions and flags etc are.
 
  • Like
Reactions: cearp
Thanks, but with these instructions, files inside sce_sys and sce_module will still be overwritten. eboot.bin too.

It was told that there was a way to use shadowmount/backpork without replacing any file.
Why not use the Exfat files like I do? They mostly contain DLC's, backports etc. Just load up SMplus > sync lib > and your done. No folder hassle.
 
[*] [5] jailbreak ok
[*] [5] allproc=0xffffffffdfaf5e00
[*] [5] data_base=0xffffffffdd270000
[*] [5] update_kernel_offsets ok
[*] [5] curproc_cr3=0x2169f000
[*] [5] kernel_pmap_store=0xffffffffe008cfb8
[*] [5] kernel_cr3=0x20394000
[*] [5] dmap_base=0xffffb3db00000000 pml4=0xffffb3db20394000 cr3=0x20394000
[*] [6] libSceGnmDriverForNeoMode.sprx handle=0x34 base=0x80a2dc000
[*] [6] gpu.setup ok
[*] [6] debug patch accessor=gpu
[*] [6] security_flags_addr=0xffffffffddff3064
[*] [6] target_id_addr=0xffffffffddff306d
[*] [6] qa_flags_addr=0xffffffffddff3088
[*] [6] utoken_flags_addr=0xffffffffddff30f0
[*] [6] debug verify sf=0x17 target_id=0x82 qa=0x10300 utoken=0x1
[*] [6] debug menu patches verified
[*] [7] authid + caps set
[*] [7] ipv6_kernel_rw initialized ok
[*] [7] kernel_rw state saved to storage
[*] [7] get_savedata_path defined
[*] [7] elf_loader.lua loaded ok (/mnt/sandbox/CUSA16074_000/savedata0/elf_loader.lua)
loading elfldr_1320.elf from: /mnt/sandbox/CUSA16074_000/savedata0/elfldr_1320.elf
spawning /mnt/sandbox/CUSA16074_000/savedata0/elfldr_1320.elf
out = 0x0
done
[*] [7] ELF loader started ok
[*] [7] master_sock ip6po_pktinfo zeroed
[*] [7] victim_sock ip6po_pktinfo zeroed
[*] [7] ipv6 pipe buffer zeroed
[*] [7] closed ipv6_master_sock
[*] [7] closed ipv6_victim_sock
[*] [7] closed ipv6_pipe_read
[*] [7] closed ipv6_pipe_write
[*] [7] ipv6_kernel_rw cleanup done

ayyy it worked :D I used this restore file (pinned comment, heads up its spanish)


12.00 never touched psn, Just patched my blu ray console is taking .elf files and i have debug settings man im a happy dude

where did you get that log from?
Would love to get those offsets for 12.70
 
Why? Game dumps don't have a fakelib folder, you're adding one, so it's not overwriting anything. Btw if you're talking about using the global fakelib folder, it also tells you how to use that on the GitHub. You really should check out the GitHub where all the instructions and flags etc are.
backpork is not done by only adding fakelib folder. it has other files and folders too.

i.e., saros backpork
1779116915435.png

I know about global fakelib folder, it is not what I'm talking about.

@Arakon mentioned that there was a way to have the backport files on a separate folder without having to overwrite any of the game files. I just want to know the folder structure for that.
Not anymore. Shadowmountplus allows you to have the backports in a seperate folder without overwriting any of the game files.

Why not use the Exfat files like I do? They mostly contain DLC's, backports etc. Just load up SMplus > sync lib > and your done. No folder hassle.
I do use exfat image files. I actually make mine. But some games are released without backpork. It would be nice to download it, make my own exfat - which is actually exactly the dump folder, but in an image container - and then when the backpork is released, I just save it in a separate folder.

Or if a game dump is updated with a newer update version, maybe I don't need to download and apply the backpork again, since it will be unaffected, in another folder.
 
When connecting to inet the console some games are always downloading the last update version, even if those updates won't allow to be installed because they are for upper FWs.
I wonder if actually we can fake that with nanoDNS or things like that in order to redirect that download to other update version that yes it is supported by console FW. I would be useful and will saves time, but, is it possible?
 
I do use exfat image files. I actually make mine. But some games are released without backpork. It would be nice to download it, make my own exfat - which is actually exactly the dump folder, but in an image container - and then when the backpork is released, I just save it in a separate folder.

Or if a game dump is updated with a newer update version, maybe I don't need to download and apply the backpork again, since it will be unaffected, in another folder.
Most games have a exfat release, unless you are looking for a specific release.
You can always use the newest version that applies the backport: https://github.com/kerrdec97/ps5-exfat-builder/releases/tag/v3.0.0
 

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