PocketNES update, assisted by AI

  • Thread starter Thread starter Krem Quay
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So does PC Engine for GBA need an update? Along with GameGear/Master System ? @VmprHntrD
Honestly I don't know. The HTML tool seems to have ironed out some rom creating issues on a web forum from what i can see there. The dedicated current offline apps though are broken much the same as the other for PocketNES. I know it had been worked on for a time, perhaps it could be optimized or bug crushed further but that's beyond my scope to say since I can't do that.

In general I can just say if you were to make that other thread at minimum the PCE and SMS/GG emulators would need an up to date stand alone tool to create roms, the script made there for HTML using python created a working GBA binary and that one looking at the options makes one for all of the various flubba(etc) made old GBA emulators. Perhaps using that as a backbone over claude.ai a set of executables could be made for the various emulation packages.
Post automatically merged:

Using a mix of claude AI, patters-match python scripts HTML package, and github to take what was crafted and executing it after some struggles figuring it out to make a windows executable and it appears this does work correctly there's this: https://github.com/tan00k1/gba-builder-desktop

If that offends anyone, I'll pull it. I just needed github to create the file, so far it did make a working small PCE file with like 8 Japanese titles in it I added to it as a test.
 
Last edited by VmprHntrD,
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Using a mix of claude AI, patters-match python scripts HTML package, and github to take what was crafted and executing it after some struggles figuring it out to make a windows executable and it appears this does work correctly there's this: https://github.com/tan00k1/gba-builder-desktop

If that offends anyone, I'll pull it. I just needed github to create the file, so far it did make a working small PCE file with like 8 Japanese titles in it I added to it as a test.
Congratulations, and welcome to modern development in the age of AI.

Remember to thank and give credit to the author of the original script code (Patters) the author of the webapp code (me, radicalten), and the authors of each bundled emulator in the main page of your github repo (you can have Claude AI help you with this, not only is proper credit required it is also the right thing to do).

Patters wrote everything in the folder "gba-emu-compilation-builders"
I wrote everything in the folder "gba-builder"
 
Last edited by radicalten,
@VmprHntrD oh nice, you're using Claude for your projects too?
I don't really have projects, but I saw you could use a basic version for free and after what you said I thought I'd see how far I could take it and had it compile that HTML version of the tool that does all those GBA emulators as a windows executable. It has drop boxes to pick your system, then whatever variables that emulator allows for, etc then select games you want, and then run the maker with the button and it spits out a working file where you want it.

I had to have claude walk me through the process including largely figuring out the back end of github to have it take the files and make a working executable to download then host. I think I'll keep the accounts active, as I've come across some other homebrew apps and games that are left as files without a build and this would be nice to be able to take those files into a github and make its making creating the usable piece in the end.
 
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